What Makes Good Agentic Data? An ACE Lens on Data Generation for LLM Agents
Organizations: Huawei Technologies Co., Ltd · Shanghai Jiao Tong University · Northwestern University, Chicago, IL · Harbin Institute of Technology, Shenzhen ·
Abstract
LLM agents increasingly rely on generated interaction data to learn how to interact with external environments. Agentic data generation must maintain consistency among environments, tasks, interactions, and success signals while producing experience that is useful rather than merely abundant. Existing work spans many agent domains, but domain-centered organization and heterogeneous evaluation often obscure common generation mechanisms and conflate candidate construction with verification and selection. This work develops a two-level framework for the field. First, we represent agentic data as a common factorized object , comprising an environment specification, task signal, interaction realization, and optional verifier. We organize generation paradigms by their primary anchor and dependency structure. Second, we formulate generation as constrained distribution design through the Accuracy-Complexity-divErsity (ACE) lens. Accuracy establishes the feasible support of grounded and internally consistent data. Within this support, Complexity places learning mass relative to the capability of a declared learner and execution configuration, while divErsity controls coverage and redundancy of data. Using this framework, we explore how prior work verifies generated experience, constructs and calibrates difficulty, and expands behavioral coverage. The literature reveals a shift toward execution-grounded accuracy, learner-relative complexity, and diversity beyond surface variation or dataset size. We further discuss broader directions and emerging trends in agentic data generation through the ACE lens, including their implications for scaling, data sources, training regimes and adaptive learning. Overall, the central challenge is not simply to generate more data, but to continually allocate valid, informative, and non-redundant experience as agents and environments evolve.
Figures & tables
| Method | Domain | Key Mechanism | Resource |
| Tool-use and Digital Agents | |||
| ToolLLM ( Qin et al., 2024 ) | Tool Use | Large-scale coverage of real-world APIs and tool capabilities | GitHub |
| APIGen ( Liu et al., 2024 ) | Tool Use | Verifiable function-calling generation across diverse APIs, tasks, and executions | GitHub |
| ToolACE ( Liu et al., 2025 ) | Tool Use | Diversification of tool pools, function-calling tasks, and action representations | Hugging Face |
| ToolFlow ( Wang et al., 2025b ) | Tool Use | Coherent tool dependencies and multi-turn information flow through structured synthesis | – |
| ACE-Router ( Yao et al., 2026 ) | Tool / MCP | History-aware routing across heterogeneous MCP tools and interaction histories | GitHub |
| Method | Domain | Key Mechanism | Resource |
| Embodied and Social Agents | |||
| ProcTHOR ( Deitke et al., 2022 ) | Embodied | Procedural generation of diverse scenes, objects, layouts, and embodied environments | GitHub |
| Holodeck ( Yang et al., 2024 ) | Embodied | Language-guided generation of interactive 3D environments and scene configurations | GitHub |
| RoboCasa ( Nasiriany and others, 2024 ) | Embodied | Large-scale simulation of everyday scenes, objects, affordances, and manipulation tasks | GitHub |
| Automatic Cognitive Task Generation ( He et al., 2026 ) | Embodied | Generation of activities and task structures under physical and environmental constraints | – |
| EmbodiedGen V2 ( Wang et al., 2026a ) | Embodied | Simulation-ready 3D world generation with diverse scenes and physical interaction conditions | GitHub |