Abstract
Despite recent advances in large language models (LLMs), performing logically consistent deductive reasoning over extended interactions remains challenging. Tasks that require integrating evidence across multiple reasoning steps, maintaining consistency with prior inferences, and updating beliefs under new constraints can surface limitations in current models while providing a useful testbed for evaluating reasoning enhancements. In this paper, we implement a text-based, multi-agent version of the classic board game Clue as an environment to evaluate multi-step, agentic deductive reasoning. In this setting, agents must infer hidden information from a sequence of observations, maintain consistency across turns, and reason over an evolving set of logical constraints. We instantiate six LLM-based agents (GPT-4o-mini and Gemini-2.5-Flash) as players that engage in turn-based gameplay; using three agents per model family, we establish baseline performance across repeated games. We then introduce a tool-augmented approach in which a structured possibility matrix converts implicit game state from generated reasoning logs into an explicit representation of remaining possibilities. The possibility matrix encodes extended-turn memory and deductive constraints, offloading these tasks from the agent. We compare this approach against the baseline to evaluate how tool augmentation supports reasoning quality and task success for autonomous agents in a strategic reasoning environment.
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Jun 1, 2026cs.CL
Large reasoning models improve performance by generating extended chain-of-thought (CoT) reasoning, but this behavior becomes inefficient when applied to LLM agents. Current LLM agents often generate verbose textual reasoning at every decision step and allocate reasoning effort nearly uniformly across turns, leading to substantial inefficiency in multi-turn agentic trajectories. We propose Adaptive Latent Agentic Reasoning (ALAR), a dual-mode framework that uses compact latent reasoning for routine turns and selectively escalates to explicit chain-of-thought when deeper deliberation is needed. ALAR learns latent reasoning by using the agent's actions as supervision anchors and is further optimized to use latent reasoning when it is sufficient for task success and reserve explicit CoT for harder decisions. Experiments on agentic search and tool-use benchmarks show that ALAR maintains comparable or better task accuracy while substantially reducing generated tokens by up to 43.6% in search and 84.6% in tool use. These results demonstrate that ALAR improves the accuracy-efficiency trade-off of LLM agents by reducing unnecessary textual reasoning while preserving explicit deliberation for harder decision steps.
Dongwon Jung, Peng Shi, Yi Zhang +2
May 6, 2026cs.AI
While Large Language Models (LLMs) excel in certain reasoning tasks, they struggle in multi-agent games where the final outcome depends on the joint strategies of all agents. In multi-agent games, the non-stationarity of other agents brings significant challenges on the evaluation of the reasoning process and the credit assignment over multiple reasoning steps. Existing single-agent reinforcement learning (RL) approaches and their multi-agent extensions fail to address these challenges as they do not incorporate other agents in the reasoning process. In this work, we propose Strat-Reasoner, a novel RL-based framework that improves LLMs' strategic reasoning ability in multi-agent games. We introduce a novel recursive reasoning paradigm where an agent's reasoning also integrates other agents' reasoning processes. To provide effective reward signals for the intermediate reasoning sequences, we employ a centralized Chain-of-Thought (CoT) comparison module to evaluate the reasoning quality. Finally, we compute an accurate hybrid advantage and develop a group-relative RL approach to optimize the LLM policy. Experimental results show that Strat-Reasoner substantially improves strategic abilities of underlying LLMs, achieving 22.1% average performance improvements across various multi-agent games. Code is publicly available at https://github.com/ydhe1012/Strat-Reasoner.
Yidong He, Yutao Lai, Pengxu Yang +4
Apr 30, 2026cs.AI
Tool-augmented reasoning has become a popular direction for LLM-based agents, and it is widely assumed to improve reasoning and reliability. However, we demonstrate that this consensus does not always hold: in the presence of semantic distractors, tool-augmented reasoning does not necessarily outperform native CoT. To explain this performance gap, we propose a Factorized Intervention Framework that isolates the cost of prompt formatting, the overhead of the tool-calling protocol, and the actual gain from executing tools. Our analysis reveals a critical tradeoff: under semantic noise, the gains from tools often fail to offset the "tool-use tax", which is the performance degradation introduced by the tool-calling protocol itself. To address this, we introduce G-STEP, a lightweight inference-time gate to mitigate protocol-induced errors. While this yields partial recovery, our findings suggest that more substantial improvements still require strengthening the model's intrinsic reasoning and tool-interaction capabilities.
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