Virtual Reality
Also known as VR
Overview
Virtual reality creates interactive simulated environments using head-mounted displays, motion tracking, spatial audio, and haptic feedback. Researchers improve perception and content with methods such as visual SLAM, Gaussian splatting, multimodal sensing, reinforcement learning, and language-model agents. Applications include social collaboration, robot teleoperation, medical and workplace training, accessibility, and studies of comfort and behavior, evaluated through task performance, user studies, and motion or cybersickness benchmarks. A central challenge is balancing realism and responsive interaction with comfort, privacy, accessibility, and evidence that behavior in VR transfers to the real world.
Latest papers
42 papers3 papers in the last four weeks, down 40% on the four weeks before. 0.0% of all new papers.