Magpie: Real-Time World Renderer for Interactive Games
Organizations: Mogo AI Ltd. · Nanjing University · University of Southampton
Abstract
Modern game development relies heavily on conventional graphics pipelines. High-quality visual content requires modeling, material authoring, animation, lighting, effects, and runtime optimization, making asset production expensive and extending the development cycle of game prototypes. Recently, video foundation models are beginning to change film and video production, but games differ from linear media, they require not only continuous and realistic imagery, but also stable and reproducible gameplay rules, object states, and interaction outcomes. We present Magpie, a real-time generative world-rendering system for interactive games. Magpie separates gameplay execution from visual generation. Designers define scenes and rules in a game engine. At runtime, the Game Engine resolves player actions and maintains world state, while an independent Render Server generates visual output from white-box frames produced by the engine. Magpie provides a system-level implementation path for applying generative models to real-time game rendering. It preserves gameplay designability and reproducibility, and reduces the dependence of early game prototypes on complete visual assets.
Figures & tables
| Configuration | Value |
|---|---|
| Model size | 5B |
| GPU | 1 NVIDIA H100 |
| Inference mode | Chunk-wise autoregressive |
| Decoding strategy | Chunk-wise with bridging |
| Resolution | |
| Latents per chunk | 5 |
| Latency component | Duration |
|---|---|
| Game Engine white-box chunk preparation | 0.83 s |
| Network transmission and encoding | 0.1 s |
| Render Server inference and decoding | 0.62 s |
| End-to-end response | 1.55 s |
Real-Time Interactive Video Generation
Real-Time Interactive Video Generation creates low-latency video streams that respond continuously to user actions, camera motion, text, or audio.
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