Sign-language interpretation in public communication relies on qualified professional interpreters and can be difficult to scale, motivating robotic signing as a complementary accessibility interface. We present RoBoSTAR, a text-conditioned sign language production (SLP) framework for generating human-centric sign motion that can be retargeted for robotic execution, with speech supported optionally through an external ASR front end. Conventional autoregressive approaches flatten motion into a single full-resolution token sequence, forcing long-range and local dependencies to be modeled at a uniform temporal granularity. RoBoSTAR instead combines part-wise Finite Scalar Quantization with next-scale autoregression, generating motion over progressively finer temporal resolutions while predicting synchronized body and hand tokens in parallel within each step. This coarse-to-fine formulation provides compact long-range context before progressively refining motion details, while self-conditioning and context corruption improve robustness to cross-scale prediction errors. The generated motion is subsequently retargeted for physical humanoid execution. Extensive qualitative and quantitative evaluations are conducted to demonstrate the effectiveness of RoBoSTAR.
Figures & tables
Figure 1: From language to embodied robotic signing. Given either speech or text, RoBoSTAR generates a continuous sign sequence and retargets it to a humanoid robot for physical execution.
Figure 2: Overview of RoBoSTAR . Speech is first transcribed into text, while written input directly conditions the generator with retrieved signs. Part-wise FSQ tokenization represents sign motion at multiple temporal resolutions, which are generated sequentially through next-scale autoregression. The decoded human motion is subsequently retargeted to the robot in the real world.
Figure 3: Part-wise FSQ pyramid. Finest-scale tokens are obtained from each motion stream, while coarser targets are constructed by temporal pooling and projection onto the FSQ grid. The hierarchy supervises next-scale generation, and only the finest scale is decoded for reconstruction.
Figure 4: Qualitative comparison on How2Sign. Representative frames from ground-truth (GT), SOKE, and RoBoSTAR (Ours) sequences. RoBoSTAR better preserves the reference upper-body motion, hand articulation, and body–hand coordination.
Method
DTW-PA-JPE ↓
DTW-JPE ↓
B-T BLEU ↑
Motion Dynamics
Body
Hand
Body
Hand
B-1
B-2
B-3
B-4
Dynamic ↔0.8
Magnitude ↔1
Freeze-tail ↓
GT
–
–
–
–
22.45
8.59
3.95
1.96
0.804
1.000
0.036
PT
10.85
2.66
10.84
10.97
13.44
4.69
1.99
0.91
0.245
0.484
0.232
NAR
4.21
1.79
4.14
5.70
6.81
2.10
0.88
0.42
0.000
0.004
1.000
S-MotionGPT
11.84
3.92
11.91
13.30
12.01
4.33
1.99
1.03
0.005
0.016
0.294
T2S-GPT
4.35
1.82
4.27
5.78
7.13
2.79
1.28
0.60
0.000
0.000
1.000
Table 1: Quantitative comparison on the common How2Sign test subset. GT is reported only as a reference and is excluded from ranking. B- n denotes back-translation BLEU- n . Best and second-best results among the generation methods are shown in bold and underlined.
Figure 5: Real-robot execution of RoBoSTAR -generated sign motion. Representative frames show generated human-centric motions transferred to the physical robot through morphology-aware retargeting and low-level tracking.
Variant
DTW-PA-JPE ↓
DTW-JPE ↓
Body
Hand
Body
Hand
Single-scale AR
4.66
2.56
4.43
6.81
Next-scale
3.96
1.52
3.87
5.34
Table 2: Effect of next-scale generation.
Quantizer
Reconstruction
Generation
Norm. MAE
Norm. RMSE
DTW-PA Body
DTW-PA Hand
DTW Body
DTW Hand
FSQ
0.5221
0.7053
3.9643
1.5238
3.8672
5.3448
VQ-VAE
0.4098
0.5569
4.7488
2.1826
4.6157
6.3220
Table 3: Reconstruction–generation trade-off between FSQ and VQ-VAE at a matched compression ratio, comparing tokenizer reconstruction fidelity and downstream motion generation.
Configuration
Training
DTW-PA-JPE ↓
DTW-JPE ↓
B-T BLEU ↑
Motion Dynamics
SC
GCC
Body
Hand
Body
Hand
B-1
B-2
B-3
B-4
Dynamic ↔0.8
Magnitude ↔1
Freeze-tail ↓
Neither
✗
✗
4.19
1.85
4.06
5.90
8.85
3.02
1.37
0.63
0.13
0.23
0.16
GCC only
✗
✓
4.25
1.96
4.10
6.04
8.17
2.74
1.23
0.55
0.15
0.25
0.23
SC only
✓
✗
3.92
1.54
3.82
5.07
17.93
6.34
2.67
1.14
0.34
0.47
0.31
Ours (SC+GCC)
✓
✓
3.96
1.52
3.87
5.34
20.08
7.12
3.04
1.36
0.43
0.52
0.19
Table 4: Ablation study of self-conditioning (SC) and generic context corruption (GCC). The SC+GCC configuration is adopted as our final model. Best and second-best results are shown in bold and underlined.
