In this paper, we propose UniqueSplat, a view-conditioned feed-forward 3D Gaussian Splatting model to reconstruct customized 3D radiance fields for each view query. Existing feed-forward methods such as pixelSplat and MVSplat aim to generate fixed Gaussians across all views of each scene by minimizing the error between rendered views and ground-truth images. However, such fixed Gaussians generally render images from all views and lack the ability to adapt to specific viewpoints, as they do not incorporate target view information when predicting Gaussians. To address this, our UniqueSplat learns the view-conditioned information as a prior and incorporates this knowledge into network parameters, so that Gaussians are dynamically adjusted in accordance with different views. Specifically, we propose a two-branch view-conditioned hyperNetwork to simultaneously learn view-agnostic embeddings and view-specific knowledge, which not only explores the shareable knowledge from various views, but also adapts the model to specific views at test time. Extensive experiments on widely-used datasets including RealEstate10K, ACID and DTU demonstrate the superiority of UniqueSplat over the state-of-the-art methods. Moreover, UniqueSplat encouragingly outperforms existing methods in cross-dataset evaluation, showing its notable generalization ability.
We present ViewSplat, a view-adaptive 3D Gaussian splatting network for novel view synthesis from unposed images. While recent feed-forward 3D Gaussian splatting has significantly accelerated 3D scene reconstruction by bypassing per-scene optimization, a fundamental fidelity gap remains. We attribute this gap to the limited capacity of single-step feed-forward networks to regress static Gaussian primitives that satisfy all viewpoints. To address this limitation, we shift the paradigm from static primitive regression to view-adaptive splatting. Instead of a rigid Gaussian representation, our pipeline learns a view-adaptive latent representation. Specifically, ViewSplat initially predicts base Gaussian primitives alongside the weights of scene-conditioned View MLPs. During rendering, these MLPs take target-view coordinates as input and predict view-dependent residual updates for each Gaussian attribute (i.e., 3D position, scale, rotation, opacity, and color). This mechanism, which we term view-adaptive splatting, allows each primitive to rectify initial estimation errors, effectively capturing high-fidelity appearances. Extensive experiments demonstrate that ViewSplat achieves state-of-the-art fidelity while maintaining fast inference and real-time rendering; our large backbone variant runs at 15 FPS during inference and 90 FPS during rendering. Our project page is available at https://cvlab-uos.github.io/ViewSplat.
Feed-forward 3D Gaussian Splatting (3DGS) has emerged as a highly effective solution for novel view synthesis. Existing methods predominantly rely on a \emph{pixel-aligned} Gaussian prediction paradigm, where each 2D pixel is mapped to a 3D Gaussian. We rethink this widely adopted formulation and identify several inherent limitations: it renders the reconstructed 3D models heavily dependent on the number of input views, leads to view-biased density distributions, and introduces alignment errors, particularly when source views contain occlusions or low texture. To address these challenges, we introduce VolSplat, a new multi-view feed-forward paradigm that replaces pixel alignment with voxel-aligned Gaussians. By directly predicting Gaussians from a predicted 3D voxel grid, it overcomes pixel alignment's reliance on error-prone 2D feature matching, ensuring robust multi-view consistency. Furthermore, it enables adaptive control over density based on 3D scene complexity, yielding more faithful Gaussians, improved geometric consistency, and enhanced novel-view rendering quality. Experiments on widely used benchmarks demonstrate that VolSplat achieves state-of-the-art performance, while producing more plausible and view-consistent results. The video results, code and trained models are available on our project page: https://lhmd.top/volsplat.
We present StructSplat, a feed-forward and generalizable 3D Gaussian reconstruction framework that operates directly on uncalibrated images without requiring camera parameters. Existing methods either rely on per-scene optimization or assume known camera poses, and often entangle geometry and appearance within a unified backbone, limiting reconstruction fidelity and generalization. Our key idea is to adopt a structured representation that organizes geometry, semantic, and texture cues with explicit roles in the reconstruction process. Specifically, we introduce a pixel-aligned feature injection mechanism to enable accurate texture modeling from 2D observations, incorporate semantic-aware priors to improve global consistency, and design a camera alignment strategy to prevent information leakage and improve generalization. Experiments show that our method significantly outperforms prior approaches on challenging benchmarks. On DL3DV, our method achieves 28.045 PSNR, surpassing AnySplat (22.377) by +5.67 dB. In cross-dataset evaluation, our method achieves +1.94 dB over AnySplat on ACID and +1.72 dB on RealEstate10K. Project page: https://structsplat.github.io Code: https://github.com/J-C-Zhao/StructSplat