Active 3D Gaussian reconstruction fundamentally relies on selecting informative next-best views under limited sensing budgets. Existing active 3DGS methods primarily plan viewpoints according to geometric information gain, treating object-induced hidden regions in the same manner as general unexplored space. Under tight frame budgets, such geometry-driven strategies may prioritize global scene coverage while leaving partially observed objects incompletely reconstructed. To address this limitation, we propose OccamView, an object-conditioned view-selection framework for frame-budgeted active 3D Gaussian reconstruction. Rather than predicting unseen object geometry or performing shape completion, OccamView maintains an online object memory from open-vocabulary detections grounded in measured RGB-D observations and represents unresolved local occupancy around detected objects as conservative hidden-region proxies. Candidate viewpoints are then evaluated using an occlusion-aware proxy-coverage score. Furthermore, we introduce a Geo-Floor mechanism that restricts object-conditioned re-ranking to geometrically competitive candidates, allowing object-conditioned cues to guide complementary observations while preserving the geometry-driven exploration behavior of the underlying planner. Experiments on Replica and Matterport3D under a unified frame-budgeted protocol show that OccamView consistently reduces Completion and improves Completion Ratio across five frame budgets, with particularly pronounced gains under limited frame budgets. These results demonstrate that lightweight object-conditioned cues effectively complement geometry-driven active view planning.
Figures & tables
Figure 1: Performance comparison between ActiveGAMER and OccamView on MP3D across frame budgets, showing a qualitative reconstruction example, Completion Ratio (C.R.) curves, and OccamView’s absolute gains in C.R. (pp) and Completion reduction (cm).
Figure 2: OccamView performs object-conditioned view selection for frame-budgeted active 3DGS reconstruction. It constructs an online object memory from open-vocabulary detections and measured RGB-D observations, and uses nearby unknown ( unk ) voxels as conservative hidden-region proxies. Candidate views are evaluated by occlusion-aware proxy coverage, while a geo-floor restricts re-ranking to geometrically competitive candidates before the combined geometric and proxy-coverage score selects the next view.
Method
Comp. (cm) ↓
C.R. (%) ↑
Acc. (cm) ↓
Replica, f40
Baseline
28.52
55.5
1.005
Ours
16.28 (↓12.24)
63.8 (↑8.3)
0.986 (↓0.019)
Replica, f80
Baseline
9.04
73.2
0.991
Ours
5.07 (↓3.97)
80.1 (↑6.9)
1.028 (↑0.037)
Table 1: Main results on Replica. Mean performance over eight scenes under matched frame budgets. Parenthesized values indicate absolute changes relative to the ActiveGAMER baseline.
Figure 3: Qualitative comparison on Replica under the f80 frame budget. Green and red denote reconstructed and missing ground-truth points, respectively. The right column highlights regions additionally recovered by OccamView compared with ActiveGAMER (magenta); gray denotes regions reconstructed by both methods. (a) room0, (b) room2, and (c) office4.
Method
Comp. (cm) ↓
C.R. (%) ↑
Acc. (cm) ↓
MP3D, f40
Baseline
84.55
31.8
2.875
Ours
78.45 (↓6.10)
32.3 (↑0.5)
2.835 (↓0.040)
MP3D, f80
Baseline
58.83
42.3
2.851
Ours
53.71 (↓5.12)
44.6 (↑2.3)
2.911 (↑0.060)
Table 2: Main results on MP3D. Mean performance over five real-world scenes under matched frame budgets. Parenthesized values indicate absolute changes relative to the ActiveGAMER baseline.
Figure 4: Qualitative comparison of reconstruction completeness on MP3D under the f160 frame budget. Green and red denote covered and missing ground-truth points under the 5 cm completion threshold, respectively. The right column highlights regions additionally recovered by OccamView compared with ActiveGAMER, while gray denotes regions recovered by both methods. (a) HxpKQynjfin, (b) pLe4wQe7qrG, and (c) GdvgFV5R1Z5.
Figure 5: Object-level reconstruction visualization. Representative MP3D objects comparing ActiveGAMER and OccamView. Gray denotes the ground-truth surface. Red indicates surfaces reconstructed by ActiveGAMER, whereas green and magenta denote surfaces reconstructed by OccamView, with magenta highlighting regions additionally recovered by OccamView.
Replica
MP3D
τ
Acc. (cm) ↓
Comp. (cm) ↓
C.R. (%) ↑
Acc. (cm) ↓
Comp. (cm) ↓
C.R. (%) ↑
0.00
1.146
6.45
84.2
2.593
21.46
61.0
0.70
1.137
2.87
89.2
2.493
16.91
61.6
0.85 (Ours)
1.117
2.95
88.7
2.272
14.72
63.2
0.95
1.080
3.36
87.0
2.322
14.52
64.4
Table 3: Ablation on the geo-floor threshold τ at frame budget B=160 over five seeds. Accuracy and Completion are reported in cm, and Completion Ratio is measured at 5 cm. Boldface and underlining indicate the best and second-best results in each column, respectively.
