3dgs-sc: a controlled static screen-content benchmark for 3d gaussian splatting
Organizations: Central South University, Changsha, China · Hunan Malanshan Audio and Video Laboratory, China
Abstract
Does high image fidelity imply readable screen content in 3D Gaussian Splatting (3DGS)? We introduce 3DGS-SC, a controlled static screen-content dataset and benchmark for examining this mismatch. Ten procedural scenes provide fixed multi-view splits, exact cameras, screen masks, text boxes, and transcripts. The protocol separates whole-image fidelity, screen-region fidelity, OCR readability, and edge preservation. In the reported five-method comparison, LightGaussian exceeds Mip-Splatting in screen PSNR by only 0.08 dB, yet trails it in OCR accuracy by 12.7 percentage points. Across all ten method pairs, screen-PSNR and OCR orderings disagree in seven cases. These aggregate results expose a method-selection failure of fidelity-only evaluation. Complementing prior text-aware 3DGS research, 3DGS-SC targets controlled monitor interfaces and exact annotations; scene-wise robustness and acquisition effects remain open validation questions.
Figures & tables
| Dataset | Domain | Acquisition | Evaluation emphasis |
|---|---|---|---|
| NeRF-Synthetic [ 13 ] | Objects | Synthetic | Multi-view image fidelity |
| Mip-NeRF 360 [ 2 ] | Natural scenes | Captured | Multi-view image fidelity |
| SCID [ 16 ] | Screen images | 2D image database | Screen image quality |
| STRinGS-360 [ 17 ] | Text-rich objects | Captured | Text-aware 3DGS / OCR-CER |
| 3DGS-SC | Static monitor interfaces | Procedural | Screen fidelity, OCR, edges |
| Method | Global Fidelity | SC-aware Quality | Structure | |||
|---|---|---|---|---|---|---|
| PSNR | SSIM | PSNR | OCR Acc. | CER | Edge-F1 | |
| 3DGS | 11.67 | 0.79 | 19.88 | 78.9 | 12.8 | 0.781 |
| Mip-Splatting | 11.18 | 0.84 | 20.63 | 86.2 | 7.4 | 0.842 |
| AbsGS | 13.41 | 0.74 | 17.54 | 83.6 | 8.7 | 0.834 |
| Scaffold-GS | 28.96 | 0.84 | 17.41 | 84.8 | 8.1 | 0.828 |
| LightGaussian | 11.94 | 0.92 | 20.71 | 73.5 | 17.2 | 0.744 |
3D Gaussian Splatting
3D Gaussian Splatting represents scenes as optimizable 3D Gaussian primitives for fast, photorealistic rendering from new viewpoints.
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