Figure 6: User study. Mean ratings; error bars denote SEM.
Appendix figures & tables2 assets
Supplementary material from the paper’s appendix.
Appendix
Stage
Motion
Elbow (cm)
Wrist (cm)
Wrist ori. ( ∘ )
Joint MAE ( ∘ )
Retargeting
GT
2.0±0.4
4.6±1.4
22.9±10.9
–
Ours
2.0±0.5
5.6±1.9
31.3±17.7
–
Execution (sim.)
GT
1.6±0.5
3.6±0.9
10.3±3.2
2.1±0.7
Ours
0.9±0.3
2.1±0.6
5.9±1.6
1.3±0.4
Appendix
Table 5: Quantitative physical-embodiment evaluation. Retargeting measures morphology-transfer error, while execution measures closed-loop tracking in physics simulation. Results are mean ± standard deviation across sequences.
Sign language production (SLP) aims to generate continuous signing motion from spoken language, often through gloss-to-pose generation. Prior work mainly follows two paradigms. Generative models synthesize motion from a learned prior or from noise, without reference to an observed signing instance, making rare hand configurations and signer-specific articulation difficult to preserve. Retrieval-based methods reuse real, well-articulated motion segments, but concatenating segments from different signers and co-articulation contexts can introduce rhythm and style inconsistencies across the full sequence, not only at segment boundaries. These limitations suggest a complementary solution: use retrieval to provide realistic articulation, and use learned refinement to impose the global coherence that retrieval alone lacks. We therefore propose retrieve-and-refine, a paradigm that starts from real retrieved motion and refines it into a globally coherent signing sequence rather than generating motion from scratch. Our framework, SignRR, initializes motion from a dictionary of real sign segments and refines the full sequence with a part-aware Residual VQ-VAE, where residual quantization preserves fine hand articulation and temporal length differences are handled in the latent space. Experiments on PHOENIX14T and CSL-Daily show that SignRR achieves state-of-the-art back-translation performance while maintaining competitive pose quality.
Sign Language Production (SLP) is the task of generating avatar sign language motion from natural language text. The quality of the generated motion is typically evaluated by a motion-space Fréchet distance (FID) and back-translation (BT) BLEU score on benchmarks such as How2Sign. Both metrics can improve substantially while the underlying generator fails to faithfully represent the sign language gestures. In this work we propose to evaluate the generated motion at three independent levels: (τ1) initial-pose conditioning, (τ2) output diversity, and (τ3) target faithfulness. We compute these as pairwise-distance ratios using latent representations of a frozen motion autoencoder (MoAE). We evaluate 14 SLP model checkpoints on the How2Sign dataset, including a re-implemented Neural Sign Actors (NSA), and show that τ3 faithfulness is never attained, while FID varies by nearly two orders of magnitude and is uncorrelated with faithfulness. We show that on the isolated gloss dataset ASL3DWord favorable τ3 can be attained, hence isolating the size of the sentence-level paired-dataset as the bottleneck.
Recent sign language generation (SLG) systems increasingly output dense 3D body representations, which better preserve full-body kinematics and geometry for downstream embodiment on humanoid robots. However, these generated motions frequently exhibit self-intersections such as hand-hand and hand-torso penetration. While such artifacts may be tolerated in offline rendering, they become critical in humanoid execution as they lead to infeasible inverse-kinematics (IK) solutions, collisions, and unstable retargeted trajectories. We present a system-level framework that bridges SLG outputs to humanoid joint-space execution via two components. First, we introduce a volumetric SMPL-X collision-mitigation module that projects generated signing motions toward physically plausible configurations while minimally deviating from the original trajectory. Second, we propose a vision-language-guided retargeting algorithm built on an IK backbone: a VLM serves as a visual critic over rendered humanoid motion, identifies embodiment-specific failure modes, and triggers targeted task-space corrections. Our results highlight collision handling and perception-guided refinement as key missing components for reliable humanoid signing.
Nabeela Khan, Bowen Wu, Runwu Shi +5
Department of Systems and Control Engineering, Institute of Science Tokyo, Tokyo, Japan · RIKEN Guardian Robot Project, Kyoto, Japan · ATR Hiroshi Ishiguro Laboratories, Kyoto, Japan +1