Human video is playing an increasingly central role in training World Action Models (WAMs), owing to its diversity and low collection cost relative to teleoperated robot data. However, most WAMs learn from such video only by predicting pixel-level future frames, giving dynamics that are not directly actionable, whereas motion retargeting recovers directly actionable actions but leaves a large visual gap across embodiments. We therefore propose motion-aligned latent dynamics as an embodiment-agnostic representation to bridge video priors and low-level actions. We further present LD4WAM, which pairs a Latent Dynamics Model trained with semantic reconstruction and real motion alignment with a World Dynamics Action Model built as a mixture-of-transformers (MoT), which preserves full future-video generation and uses learnable queries to distill these latent dynamics from generated futures for action conditioning. Pretrained on our curated unified dataset of over 5{,}000 hours of human and robot data, LD4WAM performs strongly in RoboTwin simulation and on real robots equipped with both grippers and dexterous hands, while generalizing well to unseen objects and backgrounds.
Figures & tables
Figure 1: Overview of LD4WAM. Left: a unified pretraining dataset of 5,000+ hours human and robot videos. Middle: a Latent Dynamics Model distills motion-aligned latent dynamics via semantic and motion (Delta EE) supervision; in the World Dynamics Action Model, learnable queries carry these latent dynamics to bridge the video and action experts. Right: qualitative and quantitative results on RoboTwin and real robots demonstrate the strong manipulation capability of LD4WAM.
Figure 2: Human Data Process. Long videos are segmented into subtask clips, downsampled to 15 FPS, and filtered. Action-annotated clips are converted into unified camera and wrist coordinate frames, while video-only clips go directly to the final dataset.
Figure 3: Pipeline of LD4WAM. Latent Dynamics Model (left): Frames sampled with random temporal skips are encoded by a frozen DINOv3; their features are aggregated by a spatio-temporal transformer and mapped via soft-VQ to latent dynamics {zi} , supervised by semantic reconstruction and camera-frame end-effector deltas (Delta EE). World Dynamics Action Model (right): A Mixture-of-Transformers in which the video, latent dynamics, and action experts share a self-attention module. Learnable queries transfer the LDM-supervised latent dynamics from the video expert to the action expert; text conditions all three experts through cross-attention and is additionally concatenated with the state as input to the action expert. Training Procedure (bottom): Stage I pretrains the video and latent dynamics experts on all data while freezing the action expert; Stage II aligns all experts on robot data; Stage III post-trains the model on task-specific data.
Figure 4: Generalization Setting. We evaluate generalization along two axes: object and background. Object Generalization (top) replaces the training objects with unseen ones for three tasks. Background Generalization (bottom) perturbs the visual scene while keeping the task fixed, via lighting, table texture, and distractor objects.
Method
Clean
Random
Average
π0.5 ( 12 )
82.74
76.76
79.8
ACE-Ego-0 ( 16 )
91.12
90.62
90.9
Motus ( 1 )
88.66
87.02
87.8
Lingbot-VA ( 17 )
92.90
91.50
92.2
Fast-WAM ( 37 )
91.88
91.78
91.8
Being-H0.7 ( 22 )
90.20
89.60
89.9
Table 1: Performance comparison on RoboTwin.
Figure 5: Cross-domain latent dynamics retrieval. Nearest neighbors of each query clip (left) by cosine similarity in the frozen LDM latent space, pooled across human and robot data; the source dataset is labeled under each panel.
Gripper
Dexterous Hand
Method
Sorting
Shift Test Tube
Tidy Desk
Fold Shirt
Handover Mug
Place Rubik’s Cube
Spray Water
Average
π0.5
63.3
43.3
73.3
76.7
70.0
76.7
40.0
63.3
Fast-WAM
50.0
10.0
53.3
46.7
63.3
76.7
30.0
47.1
Lingbot-VA
80.0
40.0
63.3
73.3
76.7
80.0
36.7
64.3
Ours
80.0
50.0
70.0
80.0
83.3
83.3
46.7
70.5
Table 2: Success rate (%) on real-world gripper and dexterous-hand manipulation tasks.
