EdiTikZ: Scientific Figure Editing from Revision Trajectories
Authors: Christian Greisinger, Zhixue Zhao, Steffen Eger
Organizations: University of Technology Nuremberg · University of Sheffield
Abstract
Vision-language models (VLMs) have shown strong performance in generating scientific figures from text or images. However, publication-ready figures often require iterative refinement, making scientific figure editing an important yet largely unexplored step toward interactive figure creation. Existing approaches rely on costly proprietary agentic systems, focus primarily on evaluation, or construct training supervision from synthetically generated edits. Instead, we leverage naturally occurring scientific revision and development trajectories as a scalable source of supervision. To this end, we introduce DaEdiTikZ, the first large-scale dataset of revision-derived scientific figure edits, constructed by mining 391K plausible TikZ edit pairs from arXiv, GitHub, and TeX SE and inferring 781K directed edit instructions with a VLM conditioned on rendered figures and TikZ code. We further introduce DaEdiTikZ-Bench, a human-refined benchmark with 690 instances, and train two compact Qwen3.5-based EdiTikZ models (4B and 9B) by jointly learning image-to-TikZ reconstruction and instruction-conditioned editing, followed by reinforcement learning (RL) with complementary rewards for rendered fidelity and edit application. Automatic evaluation places our 9B model above all tested baselines, while human evaluation with 9 annotators and 4,320 ratings places it above GPT-5.6-Sol and on par with Gemini-3.1-Pro. Under severe out-of-distribution shifts, it remains competitive with GPT-5.6-Sol near its 2K training sequence-length regime.
Although multimodal large language models (MLLMs) have shown substantial potential in visual understanding and graphic code generation, editing scientific figures through code presents a greater challenge: a model must jointly recover visual structure, ground the requested change, generate compilable code, and preserve all unrelated content. While existing TikZ benchmarks mainly focus on figure reconstruction and generation, few systematically evaluate instruction-guided scientific figure editing with compilable code. We introduce Edit2TikZ, a comprehensive benchmark for scientific figure editing tasks, featuring 1,548 diverse and high-quality samples. Edit2TikZ combines real-world and controlled synthetic edit cases, supports both textual and visual localization request, and contains multi-step editing, each with step-level annotations. We further construct a human-aligned evaluation framework to measure whether a requested edit is completed while irrelevant content is preserved. Utilizing Edit2TikZ, we evaluate 14 mainstream MLLMs and find that current systems remain unreliable: on average, proprietary models achieve a compilation success rate of merely 75% and remain limited in both figure restoration and edit correctness, while compact models below 9B struggle further with instruction following and complete figure generation. Therefore, we build a mixed training set TikZEditMix and adopt reconstruction-then-editing curriculum learning for compact models. On Qwen3.5-4B, this training improves the compilation success rate from 45.35% to 83.40% and yields an average improvement of 18.7 points across our proposed evaluation metrics. The code and data will be released at https://github.com/Solunny/Edit2TikZ.
Scientific methodology figures are essential for communicating complex methods clearly, yet creating them remains labor-intensive and typically requires multiple rounds of refinement. Recent image-generation models can synthesize visually appealing raster figures, but producing a human-satisfactory result in a single generation step remains difficult. Moreover, precise edits to raster figures are challenging for both humans and models. We formulate scientific figure generation as recursive SVG program construction and propose \textsc{FigTree}, a \textit{multi-agent} system that automatically transforms a scientific paper into a structured vector figure. \textsc{FigTree} grounds figure content in the source paper, decomposes a figure into a hierarchy of local regions, generates each region as a short SVG program, and assembles the resulting fragments. A render-critic refinement loop jointly inspects the rendered figure and its underlying program, enabling visual defects to be traced to specific statements and accurately repaired. We conduct extensive evaluations of \textsc{FigTree} on figure quality and editability, showing that \textsc{FigTree} produces high-quality figures, while also enabling more effective editing than existing raster-based methods.
High-quality methodology figures are central to scientific communication, yet they remain difficult and time-consuming to create. Such figures must distill a method's components and information flow into a clear, revisable diagram as the paper evolves. Existing methodology diagram automation systems typically face a trade-off between editability and visual quality: TikZ- or SVG-based methods produce editable structured outputs but often lack the richness of human-designed figures, while image-generation models produce polished raster outputs that are difficult to revise. We introduce SciFig, an end-to-end multi-agent framework for generating visually rich and fully editable methodology figures from scientific text. SciFig decomposes figure generation into planning, layout synthesis, component rendering, and iterative refinement, producing XML figures that can be edited in standard diagramming tools and refined through human or VLM feedback. We also introduce SciFig-Bench, a human-verified benchmark of 435 author-drawn methodology figures from 37 arXiv domains and 15 top-tier AI/ML venues, and SciFig-Eval, a four-axis evaluation protocol for measuring figure quality. Across seven single-agent and agentic baselines, SciFig achieves the best performance on all four SciFig-Eval axes and generates editable figures in about 10 minutes on average. Qualitative examples further show that SciFig can generalize beyond methodology figures to teaser diagrams and statistical plots. Dataset and code are available at: https://shramanpramanick.github.io/SciFig/.