cs.AISep 4, 2026

Trace2Tower: Transition-Aware EigenTrace Induction of Multi-Level Skills for LLM Agents

Authors: Jiazheng Sun, Boyu Yang, Binhao Yuan, Mingxuan Li, Xin Peng

Organizations: College of Computer Science and Artificial Intelligence, Fudan University Shanghai 200433, China

Abstract

Large language model agents increasingly rely on execution traces to master complex interactive tasks. However, current paradigms are bottlenecked by shallow trajectory retrieval and flat skill summarization, fundamentally ignoring the temporal dependencies and outcome-conditioned topology of agent behavior. We introduce Trace2Tower, a transition-aware EigenTrace framework that distills raw trajectories into a robust skill hierarchy. Trace2Tower abstracts step-level interactions into canonical events, constructing a unified graph governed by semantic compatibility, transition dynamics, and outcome evidence. Through a novel contrastive spectral decomposition, it isolates stable, success-aligned behavioral modes while rigorously suppressing failure-prone shortcuts. These modes organically populate a dynamic skill tower of action templates, procedural routines, and overarching task strategies, continuously refined via verifier-guided feedback. On ALFWorld, Trace2Tower achieves 87.31% success requiring only 10.35 steps and 0.26 invalid actions; on WebShop, it reaches 50.67% exact success. Across both benchmarks, Trace2Tower significantly outperforms existing baselines in task mastery and context-efficient experience reuse.

Figures & tables

Appendix figures & tables6 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

Mar 26, 2026

Trace2Skill: Distill Trajectory-Local Lessons into Transferable Agent Skills

Large Language Model (LLM) agents increasingly rely on domain-specific skills, yet manually authoring such skills does not scale, and skills generated purely from parametric knowledge often miss critical operational pitfalls. We introduce Trace2Skill, a framework that consolidates broad execution trajectories in parallel into a unified skill directory through inductive reasoning over agent experience. Trace2Skill supports both deepening existing human-written skills and creating useful skills from weak LLM-generated drafts. Experiments demonstrate the effectiveness of Trace2Skill across diverse domains, including office workflows, math reasoning, and vision QA. Importantly, the evolved skills are not merely memorized artifacts of the trajectories used to create them: they often transfer across model scales, across model families, and to out-of-distribution settings. For example, skills evolved from Qwen3.5-35B trajectories improve a Qwen3.5-122B agent by up to 57.6557.65 percentage points on WikiTableQuestions. Further analyses show that Trace2Skill outperforms sequential skill editing and ReasoningBank-style retrieval memories, compresses recurring failures and workarounds into standard operating procedures (SoPs), and yields portable skills that can be reused without parameter updates or test-time retrieval.
Jun 25, 2026

SKILL-DISCO: Distilling and Compiling Agent Traces into Reusable Procedural Skills

Agents often repeatedly solve similar task instances from scratch, leading to unnecessary reasoning cost and long execution traces. Prior work has explored workflow reuse and executable skill induction, but it remains unclear which task scenarios admit procedural skills and how the shared procedural structure should be represented across successful traces. We study this problem in FSM-defined scenarios, where successful traces can be viewed as paths in an unknown transition graph, and formulate procedural skills as reusable parameterized control-flow subgraphs. Based on this view, we introduce SkillDisCo, a distillation-and-compilation framework that distills reusable PFSM subgraphs from successful traces and compiles them into callable, executable, and verifiable procedural skills. Experiments on ALFWorld and WebArena show that SkillDisCo improves success rates and reduces agent turns across benchmarks and model scales, demonstrating the benefits of representing shared experience as reusable execution structures.
Jul 28, 2026

HiSkill: Empowering LLM Agents with Hierarchical Skill Graphs

Skills have become an important abstraction for enabling large language model (LLM) agents to reuse past experience in long-horizon interactive tasks. However, existing trajectory-to-skill methods often produce flat collections of high-level textual skills that are stored and retrieved independently, leaving skill relations underutilized and maintaining a gap between high-level skills and executable actions. In this paper, we propose HiSkill, a hierarchical skill graph framework that organizes interaction trajectories into a directed graph with skill nodes, AtomicOp nodes, and typed edges. Specifically, the graph connects reusable high-level skills with executable action templates, while also capturing decomposition, temporal transition, compatibility, support, and recovery relations among them. At inference time, HiSkill retrieves a compact task-relevant subgraph and performs subgraph-guided task execution, where a symbolic task state, an active skill, and the retrieved subgraph guide the LLM agent to switch skills, select AtomicOps, and ground executable actions iteratively. Experiments on three interactive environments show that HiSkill outperforms state-of-the-art baselines while reducing inference token consumption, demonstrating the effectiveness of bridging high-level skills and executable action grounding through a hierarchical skill graph. Our data and code is available at https://github.com/BUPT-GAMMA/HiSkill.