Rate band
LDM
w/o motion align.
w/o multi-stride
w/ pixel recon.
w/ hard VQ
High-rate
0.21
0.78
0.24
0.25
0.37
Low-rate
2.13
10.59
2.54
2.69
4.00
Table 3: Ablation of LDM under latent dynamics regression (scale-normalized MSE ↓ , averaged within each band).
Figure 6: Real-world Execution. Qualitative real-world rollouts of our policy across all evaluation tasks, spanning both dexterous-hand and gripper manipulation.
Method
Tidy Desk
Fold Shirt
Handover Mug
Average
Base
Obj
Bg
Base
Obj
Bg
Base
Obj
Bg
π0.5
73.3
53.3
56.7
76.7
60.0
50.0
70.0
66.7
56.7
62.6
Fast-WAM
53.3
30.0
13.3
46.7
23.3
6.67
63.3
33.3
10.0
31.1
Lingbot-VA
63.3
43.3
30.0
73.3
63.3
33.3
76.7
70.0
40.0
54.8
Ablation of our architecture
Video-Action Dual-Expert WAM
56.7
30.0
13.3
63.3
56.7
10.0
66.7
50.0
13.3
40.0
Table 4: Generalization and architecture ablations (success rate, %). “Obj”/“Bg” denote object/background generalization. Bold marks the best result per column. “ + ” cumulatively adds a component that is retained thereafter; “ ↪ ” replaces the component added immediately above with an alternative that is neither stacked nor carried forward. The last row is the full model.
Table 6: Training hyperparameters of the World Dynamics Action Model (WDAM).
Figure 7: Real-robot platforms. Top: the gripper platform, a dual-arm AgileX PiPER with Pika Grippers. Bottom: the dexterous platform, dual Tianji arms with Wuji hands.
High-rate
Low-rate
Method
50 Hz
25 Hz
12.5 Hz
10 Hz
5 Hz
2.5 Hz
LDM
0.056
0.158
0.426
0.607
1.815
3.956
w/o motion align.
0.131
0.487
1.718
2.581
8.497
20.686
w/o multi-stride
0.057
0.170
0.482
0.712
2.205
4.700
w/ pixel recon.
0.063
0.188
0.503
0.742
2.260
5.070
w/ hard VQ
0.093
0.268
0.738
1.064
3.236
7.692
Table 7: Latent-dynamics regression, full per-rate breakdown (scale-normalized MSE ↓ on translation + rotation). Columns are sampling rates; best per column in bold. Bottom rows list the train/validation clip counts per rate.
Figure 8: Real-world Generalization Rollouts. Qualitative rollouts of our policy on three real-world tasks, Tidy Desk, Fold Shirt, and Handover Mug. Time proceeds from left to right along the arrow ( T ). For each task we test robustness under object generalization (Object A / Object B, unseen target instances) and background generalization (Background A / Background B, unseen tabletop textures, clutter, and lighting).
Task
Ours
Fast-WAM
Lingbot-VA
π0.5
Motus
LaWAM
ACE-Ego-0
Clean
Rand.
Clean
Rand.
Clean
Rand.
Clean
Rand.
Clean
Rand.
Clean
Rand.
Clean
Rand.
Adjust Bottle
100
100
100
100
90
94
100
99
89
93
100
100
100
100
Beat Block Hammer
95
97
99
97
96
98
96
93
95
88
90
93
98
92
Blocks Ranking RGB
100
100
100
100
99
98
92
85
99
97
97
100
98
97
Blocks Ranking Size
79
69
94
98
94
96
49
26
75
63
93
89
89
91
Click Alarmclock
98
99
100
100
99
100
98
89
100
100
100
100
52
38
Table 8: Per-task success rates on RoboTwin under clean and randomized evaluation settings.
The Hong Kong University of Science and Technology (Guangzhou), Guangzhou, China · Beihang University, Beijing, China · Huawei Foundation Model Department