Organizations: Guangdong Provincial Key Laboratory of Visual Media and Multidimensional Intelligence, College of Computer Science and Software Engineering, Shenzhen University
Generalizable bimanual robotic manipulation requires a reusable task prior that can persist across increasingly diverse tasks, objects, scenes, embodiments, and execution conditions, thus avoiding the prohibitive cost of large-scale teleoperated demonstrations and policy retraining. In this work, we present VLBiMan++, an extended framework that expands the generalization boundary of vision-language anchored one-shot bimanual manipulation. Starting from a single human demonstration, VLBiMan++ performs task-aware decomposition to identify reusable and adaptable skill components, and employs vision-language grounded geometric adaptation to transfer these skills to novel configurations without retraining. Building on this foundation, we systematically extend generalization along five dimensions: task generalization through diverse and long-horizon skill compositions; object generalization across unseen categories, varying geometries, and more complex articulated or deformable objects; scene generalization under clutter, occlusion, and dynamic interference; embodiment generalization across heterogeneous dual-arm robotic platforms; and deployment generalization through prolonged closed-loop execution under repeated external perturbations. To support this broader scope, we further introduce object-state-aware adaptation and lightweight trajectory optimization mechanisms that accommodate changes beyond simple rigid 6-DoF pose variations while preserving reliable bimanual coordination. Extensive real-world experiments demonstrate that VLBiMan++ maintains strong task success and adaptation capability across these increasingly challenging settings. Overall, VLBiMan++ advances one-shot bimanual manipulation from demonstrating isolated transferability toward a more systematic and scalable framework for generalization across tasks, objects, scenes, embodiments, and long-term deployment conditions.
Figures & tables
Fig. 1: Left : Taking pouring water as an example, we sketch the entire process of VLBiMan++ based on the one-shot demonstration. Right : Diagram illustration of the proposed Generalization Pyramid : Task → Object → Scene → Embodiment → Deployment . VLBiMan++ aims to investigate how far a single human demonstration can serve as a reusable manipulation prior across increasingly diverse tasks, objects, scenes, embodiments, and execution conditions.
Fig. 2: Framework of the expanded V ision- L anguage Anchored Bi manual Man ipulation ( VLBiMan++ ). Taking the pouring water as an example, the paradigm consists of three stages ( e.g. , decomposition, adaptation, and composition) based on a given demonstration. VLBiMan++ can achieve generalization of unseen spatial placements, category-level new instances, non-rigid object state variations, and heterogeneous novel embodiments under the same task.
Fig. 3: Illustrations of representative points for target objects in four tasks including pouring , reorient+unscrew , tool-use:spoon , and zip penbag . The first three tasks involve only rigid objects, while the last task involves an articulated object. These anchor points will be used to calculate the change in object position and orientation (not always required).
pi=(xi−xˉ)ax+(yi−yˉ)ay,∀i∈[1,N]
Algorithm 1 Orientation Estimation for Rigid Objects
Fig. 4: Illustrations of extracted various anchor points for deformable objects in two tasks including coil cable (top) and fold towel (bottom). These can serve as a supplement to Alg. 2 . We present the computational results for four test cases of each task. In addition, we also present intermediate results for handling linear or rectangular deformable objects.
primary bimanual tasks/skills
long-horizon multi-stage tasks
new rearrangement tasks
new non-rigid targets
Task Types & Names
plugpen
inserting
unscrew
pouring
pressing
handover
reorient +unscrew
unscrew +pouring
tool-use scoop
tool-use funnel
flatting
reorient
flipping
upright
place bottle_mug
place fork_spoon
zip penbag
coil cable
fold towel
Dual-Arm Platform(s)
P1 ∣ P2
P1 ∣ P2
P1 ∣ P2
P1 ∣ P2
P1
P1 ∣ P2
P1
P1 ∣ P2
P1
P1
P2
P2
P2
P2
P2
P2
P2
P2
P2
Object Number
2
2
1
2
2
1
1
2
3
3
1
1
1
1
2
2
2
1
1
Object Names /States
pen body +cap
pen +cup
upward bottle
upward bottle +mug
cup+ pump bottle
spoon or shovel
lying bottle
upward bottle +mug
spoon+ bowl_1+ bowl_2
funnel +bottle +mug
upside down bottle
lying bottle
upside down mug
lying mug
bottle +mug
fork+ spoon
penbag +pen
linear cable
rectan -gular towel
Object Properties
Art.
Rig.
Rig.
Rig.
Rig.
Rig.
Rig.
Rig.
Rig.
Rig.
Rig.
Rig.
Rig.
Rig.
Rig.
Rig.
Art.
Def.
Def.
Orientation Estimation?
