Human video is playing an increasingly central role in training World Action Models (WAMs), owing to its diversity and low collection cost relative to teleoperated robot data. However, most WAMs learn from such video only by predicting pixel-level future frames, giving dynamics that are not directly actionable, whereas motion retargeting recovers directly actionable actions but leaves a large visual gap across embodiments. We therefore propose motion-aligned latent dynamics as an embodiment-agnostic representation to bridge video priors and low-level actions. We further present LD4WAM, which pairs a Latent Dynamics Model trained with semantic reconstruction and real motion alignment with a World Dynamics Action Model built as a mixture-of-transformers (MoT), which preserves full future-video generation and uses learnable queries to distill these latent dynamics from generated futures for action conditioning. Pretrained on our curated unified dataset of over 5{,}000 hours of human and robot data, LD4WAM performs strongly in RoboTwin simulation and on real robots equipped with both grippers and dexterous hands, while generalizing well to unseen objects and backgrounds.
Figures & tables
Figure 1: Overview of LD4WAM. Left: a unified pretraining dataset of 5,000+ hours human and robot videos. Middle: a Latent Dynamics Model distills motion-aligned latent dynamics via semantic and motion (Delta EE) supervision; in the World Dynamics Action Model, learnable queries carry these latent dynamics to bridge the video and action experts. Right: qualitative and quantitative results on RoboTwin and real robots demonstrate the strong manipulation capability of LD4WAM.
Figure 2: Human Data Process. Long videos are segmented into subtask clips, downsampled to 15 FPS, and filtered. Action-annotated clips are converted into unified camera and wrist coordinate frames, while video-only clips go directly to the final dataset.
Figure 3: Pipeline of LD4WAM. Latent Dynamics Model (left): Frames sampled with random temporal skips are encoded by a frozen DINOv3; their features are aggregated by a spatio-temporal transformer and mapped via soft-VQ to latent dynamics {zi} , supervised by semantic reconstruction and camera-frame end-effector deltas (Delta EE). World Dynamics Action Model (right): A Mixture-of-Transformers in which the video, latent dynamics, and action experts share a self-attention module. Learnable queries transfer the LDM-supervised latent dynamics from the video expert to the action expert; text conditions all three experts through cross-attention and is additionally concatenated with the state as input to the action expert. Training Procedure (bottom): Stage I pretrains the video and latent dynamics experts on all data while freezing the action expert; Stage II aligns all experts on robot data; Stage III post-trains the model on task-specific data.
Figure 4: Generalization Setting. We evaluate generalization along two axes: object and background. Object Generalization (top) replaces the training objects with unseen ones for three tasks. Background Generalization (bottom) perturbs the visual scene while keeping the task fixed, via lighting, table texture, and distractor objects.
Method
Clean
Random
Average
π0.5 ( 12 )
82.74
76.76
79.8
ACE-Ego-0 ( 16 )
91.12
90.62
90.9
Motus ( 1 )
88.66
87.02
87.8
Lingbot-VA ( 17 )
92.90
91.50
92.2
Fast-WAM ( 37 )
91.88
91.78
91.8
Being-H0.7 ( 22 )
90.20
89.60
89.9
Table 1: Performance comparison on RoboTwin.
Figure 5: Cross-domain latent dynamics retrieval. Nearest neighbors of each query clip (left) by cosine similarity in the frozen LDM latent space, pooled across human and robot data; the source dataset is labeled under each panel.
Gripper
Dexterous Hand
Method
Sorting
Shift Test Tube
Tidy Desk
Fold Shirt
Handover Mug
Place Rubik’s Cube
Spray Water
Average
π0.5
63.3
43.3
73.3
76.7
70.0
76.7
40.0
63.3
Fast-WAM
50.0
10.0
53.3
46.7
63.3
76.7
30.0
47.1
Lingbot-VA
80.0
40.0
63.3
73.3
76.7
80.0
36.7
64.3
Ours
80.0
50.0
70.0
80.0
83.3
83.3
46.7
70.5
Table 2: Success rate (%) on real-world gripper and dexterous-hand manipulation tasks.
