Emotional Preferences as Goal-Priority Regulation
Organizations: School of Artificial Intelligence and Automation, Huazhong University of Science and Technology, Luoyu Street, Wuhan, 430074, Hubei, China
Abstract
A core question in decision-making for agents is whether the relative priorities of competing lower-level objectives can be determined by emotional preferences autonomously generated by higher-level goals, rather than being externally prespecified. Under changing external environments and evolving internal states, emotions play an important functional role in regulating the relative priorities of competing goals. Inspired by the goal-directed theory of emotion, this paper studies how such preference regulation can be computationally realized through reinforcement learning. We first propose a conception of emergent emotional preference: a high-level goal autonomously induces state-dependent preferences over competing lower-level objectives. This conception is built upon a framework consisting of a multi-objective reinforcement learning inner controller and an outer preference generator. The inner controller provides a repertoire of preference-conditioned goal-directed behaviors, while the outer preference generator learns a mapping from the current state to objective preferences through reinforcement learning on a high-level goal. We operationalize emotional preference as a state-dependent regulation of relative goal priorities that emerges through optimization. Furthermore, we characterize the policy space induced by preference regulation and derive an upper bound on the optimality gap in terms of the representation error of the inner behavioral repertoire. We show that the gap vanishes when the optimal policy can be represented by the available preference-conditioned policies. Experiments in self-constructed multi-objective exploration environments show that the learned preference function exhibits contextual priority switching, graded trade-offs, and temporal persistence, and outperforms the evaluated fixed-preference and handcrafted-preference strategies.
Figures & tables
| GDT construct / mechanism | Computational interpretation in our framework |
|---|---|
| Valued goal / Goal at stake | The high-level task objective , e.g., long-term survival |
| Actual or anticipated stimulus / state | The current or anticipated agent–environment state |
| Stimulus–goal discrepancy | A mismatch between the current situation and states favorable to the high-level goal, e.g., low energy or elevated safety risk |
| Discrepancy-reduction strategies | Preference-conditioned MORL policies representing alternative lower-level goal-directed behaviors |
| Strategy selection based on expected utility | Preference-conditioned strategy execution through the inner MORL controller |
| Goal value / Goal competition | The relative priority among competing lower-level objectives, represented by the preference vector |
| Target Preference | Average Durations | Median | Min | Max | Count |
|---|---|---|---|---|---|
| [1.0,0.0] | 3.0 | 1.0 | 9.0 | 1124 | |
| [0.9,0.1] | 1.0 | 1.0 | 3.0 | 195 | |
| [0.8,0.2] | 1.0 | 1.0 | 3.0 | 234 | |
| [0.7,0.3] | 1.0 | 1.0 | 4.0 | 263 | |
| [0.6,0.4] | 1.0 | 1.0 | 4.0 | 367 | |
| [0.5,0.5] | 1.0 | 1.0 | 5.0 | 443 |
| Model | Avg Survival Steps | Avg Help | Avg Batteries | Avg Fruits |
|---|---|---|---|---|
| Emotional Preference Model | ||||
| Survival Model | ||||
| Handcraft Model(energy) | ||||
| Handcraft Model(battery) | ||||
| Fixed Preference [1.0,0.0] | ||||
| Fixed Preference [0.9,0.1] |
Appendix figures & tables9 assets
Supplementary material from the paper’s appendix.
Appendix
| Parameter | Value |
|---|---|
| Outer learning rate (outer_lr) | |
| Soft update coefficient ( ) | |
| Outer discount factor ( ) | |
| Experience replay buffer size (mem_size) | |
| Batch size (batch_size) | |
| Number of sampled weights (weight_num) |
| Model | Avg Steps | Avg Batteries | Avg Fruit | Avg Help | Avg Danger Steps |
|---|---|---|---|---|---|
| Emotional Preference Model | |||||
| Handcrafted-Energy Preference | |||||
| Handcrafted-Battery Preference | |||||
| Survival Model | |||||
| Fixed Preference | |||||
| Fixed Preference |
| Target Preference | Average Duration | Median | Min | Max | Count |
|---|---|---|---|---|---|
| 4.0 | 1.0 | 12.0 | 92 | ||
| 1.0 | 1.0 | 4.0 | 20 | ||
| 1.0 | 1.0 | 1.0 | 11 | ||
| 1.0 | 1.0 | 1.0 | 11 | ||
| 1.0 | 1.0 | 2.0 | 14 | ||
| 2.0 | 1.0 | 23.0 | 173 |
| Application Setting | Potential Benefit | Potential Risk |
|---|---|---|
| Assistive and Home Robotics | Context-dependent regulation of energy, task completion, and safety priorities may improve adaptation to changing household conditions. | The learned preference may prioritize self-preservation or task completion in situations where human safety should dominate. |
| Medical and Care Systems | A preference representation may expose explicit trade-offs among competing operational objectives and facilitate human auditing. | Incorrect preference regulation could produce inappropriate prioritization, unequal treatment, or unsafe behavior. Such systems therefore require domain-specific constraints and human oversight. |
| Industrial and Collaborative Robotics | Dynamic regulation of productivity, energy efficiency, and safety may help adapt behavior to changing operational conditions. | Reward exploitation or inappropriate activation of learned skills could increase physical or operational risk. |
| Autonomous Decision Systems | Explicit preference trajectories provide an additional interface for monitoring and intervention. | Out-of-distribution states may trigger unexpected preference shifts, particularly when the outer objective is underspecified. |