✓✓
✓✗
✗
✗✗
✗✗
✓
✓
✗✗
✓✗✗
✓✗✗
✗
✓
✗
✓
✓✓
✓✓
✓✓
✗
✗
TABLE I: Detailed statistics on all bimanual manipulation tasks, including 10 previous tasks and 9 newly added tasks. In the Dual-Arm Platform(s) , P1 and P2 represent the task has been instantiated on a contralateral robot and a humanoid robot, respectively. In the Object Properties , Rig., Art., and Def. represent rigid, articulated, and deformable objects, respectively. Among them, deformable objects require Alg. 2 to extract anchor points. And the Orientation Estimation is based on Alg. 1 .
Figure 7
six primary bimanual tasks/skills
four long-horizon multi-stage tasks
Test Setting
Dyna -mic Inter- ference
Manipulation Method
plugpen
inserting
unscrew
pouring
pressing
handover
Average Success Rate
reorient +unscrew
unscrew +pouring
tool-use scoop
tool-use funnel
Average Success Rate
ID
No
Mechanisms
11/25
09/25
05/25
05/25
07/25
03/25
26.7%
05/25
04/25
02/25
01/25
12.0%
MAGIC
16/25
15/25
10/25
10/25
09/25
07/25
44.7%
09/25
08/25
04/25
03/25
24.0%
Robot-ABC
14/25
10/25
09/25
07/25
08/25
06/25
36.0%
06/25
06/25
03/25
03/25
18.0%
ReKep
14/25
11/25
10/25
12/25
10/25
08/25
43.3%
07/25
08/25
05/25
03/25
23.0%
ReKep+
19/25
18/25
13/25
17/25
17/25
11/25
63.3%
11/25
10/25
07/25
06/25
34.0%
TABLE II: Quantitative comparison results of success rates on six primary bimanual tasks/skills and four long-horizon multi-stage tasks under the in-distribution (ID) setting (new placements + same objects ) or the out-of-distribution (OOD) setting (new placements + novel instances ) using the contralateral dual-arm robot ( P1 ).
Fig. 7: Visualizations of ten tasks executed on the contralateral dual-arm robots platform P1 . They are designed to validate different aspects, including (a) six dual-arm primary skills, (b) combination of basic skills for two long-horizon tasks, and (c) exploration of two multi-stage tool-use tasks.
six new rearrangement tasks
three new non-rigid targets
Test Setting
Dyna -mic Inter- ference
Manipulation Method
flatting
reorient
flipping
upright
place bottle_mug
place fork_spoon
Average Success Rate
zip penbag
coil cable
fold towel
Average Success Rate
ID
No
Mechanisms
04/25
04/25
02/25
01/25
01/25
01/25
8.7%
00/25
00/25
02/25
2.7%
MAGIC
06/25
05/25
03/25
02/25
01/25
02/25
12.7%
00/25
00/25
03/25
4.0%
Robot-ABC
07/25
06/25
06/25
06/25
05/25
05/25
23.3%
01/25
00/25
05/25
8.0%
ReKep+
13/25
12/25
10/25
11/25
08/25
11/25
43.3%
04/25
00/25
08/25
16.0%
VLBiMan++
24/25
22/25
18/25
20/25
15/25
23/25
81.3%
12/25
10/25
20/25
56.0%
TABLE III: Quantitative comparison results of success rates on six new rearrangement tasks and three new non-rigid targets under the in-distribution (ID) setting (new placements + same objects ) or the out-of-distribution (OOD) setting (new placements + novel instances ) using the humanoid dual-arm robot ( P2 ). The ’—’ means there are no extra new object instances.
Fig. 8: Visualizations of newly added nine tasks executed on the humanoid-style dual-arm platform P2 . They are defined to further confirm the universality of VLBiMan++, including (a) four left-arm or right-arm rearrangement skills, (b) combination of new basic skills for two long-horizon rearrangement tasks, (c) a complex task involving articulated bodies, (d) two dual-arm tasks involving linear or rectangular deformable objects.
Fig. 9: Visualizations of VLBiMan++’s robustness performance in cluttered scenarios on the platform P2 . We selected three tasks for extensive evaluation: ( a ) reorient , ( b ) pouring , and ( c ) inserting . The red arrow indicates the direction of the manually moved or deliberately obscured object (interfering). The cyan arrow and yellow arrow indicate the movement direction of the left and right robotic arms (chasing) respectively.
Dynamic Interference
ID setting: new placements + same objects
OOD setting: new placements + novel instances
Dual-Arm Platform Type
plugpen
inserting
unscrew
pouring
handover
unscrew +pouring
Average Success Rate
plugpen
inserting
unscrew
pouring
handover
unscrew +pouring
Average Success Rate
No
Contralateral
19/20
18/20
16/20
17/20
15/20
12/20
80.8%
15/20
17/20
14/20
14/20
14/20
09/20
69.2%
Humanoid
20/20
19/20
17/20
16/20
15/20
13/20
83.3%
16/20
18/20
16/20
13/20
14/20
09/20
71.7%
Yes
Contralateral
16/20
13/20
15/20
15/20
12/20
08/20
65.8%
14/20
11/20
12/20
11/20
10/20
07/20
54.2%
Humanoid
16/20
14/20
15/20
14/20
13/20
09/20
67.5%
12/20
12/20
13/20
12/20
10/20
08/20
55.8%
TABLE IV: Quantitative results of VLBiMan++’s success rates on six transferred bimanual tasks from the contralateral dual-arm robot ( P1 ) to the humanoid dual-arm robot ( P2 ) under the ID and OOD settings.
