cs.NISep 3, 2026

From Prior-Guided Heuristics to Deployable Agents: Accelerating Demonstration-Driven Reinforcement Learning for Deadline-Constrained Network Control

Authors: Vincenzo Norman VitaleMohammad SolkiAntonia Maria TulinoAndreas F. MolischJaime Llorca

Abstract

Timely delivery of delay-sensitive information over dynamic, heterogeneous networks is essential for NextG interactive applications, yet providing strict End-to-End (E2E) peak latency guarantees remains an open challenge. Two obstacles limit the adoption of learning-based network control in this setting: traditional volume-based routing metrics, while highly effective for general traffic management, are not designed to capture traffic urgency; and Deep Reinforcement Learning (DRL) controllers trained from scratch suffer from sample inefficiency, long training times, and early-stage exploration volatility. This paper introduces a deployment-focused network control framework that addresses both obstacles. First, we present Effective Congestion (EC), a deadline-aware metric family that quantifies interface congestion by packet urgency and proactively filters non-viable traffic, coupled with a Uniform Path Grouping (UPG) distribution heuristic promoting robust load-balancing; the resulting policies are embedded into Multi-Agent Deep Reinforcement Learning Effective Congestion (pp^*) (MADRL EC (pp^*)), a hybrid architecture combining a distributed scheduler with a centralized RL-based router. Second, we introduce a unified training objective that generalizes existing policy-learning paradigms---behavioral cloning, offline Reinforcement Learning (RL), online RL, and offline-to-online schemes---as special cases, combining a live-reward term, a pre-collected-reward term, and a policy-imitation term. From this objective, we derive the Model-Guided Annealed Reinforcement Learning (MGA-RL) protocol, instantiated on a Deep Deterministic Policy Gradient (DDPG) backbone: a deployment-oriented, demonstration-driven training approach that generalizes conventional Offline-to-Online (O2O) schemes, in which trajectories from a lightweight [...]

Explore similar work

May 11, 2026eess.SY

Priority-Driven Control and Communication in Decentralized Multi-Agent Systems via Reinforcement Learning

Event-triggered control provides a mechanism for avoiding excessive use of constrained communication bandwidth in networked multi-agent systems. However, most existing methods rely on accurate system models, which may be unavailable in practice. In this work, we propose a model-free, priority-driven reinforcement learning algorithm that learns communication priorities and control policies jointly from data in decentralized multi-agent systems. By learning communication priorities, we circumvent the hybrid action space typical in event-triggered control with binary communication decisions. We evaluate our algorithm on benchmark tasks and demonstrate that it outperforms the baseline method.
Qingyun Guo, Junyi Shi, Tomasz Piotr Kucner +1
Jun 11, 2026cs.NI

Temporally Consistent Graph Q-Networks for Intelligent Network Control

Mobile networks continue to grow in complexity and next generation networks are expected to support both increasing traffic loads and more diverse services. As network complexity rises, optimizing antenna parameters under dynamic or changing objectives becomes increasingly challenging. We propose a novel multi-agent reinforcement learning (MARL) algorithm for high-level control and orchestration of mobile networks. The Temporally Consistent Graph Q-Network (TC-GQN) algorithm learns a self-predicting representation of the whole network that is task-independent and aggregates information from all base-stations. A graph neural network is trained using a global reward function to assign coordinated local actions based on the learned encoding of the global network state. We evaluate the algorithm in a simulated environment to orchestrate an energy-saving feature across multiple sectors and multiple carriers under different quality of service (QoS) constraints. The proposed algorithm outperforms state-of-the-art graph-based baselines and a competitive rule-based controller by improving hardware sleep time while maintaining QoS. Moreover, the learned representation enables rapid adaptation to changing intents.
Zacharias Veiksaar, Maxime Bouton
May 6, 2026cs.NI

Worst-Case Discovery and Runtime Protection for RL-Based Network Controllers

RL-based controllers achieve strong average-case performance in networking tasks such as congestion control and adaptive bitrate streaming. Yet their performance can degrade severely under network conditions where strong performance is still achievable. Identifying such conditions and quantifying the resulting performance gap is intractable by enumeration, while the sequential and closed-loop nature of RL controllers makes formal verification methods impractical. We present ReGuard, a framework that discovers worst-case scenarios for a given RL controller and protects it against them at inference time without retraining. Discovery is formulated as a bilevel regret-maximization problem, which yields a certified lower bound on the worst-case performance gap. The discovered trajectories are then analyzed as counterfactuals and compiled into lightweight logic rules that intervene only when a risky state is detected, leaving the controller's behavior unchanged otherwise. We evaluate ReGuard across three RL-based network controllers: Pensieve, Sage, and Park. ReGuard discovers scenarios in which the controller's performance is 43-64% worse than what is achievable. ReGuard not only discovers gaps 57% to 6×\times larger than those found by the strongest baselines but also shrinks them by 79-85% via lightweight rule-based protection while preserving nominal performance. ReGuard's protection extends beyond the scenarios it discovers, improving performance across a wider range of network conditions.
Hongyu Hè, Minhao Jin, Maria Apostolaki