cs.ROSep 17, 2026

Catch Me If You Can: Real-Time Feedback Denoising for Responsive VLAs

Authors: Yiheng Ji, Xingru Zhou, Luis Sentis, Mingyo Seo

Organizations: The University of Texas at Austin · University of Central Florida

Abstract

Vision-Language-Action (VLA) models have shown strong generalization in robotic manipulation by combining semantic knowledge from pretrained vision-language models with expressive action-generation policies. Diffusion-based action generators are particularly effective for modeling temporally coherent action chunks, but these chunks are typically executed open-loop after inference. This limits responsiveness when objects move, contacts change, or the scene evolves during execution. We propose VLA-Feedback, a two-timescale architecture that combines low-frequency diffusion planning with high-frequency visual feedback. Rather than fully denoising an action chunk before execution, VLA-Feedback retains its final denoising step as a lightweight feedback interface, allowing each action to be corrected using the latest observation before it is executed. This design preserves the expressiveness of the diffusion planner while enabling real-time action correction without rerunning the full vision-language diffusion model. VLA-Feedback matched GR00T on static LIBERO tasks while improving average success on dynamic simulation tasks from 27.5% to 85.0%. On real-robot tasks, it improved average success from 51% to 73%. Additional materials can be found on our project page: https://vla-feedback.github.io.

Figures & tables

Appendix figures & tables3 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

Jul 14, 2026

Reducing Temporal Redundancy for Efficient Vision-Language-Action Inference

Vision-Language-Action (VLA) models exhibit strong generalization for robotic manipulation, yet their high inference latency limits real time deployment. We identify two primary sources of temporal redundancy in existing VLA pipelines: repeated visual encoding of highly similar consecutive frames and multi step iterative sampling in diffusion based policies. To address this, we propose a system level acceleration strategy that reduces computation in both perception and action generation. On the perception side, we incrementally update only tokens corresponding to dynamic scene regions instead of re-encoding entire frames. On the policy side, we compress diffusion sampling into a compact 2-step schedule through efficiency oriented training while preserving action precision. Experiments on Libero, RobotWin, and Real Robot Platforms demonstrate over 2 times speedup while maintaining high performance, achieving up to 98% success rate on general manipulation benchmarks. Our codes will be released on Github.
Jun 12, 2026

ReactVLA: Fast and Lightweight Reactive Robot Manipulation via Improved Mean Flow Action Generation

Diffusion-based Vision-Language-Action (VLA) policies have demonstrated strong capability in modeling expressive and multimodal action distributions. However, their reliance on iterative sampling introduces substantial inference latency, which limits their applicability to reactive closed-loop robot manipulation. To address this limitation, we propose ReactVLA, a lightweight and low-latency VLA framework for real-time robotic manipulation. ReactVLA combines two complementary designs: (1) an improved Mean Flow (iMF) action generator that reduces expensive multi-step diffusion sampling to one-to-few-step action generation, and (2) Attention Residuals (AttnRes), a dynamic depth-wise feature routing mechanism that replaces uniform residual accumulation to better preserve task-relevant multimodal representations. We evaluate ReactVLA on large-scale simulation benchmarks, including LIBERO and RoboIMI, as well as real-world robotic manipulation tasks. Experimental results show that ReactVLA consistently outperforms similarly sized VLA baselines, including SmolVLA and π0π_0. On challenging precision manipulation tasks, ReactVLA achieves up to a 1.65×\times improvement in task performance while providing more than a 4×\times increase in inference speed compared with leading VLA models. Finally, it reduces real-world policy latency to below 38.6 ms, enabling fast reactive control on physical robot platforms. Please check out our project website at: https://game-loader.github.io/ReactVLA/.
Mar 18, 2026

TokenPB: Enabling VLA Action Self-Verification via VLM Token Probability Bucketing

Test-time sampling can improve Vision-Language-Action (VLA) policies, but only if the model can efficiently select a good action from multiple candidates. Prior work often relies on separately trained external verifiers, adding extra models and inference overhead. We propose Token Probability Bucketing (TokenPB), a self-verification approach that discretizes continuous action chunks into bucket tokens and co-trains a single VLA checkpoint with a joint objective: a flow-matching loss for action generation and an auxiliary bucket loss Lbucket\mathcal{L}_{\text{bucket}} that teaches the VLM backbone to model observation-conditioned distributions over bucket-token sequences. At inference, TokenPB samples MM candidates, scores each via teacher-forced evaluation under the learned distribution, and selects the best---enabling efficient batched scoring with observation-prefix KV-cache reuse. We provide theory connecting the training objective to a monotonic ranking property and bounds on expected selection regret that separate candidate-set effects from calibration. Across multiple backbones and benchmarks, TokenPB yields consistent success-rate improvements over single-sample inference from the same checkpoint (+2.7 in simulation, +17.1 in real-world, +16.4 under out-of-distribution shifts), and further improves over external-verifier baselines under the same sampling budget. The code is publicly available at https://github.com/RUCKBReasoning/TokenPB.