UltraTex: Unleashing 2K Multi-View Diffusion for 3D Texturing
Organizations: Jilin University, Changchun, China · Shanghai Innovation Institute, Shanghai, China · The University of Hong Kong, Hong Kong, China · Tongji University, Shanghai, China ·
Abstract
High-quality texture generation is essential for creating realistic and production-ready 3D assets. Recent multi-view diffusion methods have shown promising results for image-guided 3D texturing, but they are typically constrained to low operating resolutions such as 512 or 768, making it difficult to preserve high-frequency details from high-resolution reference images. Scaling this paradigm to 2048 resolution is computationally prohibitive, as the unified multi-view sequence exceeds 212K tokens and incurs excessive memory and latency. In this paper, we present UltraTex, an efficient end-to-end framework for high-resolution multi-view diffusion-based 3D texturing. Our key observation is that object-centric multi-view renderings contain two major sources of redundancy: background-induced sequence redundancy and sparse token interactions within the foreground. To address them, we introduce Background Token Dropping, which removes background tokens before the DiT backbone, and Block-Sparse Attention, which reduces attention computation over the retained foreground sequence. To enable efficient foreground-only inference while avoiding reconstruction artifacts, we further design Foreground-Aware VAE Decoding to ensure the quality of the final high-resolution views. To satisfy the demanding data requirements of 2K-resolution multi-view diffusion training, we construct G-buffer TexVerse, a large-scale, ultra-high-resolution multi-view rendering dataset covering over 268,000 3D assets. Extensive experiments show that UltraTex generates visually faithful textures with rich fine-grained details, while substantially improving efficiency, achieving -- training speedup and -- end-to-end inference speedup over the baseline on common samples in our dataset. Code and data is at https://yiboz2001.github.io/UltraTex.
Figures & tables
| Unshaded | Shaded | Relighting | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Method | FID | CLIP-FID | CMMD | CLIP-I | LPIPS | FID | CLIP-FID | CMMD | CLIP-I | LPIPS | FID | CLIP-FID | CMMD | CLIP-I | LPIPS |
| Step1X-3D | – | – | – | – | – | 160.3 | 19.265 | 0.613 | 0.900 | 0.154 | 160.7 | 19.189 | 0.600 | 0.901 | 0.154 |
| UniTEX | – | – | – | – | – | 133.8 | 16.750 | 0.524 | 0.918 | 0.116 | 133.4 | 15.697 | 0.458 | 0.923 | 0.113 |
| Hunyuan3D 2.1 | 153.48 | 18.995 | 1.150 | 0.908 | 0.136 | 123.1 | 14.354 | 0.432 | 0.929 | 0.119 | 126.0 | 14.117 | 0.409 | 0.930 | 0.117 |
| LumiTex | 147.31 | 18.251 | 1.223 | 0.914 | 0.138 | 110.6 | 12.265 | 0.351 | 0.939 | 0.107 | 114.5 | 11.982 | 0.316 | 0.941 | 0.105 |
| UltraTex (Ours) | 125.13 | 15.180 | 0.810 | 0.929 | 0.082 | 97.6 | 12.239 | 0.368 | 0.941 | 0.064 | 96.4 | 11.583 | 0.333 | 0.944 | 0.062 |
| Method | PSNR | SSIM | LPIPS |
|---|---|---|---|
| FLUX VAE (Full Image) | 47.65 | 0.9937 | 0.0023 |
| FLUX VAE (Noise Background) | 29.66 | 0.9555 | 0.0263 |
| Ours (w/o finetune) | 37.81 | 0.9818 | 0.0084 |
| Ours (w/ finetune) | 50.26 | 0.9956 | 0.0038 |
Appendix figures & tables5 assets
Supplementary material from the paper’s appendix.