Rate band
LDM
w/o motion align.
w/o multi-stride
w/ pixel recon.
w/ hard VQ
High-rate
0.21
0.78
0.24
0.25
0.37
Low-rate
2.13
10.59
2.54
2.69
4.00
Table 3: Ablation of LDM under latent dynamics regression (scale-normalized MSE ↓ , averaged within each band).
Figure 6: Real-world Execution. Qualitative real-world rollouts of our policy across all evaluation tasks, spanning both dexterous-hand and gripper manipulation.
Method
Tidy Desk
Fold Shirt
Handover Mug
Average
Base
Obj
Bg
Base
Obj
Bg
Base
Obj
Bg
π0.5
73.3
53.3
56.7
76.7
60.0
50.0
70.0
66.7
56.7
62.6
Fast-WAM
53.3
30.0
13.3
46.7
23.3
6.67
63.3
33.3
10.0
31.1
Lingbot-VA
63.3
43.3
30.0
73.3
63.3
33.3
76.7
70.0
40.0
54.8
Ablation of our architecture
Video-Action Dual-Expert WAM
56.7
30.0
13.3
63.3
56.7
10.0
66.7
50.0
13.3
40.0
Table 4: Generalization and architecture ablations (success rate, %). “Obj”/“Bg” denote object/background generalization. Bold marks the best result per column. “ + ” cumulatively adds a component that is retained thereafter; “ ↪ ” replaces the component added immediately above with an alternative that is neither stacked nor carried forward. The last row is the full model.
Table 6: Training hyperparameters of the World Dynamics Action Model (WDAM).
Figure 7: Real-robot platforms. Top: the gripper platform, a dual-arm AgileX PiPER with Pika Grippers. Bottom: the dexterous platform, dual Tianji arms with Wuji hands.
High-rate
Low-rate
Method
50 Hz
25 Hz
12.5 Hz
10 Hz
5 Hz
2.5 Hz
LDM
0.056
0.158
0.426
0.607
1.815
3.956
w/o motion align.
0.131
0.487
1.718
2.581
8.497
20.686
w/o multi-stride
0.057
0.170
0.482
0.712
2.205
4.700
w/ pixel recon.
0.063
0.188
0.503
0.742
2.260
5.070
w/ hard VQ
0.093
0.268
0.738
1.064
3.236
7.692
Table 7: Latent-dynamics regression, full per-rate breakdown (scale-normalized MSE ↓ on translation + rotation). Columns are sampling rates; best per column in bold. Bottom rows list the train/validation clip counts per rate.
Figure 8: Real-world Generalization Rollouts. Qualitative rollouts of our policy on three real-world tasks, Tidy Desk, Fold Shirt, and Handover Mug. Time proceeds from left to right along the arrow ( T ). For each task we test robustness under object generalization (Object A / Object B, unseen target instances) and background generalization (Background A / Background B, unseen tabletop textures, clutter, and lighting).
Task
Ours
Fast-WAM
Lingbot-VA
π0.5
Motus
LaWAM
ACE-Ego-0
Clean
Rand.
Clean
Rand.
Clean
Rand.
Clean
Rand.
Clean
Rand.
Clean
Rand.
Clean
Rand.
Adjust Bottle
100
100
100
100
90
94
100
99
89
93
100
100
100
100
Beat Block Hammer
95
97
99
97
96
98
96
93
95
88
90
93
98
92
Blocks Ranking RGB
100
100
100
100
99
98
92
85
99
97
97
100
98
97
Blocks Ranking Size
79
69
94
98
94
96
49
26
75
63
93
89
89
91
Click Alarmclock
98
99
100
100
99
100
98
89
100
100
100
100
52
38
Table 8: Per-task success rates on RoboTwin under clean and randomized evaluation settings.
