Robotics simulators serve as a foundational infrastructure for embodied AI, facilitating safe and scalable robotic system development. NVIDIA Isaac Sim has emerged as one of the most popular simulators, distinguished by its GPU-accelerated physics engine and photorealistic rendering, which enable high-fidelity modeling of complex environments. However, its inherent complexity inevitably introduces software bugs that can compromise simulation reliability. Existing fuzzing approaches struggle to test Isaac Sim effectively due to challenges of context-aware object semantics, hierarchical simulation control, and a vast simulation state space. In this paper, we propose IcFuzz, the first fuzzing approach for Isaac Sim. IcFuzz first performs an LLM-based semantic stage segmentation, decomposing simulation programs into structured stages that capture context-aware object semantics. Guided by this information, IcFuzz designs multi-level mutation operators to systematically exercise the simulator across hierarchical granularities. To efficiently navigate the vast simulation state space, IcFuzz employs a multi-armed bandit algorithm to adaptively schedule mutation operators. Experimental results show that IcFuzz outperforms the baselines in terms of both code coverage and bug detection. Specifically, IcFuzz achieves approximately 190%--205% of the code coverage of the baselines and detects an average of 3.7 unique crashes over three rounds of 12-hour tests, while no crashes are detected by the baselines. Moreover, IcFuzz has uncovered 11 bugs over approximately four months, 9 of which have been confirmed or fixed by the developers.
Simulation has become a core infrastructure for robotics research. Unlike previous simulators, NVIDIA Isaac Sim leverages GPU acceleration to enable large-scale parallel training and physics-accurate modeling. Its synthetic data generation pipeline alleviates the scarcity of high-quality training data, supporting data-driven robot learning and large-scale simulation-centric experimentation. However, existing surveys often treat it as one simulator among many, without a systematic analysis of its architectural characteristics, usage patterns, and limitations. This survey reviews Isaac Sim from system and application perspectives, outlining its architecture and comparing it with widely used simulators. We analyze representative studies across five major domains and summarize common usage patterns, particularly in data generation and high-fidelity simulation. We also outline key future directions and challenges, including physics open-world learning, simulation-centric training and practical usability constraints.
Modern fuzzers increasingly use Large Language Models (LLMs) to generate structured inputs, but LLM-driven fuzzing is sensitive to prompt initialization and sampling variance, which can reduce exploration efficiency and lead to redundant inputs. We present FunFuzz, a multi-island evolutionary fuzzing framework that runs several isolated searches in parallel and periodically migrates high-value candidates to maintain diversity. FunFuzz derives initial generation prompts from documentation and initializes islands with topic-specific instructions, then continuously adapts prompts using feedback-guided selection. During fuzzing, candidates are prioritized by incremental compiler coverage, while compiler-internal failure signals are used to identify crash-inducing inputs. We evaluate FunFuzz on compiler fuzzing, where inputs are source programs and success is measured by compiler coverage and unique compiler-internal failures. Across repeated 24-hour campaigns on GCC and Clang, FunFuzz achieves higher compiler coverage than previous LLM-driven baselines and discovers more unique failure-triggering inputs.
Mario Rodríguez Béjar, B. Romera-Paredes, Jose L. Hernández-Ramos
Modern processor verification struggles to reach deep architectural states due to the inefficiencies of traditional mutation-based fuzzing. We propose HiFuzz, a novel hierarchical reinforcement learning framework that replaces mutation with a structured, two-layer generation process: a Program Agent for global layout and a Basic Block Agent for precise instruction filling. To overcome reward sparsity, HiFuzz integrates an adaptive coverage reward mechanism and a semantic-aware basic block encoder providing intrinsic feedback. Extensive evaluations on three real-world RISC-V cores demonstrate that HiFuzz significantly outperforms state-of-the-art fuzzers in coverage and bug detection.