cs.ROAug 10, 2026

Beyond the Plane: Coupling Planar Vehicle Dynamics with Three-Dimensional Road Geometry

Authors: Simon SagmeisterPhillip PitschiNico HajaMarkus Lienkamp

Abstract

Simulation is crucial for developing and testing autonomous driving systems. In particular, the development of localization and control algorithms relies on an accurate vehicle dynamics simulation. However, most vehicle dynamics models are two-dimensional while real-world roads are three-dimensional. For example, effects from the three-dimensional road geometry on the Las Vegas Motor Speedway can increase the normal forces on the tires by more than 66% compared to the nominal load at standstill. As a result, even highly detailed planar vehicle dynamics models struggle to accurately reproduce the real vehicle's behavior. While solutions for three-dimensional vehicle dynamics exist, they are rarely adopted, computationally expensive, and complex. To address this issue, we present a novel method to couple planar vehicle dynamics models with real-world three-dimensional road geometry. We transform the planar vehicle state from the vehicle model's two-dimensional plane to its corresponding representation in three-dimensional space. Additionally, we calculate road-geometry-induced forces and moments and apply them to the planar vehicle model. We validate our approach using high-speed data recorded with a full-scale race car on the banked Las Vegas Motor Speedway. Furthermore, on synthetic tracks, we show that our method yields accurate results even in edge cases. Together, our results demonstrate that the gap between planar simulation and real-world three-dimensional roads can be closed without abandoning simpler planar models. To simplify adoption of our method, we provide the implementation as open-source software on github.com/TUMFTM/3d-road-geometry-coupling.

Explore similar work

Sep 14, 2026cs.RO

High-Fidelity Multi-Body Simulator for Autonomous Racing

We present a custom high-fidelity vehicle dynamics simulation environment for testing and validation of Autonomous Racing software. The digital twin of the autonomous vehicle is developed in Dymola, using racecar dynamics modeling libraries to build a complete multi-body model. A 3D road surface, including elevation profiles and curbs, is implemented using the Curved Regular Grid (CRG) standard. The model is exported from Dymola as a Functional Mock-up Unit (FMU) and integrated into a custom software-in-the-loop simulator, where communication interfaces with the autonomous racing stack were developed in C++. A calibration procedure based on experimental data is also presented, along with a validation study to further support the quality of the proposed framework. The simulator runs in real time on a portable computer and provides reliable ground truth for algorithms validation prior to real-world deployment.
Nicola Musiu, Francesco Iacovacci, Fausto Lupo +11
May 25, 2026cs.CV

Physics-Aware 3D Gaussian Editing for Driving Scene Generation

3D Gaussian Splatting (3DGS) has shown great potential in autonomous driving simulation and data generation, enabling photorealistic reconstruction and flexible scene manipulation. However, existing 3DGS scene editing methods have limited support for road geometry editing (e.g., inserting speed humps or sunken roads), and generally do not couple such edits with plausible vehicle-road interaction dynamics. Such editing is essential for generating training data under extreme driving scenarios or evaluating system reliability under these road irregularities. Moreover, many optimization-based methods require minutes of per-edit refinement, while existing efficient alternatives mainly focus on appearance-level or object-level manipulation rather than physics-aware road irregularity editing. To address these limitations, we propose RoVES, a Road-and-Vehicle Editing System for physics-aware 3D Gaussian editing in driving scenes. RoVES enables single-image-driven road geometry insertion and couples the edited road profile with a 4-DOF half-car vehicle dynamics model to achieve physics-aware vehicle pose correction in vertical displacement and pitch. RoVES inserts road elements in a one-shot, optimization-free pipeline (1.84s), and the full pipeline (including color transfer and vehicle-dynamics-based pose correction) completes in 6.24s; it edits dynamic vehicles via pose editing and corrects poses frame-by-frame to approximate dynamics-consistent vertical displacement and pitch responses. Experiments on the Waymo dataset show that RoVES provides practical efficiency and competitive visual consistency for physics-aware driving scene generation.
Feng Zhou, Jian Zhang, Yuhang Sun +5
Aug 5, 2026cs.CV

muSync-GS: Physics-Synchronized Driving Video Synthesis for Weather and Geometric Road Hazards

High-quality driving data are essential for autonomous-driving systems and generative world models. However, rare and safety-critical scenarios involving adverse weather, braking under low tire--road friction, and uneven road geometry are costly and risky to collect at scale. Existing video-generation and 3D Gaussian editing methods can modify weather appearance or road geometry, but typically do not couple these edits with tire--road interaction and vehicle dynamics. As a result, an edited video may retain its original trajectory even when the modified road condition should alter braking, wheel slip, load transfer, and ego-camera motion. We present muSync-GS, a physics-synchronized framework for driving video synthesis under adverse-weather and road-elevation hazards. A precipitation-derived road-surface condition jointly controls road appearance and tire friction, while a shared road-elevation profile drives both visible road-geometry editing and axle excitation. A calibrated vehicle model predicts speed, slip ratio, normal loads, and pitch for constructing the ego-camera trajectory and synchronized physical annotations. On 12 held-out CarSim cases spanning precipitation levels, brake inputs, and road-profile parameters, the model achieves mean case-wise RMSEs of 0.0273 m/s for speed, 0.0590 degrees for pitch, 0.0101 for slip ratio, and 26.61 N for per-wheel normal load. Together with the reconstructed-scene experiments, these results show that muSync-GS accurately reproduces vehicle responses under held-out controls while synchronizing them with controllable scene edits and ego-camera motion.
Yang Chen, Yicheng Zhu, Tao Li +1