We give a two-player zero-sum repeated game between a learner and nature whose value identity generates Bayesian updating and an exact accounting of exponential-weights regret at once, and supplies the comparator-class variational form that a wide class of concentration phenomena share. The terminal payoff is the most a comparator can gain at fixed relative entropy from the prior, and the one-step constraint is an information budget on nature's move under the learner's mixed action. With the learner's move otherwise unrestricted, Gibbs/Bayes weights emerge as its unique Bellman equalizer -- the mixed action that makes the per-round loss independent of which direction nature moves -- with log-partition functions playing the role of value functions. The regret decomposes exactly into three parts: a per-round information loss reflecting the variation in observed outcomes, an additive retempering drift that accounts exactly for any change of measurement scale between rounds, and the information the comparator carries relative to the prior. The variance and bounded-range proxies that drive standard regret bounds are looser relaxations of this decomposition, which holds generally and governs them all. Both players' strategies are read off from the decomposition term by term, and repeated play yields an information-theoretic ledger of self-play in place of the usual quadratic-variation surrogate. The same comparator-class geometry accounts for the classical large-deviation bounds, and methods across bandits, posterior sampling, aggregation, and boosting are specializations of the one regret decomposition.
Figures & tables
Figure 1: The concentration game and its specializations. A two-player zero-sum game (center) has Bayes / exponential-weights updating as its Bellman equilibrium and the log-partition function as its value; its regret decomposes exactly as RTc(ν)=∑tηtQt(c)+DT+BT(ν) — an intrinsic-time loss, a retempering drift, and terminal relative-entropy transport (Theorem 4.3 , terms as in the text). Each surrounding family’s regret decomposition is recovered by specializing the prior, the measurement scale, the per-round budget, the comparator class, and the feedback structure—one paragraph of bookkeeping around the same equilibrium; the sharp rate in each family still needs a family-specific bound on the estimated per-round RCGF.
Figure 2: One trajectory of the concentration game, and its information decomposition. A representative realized path, with a continuum of experts on the line x∈R under a Gaussian reference π and a schedule (ηt,qt) that grants nature more of its per-round budget in the early rounds. (a) Each round the learner plays the Bellman-equalizer Gibbs tilt pt=Gηt(St−1)∝πeηtSt−1 (faint densities), whose mean mt=⟨pt,x⟩ is the realized walk (blue); nature answers with a centered increment zt . The whiskers mark how far nature may move the state in one round under the RCGF budget qt . This reach scales as qt (the centered RCGF is second order in the step, so in the small-step regime the budget-saturating move obeys δ≈2q ; exactly, δ=η−1arcosh(eη2q) for two symmetric experts, Proposition A.6 ). As the budget is used up—most of it early—the reach shrinks and the state concentrates. (b) The comparator regret decomposes at every horizon, Rtc(ν)=Pt+Dt+Bt(ν) with loss Pt=∑s≤tηsQs , starting from the origin ( R0c=0 : before any round every term is zero). The solid curve is the total. The dotted waterfall at horizons t1 and t2 splits it into the intrinsic-time loss Pt (up), the retempering drift Dt≤0 —the loss from changing scale between rounds, a gain to the learner here (down)—and the terminal relative-entropy transport Bt(ν)=[KL(ν∥π)−KL(ν∥ρt,ηt)]/ηt (up), with ρt,ηt the horizon- t Gibbs posterior. The comparator is ν=ρt2,ηt2 , the posterior the game settles on.
η↓0 optimizer = I-projection of π onto A (Prop. 5.1 )
conditional-limit theorem
Finite-state Sanov
types Δ([K]) , π=P , E closed
Lagrange dual infν∈EKL(ν∥P) (Prop. 2.2 )
n -scaling, closure/interior conditions
Table 1: Classical bounds as one comparator-class terminal game. Each fixes the triple (π,S,A) ; the comparator-class dual of Proposition 2.2 supplies the variational form, which takes the closed form of Proposition 5.1 on a face; the remaining ingredient is a standard large-deviation step. The shared ingredient is a Gibbs / I-projection of the conditioned base measure. Appendix A.5 carries each row from the game to the classical statement, closing step included.
Game
Scale set by
Nature’s constraint
Move order
State score
Terminal payoff
Game 1.1 (base game)
schedule
per-round cap qt
learner first
true
LΓ(ST)
Game 3.1 (fixed scale)
frozen
per-round cap qt
learner first
true
LΓ(ST)
Game 4.1 (self-tuned)
learner
cumulative V
learner first
true
LΓ(ST)
Game A.8 (pressure)
learner, via bt
none (made active)
nature first
true
LΓ(ST)
Game 7.1 (bandit)
learner
estimated-RCGF cap
learner first
estimated
sampled-regret sup
Game A.19 (expected sampled)
frozen
per-round cap qt
learner first
true
expected sampled regret
Table 2: Every boxed variant is Game 1.1 with at most three parts changed. Columns are the parts that vary across the variants — who sets the measurement scale, what constrains nature’s move, the order of moves within a round, which score drives the state, and the terminal payoff; the base-game row gives Game 1.1 ’s own values.
Appendix figures & tables1 asset
Supplementary material from the paper’s appendix.
Appendix
Algorithm
Sufficient statistic Ct−1(i)
Consequence
Vanilla Hedge
∑s<tℓs(i)
Raw cumulative loss
Optimistic Hedge
∑s<t(ℓs(i)−ms(i))
Only residuals contribute
Compensated
∑s<t(ℓs(i)+us(i))
Variance corrections included
Soft specialists
∑s<tβs(i)ℓs(i)
Confidence-rated experts
One-sided statistics
∑s<t(⟨ps,cs⟩−cs(i))+
Only adversarial coordinates
Winsorized scores
∑s<tψτ(zs(i))
Finite loss on heavy tails
Appendix
Table 3: Sufficient-statistic choices and their consequences. The game is defined relative to whichever statistic the learner scores; changing it changes the state, the intrinsic time, and the move constraint, and leaves every identity intact.