Head-mounted displays (HMDs) fundamentally limit emotion recognition in virtual reality (VR): by occluding the upper face, they render conventional image-based facial expression analysis incomplete, particularly for applications requiring real-time affective assessment. We address this challenge by fusing lower-face video with facial electromyography (EMG) from the occluded upper face to classify seven emotional categories (six basic emotions plus neutral). We introduce a synchronized multimodal dataset from 20 participants, pairing lower-face video with seven-channel upper-face EMG elicited by validated emotion stimuli. Under subject-independent test, our proposed late-fusion architecture merging convolutional visual embeddings with RBF-kernel EMG representations achieves 51% macro-F1, outperforming both image-only (41%) and EMG-only (43%) baselines. These results demonstrate that upper-face EMG provides robust complementary information under HMD-induced visual occlusion and establish a foundation for multimodal emotion recognition in naturalistic VR environments. This approach facilitates affect-adaptive applications, including communication training and therapeutic interventions. The dataset will be shared upon request under an ethical-use agreement.
With the growing integration of human-computer interaction into everyday life, advances in machine learning have enabled systems to better perceive and respond to users' emotional states. Most existing affect recognition datasets focus on static environments, limiting their applicability to immersive multimedia contexts such as Virtual Reality (VR). In this paper, we introduce WARM-VR, a novel publicly available multimodal dataset designed to support affect recognition in immersive, multisensory environments using wearable sensing instrumentation. Data were collected from 31 participants aged 19-37 using wearable sensors: a wristband measuring Blood Volume Pulse (BVP), EDA, skin Temperature, three-axis Acceleration, and a chest strap recording ECG signals. Participants engaged in immersive VR experiences designed to elicit relaxation through a calming beach environment following stress induction via an arithmetic task. These sessions incorporated synchronized multimedia stimuli: visual, auditory, and olfactory. Affective states were assessed subjectively through validated self-report questionnaires and objectively through the analysis of physiological measurements. Statistical analysis of the questionnaires confirmed that VR relaxation significantly reduced negative affect, particularly with olfactory enhancement. Furthermore, we established a benchmark on the dataset using widely recognized machine learning algorithms. The best performance for binary classification from BVP data of valence, was obtained with a CNN and a CNN-Bi-GRU model, both achieving an average F1-score of 0.63 and an AUC of 0.69. For arousal, a lightweight Transformer architecture provided the most balanced results (F1-0 0.54 and F1-1 0.63), outperforming recurrent hybrids. In the relaxation task, a CNN-Bi-GRU model reached the highest overall performance (average F1-score 0.64, AUC 0.69).
Multimodal emotion recognition on CMU-MOSEI faces an extreme imbalance as Happy accounts for 65.9% of samples while three Ekman categories collectively represent under 7%, causing standard fusion models to maximize accuracy by ignoring minority emotions entirely. We present Affect-Diff, a Causal-Diffusion Bridge that addresses this through three jointly trained mechanisms: a NOTEARS-learned causal graph that re-weights modality contributions before fusion, a beta-VAE bottleneck for regularized latent compression, and a stop-gradiented 1D DDPM prior that structures the latent space against majority-class collapse. On 3,292 aligned CMU-MOSEI samples, Affect-Diff achieves validation balanced accuracy 0.384, an 18% relative improvement over the strongest baseline (TETFN: 0.324), while all evaluated baselines produce zero F1 on Fear, Disgust, and Surprise. Ablation studies confirm independent, non-redundant contributions from the diffusion prior (-24% without it) and causal graph (-13%). Notably, only the deterministic-encoder variant detects all six emotion classes, revealing KL regularization strength as a direct lever for minority-class sensitivity.
Emotion Recognition in Conversations (ERC) requires integrating heterogeneous textual, audio, and visual cues while accounting for conversational context and emotional dynamics. We extend the Self-Distillation Transformer architecture for ERC with appearance+geometry visual representations, class-wise adaptive modality fusion, and a valence-arousal prior for affective transitions. On the MELD and IEMOCAP datasets, geometry-enhanced visual representations improve weighted F1 by 0.27 and 4.36 points over appearance-only features, respectively, while class-wise adaptive fusion provides further gains of 0.17 and 0.25 points over the original softmax gate. The valence-arousal prior yields targeted improvements of 0.30 and 0.74 accuracy points on emotionally shifted utterances while preserving performance on stable turns. These results indicate that structured facial cues, emotion-dependent modality weighting, and affective geometry provide complementary benefits for multimodal ERC.