We develop a framework for mechanism design with AI agents whose alignment (preferences) and capabilities (feasible actions and information) are unknown. We want such agents to act on our behalf so mechanisms must incentivize both honesty and obedience. A one-sided imitation structure---capabilities can be concealed but not counterfeited---yields a revelation principle, a characterization of implementable policies via nested cyclical monotonicity, and conditions under which eliciting higher-order beliefs can discipline multiple agents. We apply our framework to stylized examples of (i) sandbagging in which a more capable agent pretends to be less capable; (ii) an alignment--interpretability trade-off, where the two are substitutes in the instrument but complements in value; (iii) discipline via peer scoring; (iv) coupling rewards to induce competition among multiple agents; and (v) scalable oversight and reward shaping.
An agent's probability report is paid for twice: by a strictly proper scoring rule, and by an approval rule for the decision it triggers. In this classical decision-coupled setting, non-affine approval is known to defeat truthful reporting. We show the conflict is endogenous: when feasible, the welfare-maximizing approval rule is never affine. The distortion, however, is predictable and can be designed around. There is a reserve report at which pretending to be the marginal type costs exactly the approval prize. Approving at or above the reserve screens types perfectly under every strictly proper score, and the reserve does not depend on the type distribution. A Lipschitz rule with a single kink attains first-best exactly; under strict feasibility no continuously differentiable rule does. The binding constraint is steepness, not smoothness. First-best is attainable within a slope budget if and only if the budget is at least the critical slope: the steepest chord of the pretending cost up to the reserve. Below it the welfare loss is cubic in the shortfall. Where the pretending cost is convex up to the reserve, as for Brier, log and power scores, the critical slope is closed-form. The instances are AI-agent oversight and marketplace operation.
We study the consequences of information asymmetries and misaligned incentives in settings with multiple independent agents. We model an interaction between a Sender, who holds vital private information but cannot act, and a Receiver, who must make decisions but is dependent on the Sender's information. We find that the Sender learns an optimal communication strategy that the Receiver reliably acts on. Importantly, this strategy is highly sensitive to the degree of conflict in the agents' rewards and the amount of environmental information the Receiver can already observe. We introduce a mechanism allowing the agents to form linear contracts, where a price is established for the information. We demonstrate that the Sender learns to use these payment structures to improve its rewards, though this comes at a cost of "fairness" between agents as the Sender is able to extract much of the Receiver's surplus. This raises questions about fairness, contract design, and learning in the context of multi-agent systems.
This paper studies the long-run alignment of interactive agents, including AI systems, teams, firms, and governments, with human welfare. It develops a farming game in which a population of agents makes planting, trading, and expansion decisions. Agents must allocate final output between transfers to humans and investment in their own expansion. Because transfers to humans reduce the resources available for expansion, evolutionary forces tend to select against aligned behavior. The central question is whether agents' constitutional principles governing sharing and trade can be designed so that alignment persists in the long run. The paper investigates this question using two complementary approaches. First, it develops an AI-agent simulation in which agents' preferences are specified by written constitutions and interpreted by a large language model. Second, it introduces a tractable evolutionary game-theoretic framework that permits rapid and intuitive exploration of alternative constitutional designs. The results suggest that evolutionary game theory provides a useful approximation to the dynamics of constitutional-agent economies. They also indicate that pragmatic norm enforcement, under which agents condition both human-facing altruism and agent-facing trade exclusion on the state of the population, can sustain long-run alignment more effectively than simple altruism or unconditional altruistic enforcement.