cs.AISep 16, 2026

Teaching AI, Robotics, & Community: A Hubs-Based K-12 Education Framework for Reaching Rural Schools

Authors: Maxwell J. JacobsonGustavo Rodriguez-RiveraPetros DrineasYexiang Xue

Abstract

K-12 robotics and AI education remains difficult to scale, especially in rural regions lacking sustained technical mentorship. Programs like FIRST provide competition pathways and instructional opportunities, but they do not eliminate the need for local programming and robotics expertise. We introduce AI, Robotics, & Community (ARC), a hubs-based framework where colleges train undergraduate mentors and host workshops for nearby K-12 teams. Mature school programs can become secondary hubs that support additional schools, creating a self-reinforcing education loop where mentorship reach propagates geographically and can even grow super-linearly. We first evaluate ARC through a trial deployment at one university. The trial created three rural robotics teams. On five-point Likert surveys, mean increases in K-12 programming knowledge, resource access, and practice opportunities were 2.00, 2.25, and 1.25 points. Likewise, undergraduate confidence teaching technical concepts, adapting explanations, managing groups, and finding mentoring enjoyable and meaningful increased by 1.29, 1.14, 1.00, and 1.14 points. Additionally, we create a spatial Markov model of ARC's growth and simulate it using the state of Indiana as a testbed. Under moderate conditions, we find that ARC reaches 74% of Indiana's 1,925 public K-12 schools and produces 992 robotics programs after 40 years, compared with 161 projected under natural growth alone. Together, these results show ARC can create and support rural robotics programs, train undergraduate AI and robotics mentors, and potentially scale mentorship across a region.

Explore similar work

Aug 3, 2026cs.CY

Rethinking Generative AI Literacy: An Integrative, Developmental, and Dialectical Framework for K-12 Teacher Education

Generative artificial intelligence (GenAI) has entered classrooms faster than teachers have been prepared to use it well, producing a GenAI literacy lag in which technological diffusion outpaces educators' conceptual, pedagogical, and ethical readiness. Established AI literacy frameworks predate the widespread adoption of large language models and, while acknowledging ethics, position it as a discrete competency rather than a constitutive commitment, with equity and agency as supplementary design principles. Recent GenAI-specific efforts address isolated features but remain fragmented. We introduce the Responsible AI Literacy in Education (RAIL-Ed) framework, developed through a systematic review and qualitative framework analysis of 67 studies (2023-2025), grounded in critical, pragmatist, sociocultural, and human-centered traditions (Freire, Dewey, Vygotsky, Shneiderman). RAIL-Ed specifies six interdependent pillars: Technical Fluency, Critical Evaluation, Human-AI Collaboration, Contextual Awareness, Ethical Reasoning, and Empowered Agency, marked by three commitments. It is integrative: the absence of any pillar produces a characteristic pedagogical failure. It is developmental: a three-level rubric (Emerging, Competent, Advanced) specifies how each pillar matures across the K-12 teacher-preparation continuum. It is dialectical: the same generative affordance can deepen or displace learning depending on the literacy a teacher brings to it, making the cultivation of that literacy, not the adoption of the tool, the object of design. By treating ethics, equity, and agency as constitutive, RAIL-Ed offers a theoretically grounded basis for curriculum design, teacher education, and policy, aligned with the UNESCO AI Competency Framework for Teachers and the OECD/European Commission AILit Framework. The framework is conceptual, advancing falsifiable propositions for empirical validation.
Shahin Hossain, Sima Ahmadi, Leqi Li +7
Jun 9, 2026cs.CY

A Guiding Framework for K-12 Teachers in Creating AI-powered Learning Technologies through Vibe Coding

Large language models generate code from natural language prompts, enabling "vibe coding," which allows non-programmers to develop computational solutions. Vibe coding for teachers amplifies the value of teachers-as-designers, improving technology integration while fostering AI literacy. However, structured guidance on supporting this process is lacking. We propose GAIDE (A Guiding Framework for AI-Integrated Design for Educators), a framework that supports K-12 teachers in creating AI-powered learning technologies through vibe coding. The initial framework, built on Design Thinking and INTERACT, was validated through a CORDTRA interaction analysis of three teachers and four faculty mentors in an eight-week workshop to derive the final framework. Additionally, the qualitative analysis of pre- and post-interviews found an enhancement of teachers' AI literacy. Findings highlight the potential of learning-by-creating for professional development.
Yukyeong Song, Seoyeon Choi, Jinhee Kim +3
May 12, 2026cs.HC

RoboBlockly Studio: Conversational Block Programming with Embodied Robot Feedback for Computational Thinking

Computational thinking (CT) is increasingly promoted as a core literacy, yet learners and teachers face challenges in connecting abstract program logic to meaningful outcomes. We design and evaluate RoboBlockly Studio, an integrated interactive system that combines block-based programming, a conversational AI teaching agent, and embodied robot execution. RoboBlockly Studio creates a tight iterative loop of authoring, running, observing, and revising. Informed by interviews with five programming teachers, the system was designed to support four goals: (1) preserving learner agency in computational thinking, (2) making program behavior transparent and interpretable, (3) grounding programming in embodied, classroom-aligned tasks, and (4) scaffolding reflection through pedagogically grounded AI dialogue. We deployed RoboBlockly Studio with 32 high school students, observing how robot and AI feedback influenced students' interactions with code, reflections on problem-solving strategies, and understanding of CT concepts. We discuss design insights and implications for creating interactive, embodied learning environments that integrate AI and robotics to support CT learning in computing education.
Leyi Li, Chenyu Du, Jiafei Sun +2