World Action Models (WAMs) jointly model action generation and environment dynamics and are mostly built on pretrained Video Diffusion Models (VDMs). In VDM-based WAMs, observations are first encoded by a VAE, and the resulting compressed latents are then processed by large video diffusion backbones to extract effective features for action generation. However, this paradigm ties WAM performance and training cost to large-scale video generation pretraining, limiting WAM efficiency and scalability. In this paper, we theoretically and empirically investigate how visual representations affect action generation in WAMs. Our results show that predictive embeddings from Joint-Embedding Predictive Architecture (JEPA) encoders better support action generation than compressed VAE latents, with I-JEPA performing best in our encoder comparison. Based on these findings, we propose LeWAM, which conditions action generation on JEPA embeddings and models environment evolution by predicting future embeddings in the same space, without relying on a video diffusion backbone. We further find that imitation learning matches demonstrated actions but does not distinguish better actions from worse ones, even though small action deviations can greatly affect task success. To address this limitation without additional environment interaction or the human oversight required for resets and safety, we introduce Demonstration-Guided DPO (DemoDPO), an offline preference refinement stage that derives preference supervision directly from demonstrations. With only 0.4B trainable parameters, LeWAM achieves an average success rate of 92.28% on RoboTwin 2.0, comparable to that of state-of-the-art VLAs and WAMs, and maintains practical effectiveness on real-world manipulation tasks.
Xueji Fang, Boqiang Duan, Hua Wu +2
Zhejiang University · Westlake University · Baidu Inc.
Mainstream World-Action Models (WAMs) adapt pretrained video generation models (VGMs) for robot control, transferring their learned dynamics prior for action prediction. These VGMs are typically trained in a variational autoencoder (VAE) latent space. However, the VAE latent space is optimized for pixel reconstruction, which rewards fine appearance detail and leaves the action prediction fragile under visual shifts. Recent works build WAMs in semantic latent space, which are more robust to appearance shifts. However, these models cannot leverage the large-scale VGM pretraining that exists only in VAE space. To overcome this dilemma, we propose Robust-WAM, a general post-training method for video-generation-based WAMs that preserves the VAE-based generative path and adds a lightweight semantic foresight alignment objective on the action stream. This retains the large-scale VGM pretraining while grounding actions in appearance-invariant dynamics that stay reliable under illumination shifts and other visual out-of-distribution conditions. Specifically, we employ learnable query tokens to bring future-scene semantics into the action stream by aligning their output hidden states with the semantic foresight of future ground-truth frames. To establish the temporal correspondence between each query and the future step it describes, we give it the positional encoding of the matching action tokens. Experiments on out-of-distribution generalization simulation benchmarks and a real-robot setup show that our Robust-WAM consistently improves the success rates of multiple WAM baselines without sacrificing in-distribution performance.
Haodong Yan, Junfeng Li, Junjie He +12
The Hong Kong University of Science and Technology (Guangzhou), Guangzhou, China · Beihang University, Beijing, China · Huawei Foundation Model Department
Humanoid whole-body manipulation requires coordinated whole-body dynamics, yet large-scale trajectories from a target robot are expensive to collect and difficult to scale. In contrast, whole-body motion from human and humanoid sources is abundantly available, although such data cannot be directly used as embodiment-specific robot actions. This work asks whether these scalable motion resources can instead provide a transferable predictive prior for humanoid world-action modeling. We introduce WholeBodyWAM, a humanoid world-action model that learns whole-body dynamics from large-scale heterogeneous motion before target-robot training. We curate UniMotion-4K, a motion corpus spanning more than 4K hours from human videos, native 3D motion datasets, and heterogeneous humanoid platforms, and canonicalize these diverse sources into a unified motion space. A language-conditioned Motion Expert is then pretrained to predict future whole-body motion without target-robot action supervision. During robot post-training, the pretrained Motion Expert is integrated with Video and Action Experts through asymmetric Mixture-of-Transformers (MoT) attention, enabling predictive scene dynamics and whole-body motion to jointly inform embodiment-specific action generation. Experiments show that WholeBodyWAM consistently benefits from increased motion-pretraining scale, improves future-motion prediction and downstream task performance, and transfers effectively to real-world humanoid manipulation. Moreover, the pretrained motion prior substantially improves data efficiency under limited target-robot demonstrations.
Bowei Zhang, Qiyao Zhang, Shuanghao Bai +8
Nankai University · Beijing Innovation Center of Humanoid Robotics · Beijing Institute of Technology +1