Autonomous pursuit-evasion is a fundamental challenge for Unmanned Aerial Vehicles (UAVs), requiring rapid decision-making under tightly coupled dynamics and continuously changing opponent behaviors. Traditional rule-based or differential-game approaches often struggle with high-dimensional aerial interactions and agile maneuvering. We present AgilePE, a complete system for autonomous UAV pursuit-evasion via self-play reinforcement learning. AgilePE integrates agile low-level control, competitive policy optimization, and sim-to-real deployment in a unified framework. The policy directly maps onboard state observations to Collective Thrust and Body Rates (CTBR) commands, enabling end-to-end agile maneuvering without intermediate trajectory planners or waypoint controllers. For training, we use competitive self-play with Prioritized Fictitious Self-Play (PFSP) and a diversified opponent pool, enabling agents to improve against historical policies while stabilizing optimization and reducing policy oscillation. This process leads to the emergence of sophisticated pursuit and evasion strategies. For real-world deployment, we develop a hardware-aligned simulation pipeline that models actuator-response dynamics, communication latency, and domain randomization. The learned policies transfer zero-shot to real quadrotors without task-specific tuning. Real-world experiments reproduce pursuit-evasion tactics observed in simulation, including rapid dodging and flanking, and demonstrate interactive two-agent zero-shot deployment.
Figures & tables
Fig. 1 : A long-exposure photograph of a real-world pursuit-evasion experiment in a motion-capture arena. The red and blue light trails visualize the flight trajectories of the physical pursuer and evader, respectively, demonstrating agile maneuvers and emergent tactical behaviors during zero-shot sim-to-real deployment.
Fig. 2 : Overview of the AgilePE framework. The system comprises three tightly coupled subsystems: (i) the End-to-End Control Subsystem, (ii) the Bilateral Training Subsystem, and (iii) the Real-World Deployment Subsystem.
Fig. 3 : 1v1 aerial pursuit-evasion problem formation. The pursuer (blue) must keep the evader (red) inside its conical FOV while closing the distance; the evader exploits obstacles and boundary geometry to break visual contact.
Parameter
Value
Description
Integration
Outer Step ( Δt )
0.016 s
Policy frequency (60Hz)
Inner Step ( dt )
0.0016 s
RK4 integration step
RK4 Iterations
10
Sub-steps per control cycle
Response Latency
Thrust Delay ( τthrust )
45 ms
Nominal thrust response time
TABLE I : Key Parameters of the Kinematic Simulation and Sim2Real Configuration.
Fig. 4 : The evolution curve of the in-FOV rate for naive SP training
Fig. 5 : Cross-evaluation payoff matrices comparing the policy evolution of FSP and PFSP. Each cell (i,j) denotes the mean in-FOV rate of Predator i against Prey j . Note the higher saturation in the lower-left triangle of (b), indicating more robust strategy dominance.
TABLE II : Quantitative evaluation of different policies against scripted baselines (In-FOV Rate).
Fig. 6 : Case studies of emergent interpretable behaviors against diverse opponent types, where red arrows denote the instantaneous velocity vectors of the UAVs.
Fig. 7 : Real-world validation snapshots illustrating emergent evasion tactics executed by the our quadrotors. The blue drone represents the evader and the red drone represents the pursuer. Yellow arrows indicate the instantaneous velocity direction of the evader.
This article presents a solution to intercept an agile drone by a team of agile drone carrying catching nets. We formulate the problem as a competitive Multi-Agent Reinforcement Learning (MARL) task. To address the problem of nonstationarity and catastrophic forgetting of agents overfitting to the current opponent strategy, we train the pursuers and the evader using Multi-Agent Proximal Policy Optimization (MAPPO) with Prioritized Fictitious Self Play (PFSP). We train the agents in a high-fidelity simulator using low-level control commands, collective thrust and body rates (CTBR), to achieve agile flights for both the pursuers and the evader. We compare the performance of the trained policies in terms of catch rate, time to catch and crash rates, against heuristic baselines and show that our solution outperforms them. Ablation studies show that PFSP lead to more robust policies that can adapt to different opponent strategies, and that a low-level control commands are crucial for learning performing strategies in the pursuit-evasion task. Finally, a qualitative analysis of the learned behaviours highlights the emergence of cooperative tactics among the pursuers.
Timothée Gavin, Murat Bronz
ENAC-LAB, LAAS-RIS · *IAS, Thales LAS, Rungis, France · †Dynamic Systems, OPTIM, Fédération ENAC ISAE-SUPAERO ONERA, Université de Toulouse, Toulouse, France +2
This article presents a solution to intercept an agile drone by another agile drone carrying a catching net. We formulate the interception as a Competitive Reinforcement Learning problem, where the interceptor and the target drone are controlled by separate policies trained with Proximal Policy Optimization (PPO). We introduce a high-fidelity simulation environment that integrates a realistic quadrotor dynamics model and a low-level control architecture implemented in JAX, which allows for fast parallelized execution on GPUs. We train the agents using low-level control, collective thrust and body rates, to achieve agile flights both for the interceptor and the target. We compare the performance of the trained policies in terms of catch rate, time to catch, and crash rate, against common heuristic baselines and show that our solution outperforms these baselines for interception of agile targets. Finally, we demonstrate the performance of the trained policies in a scaled real-world scenario using agile drones inside an indoor flight arena.
Autonomous UAV infiltration in dynamic contested environments remains a significant challenge due to the partially observable nature of threats and the conflicting objectives of mission efficiency versus survivability. Traditional Reinforcement Learning (RL) approaches often suffer from myopic decision-making and struggle to balance these trade-offs in real-time. To address these limitations, this paper proposes an Intent-Context Synergy Reinforcement Learning (ICS-RL) framework. The framework introduces two core innovations: (1) An LSTM-based Intent Prediction Module that forecasts the future trajectories of hostile units, transforming the decision paradigm from reactive avoidance to proactive planning via state augmentation; (2) A Context-Analysis Synergy Mechanism that decomposes the mission into hierarchical sub-tasks (safe cruise, stealth planning, and hostile breakthrough). We design a heterogeneous ensemble of Dueling DQN agents, each specialized in a specific tactical context. A dynamic switching controller based on Max-Advantage values seamlessly integrates these agents, allowing the UAV to adaptively select the optimal policy without hard-coded rules. Extensive simulations demonstrate that ICS-RL significantly outperforms baselines (Standard DDQN) and traditional methods (PSO, Game Theory). The proposed method achieves a mission success rate of 88% and reduces the average exposure frequency to 0.24 per episode, validating its superiority in ensuring robust and stealthy penetration in high-dynamic scenarios.
Jiahao Fu, Feng Yang
National Elite Institute of Engineering,Northwestern Polytechnical University, Xi’an, Shanxi, China · School of Automation, Northwestern Polytechnical University, Xi’an, Shanxi, China