Comp. (cm) ↓
C.R. (%) ↑
Scene
Baseline
Ours
Δ
Baseline
Ours
Δ
office0
8.41
3.06
−5.35
76.0
84.9
+8.9
office1
3.91
2.79
−1.12
83.8
86.7
+2.9
office2
8.77
7.06
−1.71
72.9
74.7
+1.8
office3
7.12
6.59
−0.53
71.3
73.2
+1.9
office4
7.79
6.63
−1.16
73.2
76.8
+3.6
Table 4: Per-scene results on Replica under the f80 frame budget, averaged over five random seeds.
Variant
Object Comp. (cm) ↓
Scene C.R. (%) ↑
w/o object proxy
16.18
61.6
Random-center proxy
10.32
62.2
Detected-box proxy (Ours)
9.83
63.2
GT-box proxy
10.11
67.0
Table 6: Ablation on proxy localization on five MP3D scenes. Object Comp. measures the mean reconstruction distance on ground-truth object surfaces, while Scene C.R. measures full-scene coverage within 5 cm.
Active 3D reconstruction relies on active view selection to maximize reconstruction fidelity under limited capture budgets. However, most existing methods rely on surrogate signals such as parameter uncertainty or geometric heuristics, but these signals are often misaligned with the ultimate goal: the fidelity of rendered predictions. We propose GO-PRE, a goal-oriented next-best-view selection framework that explicitly targets information gain in the prediction space. Specifically, we formulate the objective as maximizing the reduction of the average marginal predictive entropy over a user-specified target view manifold. GO-PRE supports interactive goal specification and yields an efficient acquisition rule that enables real-time computation of information gain. Extensive experiments across benchmarks demonstrate that GO-PRE consistently improves active reconstruction performance and provides more reliable uncertainty quantification compared to state-of-the-art methods.
Yan Song, Zhihao Li, Chenglong Li +3
College of Intelligent Robotics and Advanced Manufacturing, Fudan University, Shanghai, China · School of Software, Shandong University, Jinan, China · School of Data Science and Engineering, East China Normal University, Shanghai, China
How can a 3D reconstruction system acquire and retain useful information to understand the geometry of a scene from partial views under a limited computation budget? Existing active view acquisition methods typically estimate uncertainty over observed or instantiated geometry, limiting their ability to reason about unseen structure, while long-horizon reconstruction methods often retain redundant observations. We introduce Matisse, a training-free framework that unifies active reconstruction and keyframe selection by leveraging evidence provided by a pretrained generative 3D model. Matisse estimates Evidential Uncertainty from cross-attention evidence associated with 3D latent tokens and derives an Evidential Information Gain to guide both view acquisition and keyframe selection based on the expected reduction in posterior entropy. Matisse supports multi-object scenes through occlusion-aware, object-balanced aggregation and propagates uncertainty through intermediate latents to avoid full reconstruction during planning. Matisse reduces Chamfer distance by 12.7%, 3.8%, and 9.2% on GSO30, YCB-V, and Replica, respectively, relative to the best baseline on each dataset, and achieves a 1.50× end-to-end speedup over the best active reconstruction baseline on GSO30 with the same reconstruction backend. In the GSO30 keyframe selection experiment for long-horizon reconstruction, Matisse achieves comparable Chamfer distance using 14% of the input views compared with Stream3D.
Xihang Yu, Kaichen Zhou, Lorenzo Shaikewitz +4
Massachusetts Institute of Technology · National University of Singapore
We propose Self-Augmented Residual 3D Gaussian Splatting (SA-ResGS), a novel framework to stabilize uncertainty quantification and enhancing uncertainty-aware supervision in next-best-view (NBV) selection for active scene reconstruction. SA-ResGS improves both the reliability of uncertainty estimates and their effectiveness for supervision by generating Self-Augmented point clouds (SA-Points) via triangulation between a training view and a rasterized extrapolated view, enabling efficient scene coverage estimation. While improving scene coverage through physically guided view selection, SA-ResGS also addresses the challenge of under-supervised Gaussians, exacerbated by sparse and wide-baseline views, by introducing the first residual learning strategy tailored for 3D Gaussian Splatting. This targeted supervision enhances gradient flow in high-uncertainty Gaussians by combining uncertainty-driven filtering with dropout- and hard-negative-mining-inspired sampling. Our contributions are threefold: (1) a physically grounded view selection strategy that promotes efficient and uniform scene coverage; (2) an uncertainty-aware residual supervision scheme that amplifies learning signals for weakly contributing Gaussians, improving training stability and uncertainty estimation across scenes with diverse camera distributions; (3) an implicit unbiasing of uncertainty quantification as a consequence of constrained view selection and residual supervision, which together mitigate conflicting effects of wide-baseline exploration and sparse-view ambiguity in NBV planning. Experiments on active view selection demonstrate that SA-ResGS outperforms state-of-the-art baselines in both reconstruction quality and view selection robustness.
Kim Jun-Seong, Tae-Hyun Oh, Eduardo Pérez-Pellitero +1