Fysiverse-3D-SimReady Technical Report: Agentic Physical Simulation for Pragmatic 3D World Reconstruction
Organizations: Physical Superintelligence Lab, Fysics AI · College of Intelligent Robotics and Advanced Manufacturing, Fudan University · Multimedia Laboratory (MMLab), The Chinese University of Hong Kong · College of Electronic and Information Engineering, Tongji University
Abstract
Agentic recognition requires visual perception to move beyond static scene understanding and produce structured scene representations that support the perception--reasoning--action loop. Existing single-image 3D generation methods, however, mainly produce visually plausible object assets rather than simulation-ready scene states. When independently generated meshes are composed in a shared space, they may fail to align with the input camera, violate gravity, interpenetrate nearby objects, or become unstable under physics simulation. We present Fysiverse-3D-SimReady, a grounded refinement framework for reconstructing simulation-ready multi-object scenes from a single RGB image with instance and ground prompts. The method places generated object meshes into a shared gravity-aligned scene, refines their camera-space poses through differentiable rendering, and corrects scene-level supports and contacts for stable physical execution. The scene is then used by an agentic simulation workflow, which converts a scene-specific task goal into an executable physics rollout rendered from the original camera view. Experiments show that Fysiverse-3D-SimReady improves input-view alignment, contact plausibility, and physical stability over existing single-image reconstruction and scene generation baselines, while enabling goal-conditioned physical interactions from a single image.
Figures & tables
| Method | PSNR | mIoU | (J) | (cm) | |
|---|---|---|---|---|---|
| SAM3D [ 3 ] | 10.80 | 0.74 | 4.44 | ||
| TabletopGen [ 40 ] | 6.63 | 0.31 | 0.00 | 10.54 | 298.15 |
| PAT3D [ 22 ] | 7.13 | 0.47 | 0.00 | 3.13 | 5.31 |
| Fysiverse-3D-SimReady | 11.39 | 0.71 | 0.00 | 0.04 | 1.09 |
| Variant | PSNR | mIoU | (J) | (cm) | |
|---|---|---|---|---|---|
| w/o differentiable rendering | 11.29 | 0.67 | 0.00 | 0.16 | 1.58 |
| w/ differentiable rendering | 11.39 | 0.71 | 0.00 | 0.04 | 1.09 |
| LLM Backend | Simulator Assistance | E2E Pass (%) | Prompt Following (%) | Avg. E2E Time |
|---|---|---|---|---|
| GPT-5.5 | w/o Agentic Roles | 100.0 | 86.2 | 14.11 |
| w/ Agentic Roles | 100.0 | 93.1 | 13.44 | |
| Qwen3.7-Plus | w/o Agentic Roles | 93.1 | 0.0 | 12.95 |
| w/ Agentic Roles | 93.1 | 66.7 | 11.46 |
3D Reconstruction
3D reconstruction recovers a scene’s shape, appearance, and camera motion from images, video, depth, or other sensor measurements.
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