Fig. 10: Visualizations of five cross-embodiment transferred primary bimaual tasks executed on the new humanoid-style robot ( P1 → P2 ).
ID setting: new placements + same objects
OOD setting: new placements + novel instances
Manipulation Method
plugpen
inserting
unscrew
pouring
pressing
handover
Average Success Rate
plugpen
inserting
unscrew
pouring
pressing
handover
Average Success Rate
Mechanisms
01/20
01/20
00/20
01/20
01/20
00/20
3.3%
00/20
00/20
00/20
00/20
00/20
00/20
0.0%
MAGIC
03/20
04/20
02/20
02/20
02/20
01/20
11.7%
01/20
02/20
00/20
01/20
01/20
00/20
4.2%
Robot-ABC
02/20
02/20
01/20
01/20
01/20
01/20
6.7%
00/20
00/20
00/20
00/20
00/20
00/20
0.0%
ReKep
05/20
03/20
02/20
01/20
02/20
02/20
12.5%
03/20
01/20
01/20
01/20
01/20
00/20
5.8%
ReKep+
08/20
06/20
04/20
03/20
04/20
05/20
25.0%
05/20
02/20
03/20
02/20
03/20
01/20
13.3%
TABLE V: Quantitative comparison results of success rates on six primary bimanual skills/tasks using the contralateral dual-arm robot ( P1 ). All tasks faced the challenges of dynamic interference and uneven illumination .
Fig. 11: Video snapshots recorded from a third-person perspective for the super long-duration experiment of reorient on platform P2 . It contains keyframes from 20 trials in which the left arm ( cyan circle) or right arm ( yellow circle) was used to upright a bottle lying down in an arbitrary orientation.
Fig. 12: Examples of interesting findings about the closed-loop mechanism. Top row : this case comes from the pre-grasping phase of pouring , where the left arm approaches and grasps the bottle. Bottom row : this case comes from the pre-grasping phase of inserting , where the right arm approaches and grasps the marker from the top direction.
Fig. 13: Taking the inserting task as an example, we can replace the marker pen held by the left arm with other rectangular objects that were completely different ( e.g. , spoon in a1/a2 , brush in a3/a4 , spatula in a5 , syringe in a6 , and toothbrush in a7/a8 ) as in the top row , or change the cup grasped by the right arm to cups of different shapes ( e.g. , mugs with handles in b1/b2/b3/b4 , and ordinary cups without handles in b5/b6/b7/b8 ) as in the bottom row .
Inter- polation Density n
ID setting
OOD setting
inserting
unscrew
pouring
reorient
Average Success Rate
inserting
unscrew
pouring
reorient
Average Success Rate
n=3
15/20
14/20
12/20
13/20
67.5%
13/20
12/20
11/20
11/20
58.8%
n=4
18/20
15/20
15/20
16/20
80.0%
17/20
14/20
14/20
14/20
73.8%
n=5
19/20
17/20
18/20
16/20
87.5%
18/20
16/20
17/20
15/20
82.5%
n=6
19/20
19/20
18/20
17/20
91.3%
19/20
18/20
17/20
16/20
87.5%
n=7
19/20
18/20
18/20
18/20
92.5%
18/20
19/20
17/20
16/20
87.5%
TABLE VI: Ablation experiments of the interpolation density n . To ensure reliable searching of the optimal n , we did not add any additional dynamic interference in each trail.
VLMs-based grounding
state- aware adaptation
IK- refinement
collision avoidance
closed-loop re-composition
Avg. SR
SAM+DINOv2
Ours
✓
✓
✓
35.8%
Ours
AnyGrasp
✓
✓
✓
31.7%
Ours
Ours
✗
✓
✓
29.2%
Ours
Ours
✓
✗
✓
34.2%
Ours
Ours
✓
✓
✗
40.8%
Ours
Ours
✓
✓
✓
59.2%
TABLE VII: Ablation studies of VLBiMan++. All trials were completed on six primary tasks using the platform P1 ( ID + interference ).
Fig. 14: Error breakdown performed on VLBiMan++ failures based on the rollout results in Tab. II (covering OOD and interference part).
Department of Computer Science, Technical University of Darmstadt · Hessian Center for Artificial Intelligence (Hessian.AI), Darmstadt · Robotics Institute Germany (RIG) +2