cs.LGSep 26, 2026

Optimizing H-Graph Hybridization for Diffusion-Guided RRT

Authors: Omer Talmi

Organizations: Tel Aviv University

Abstract

Sampling-based motion planners guided by diffusion models produce high-quality trajectories in a single run, yet the stochastic diversity available at inference time is left largely unexploited. We present two inference-time diversification strategies for a fixed, pretrained DiTree model, combined via H-Graph hybridization, and evaluate them on a holonomic AntMaze robot across 15 maze scenarios. The first, factorial diversity, sweeps the random seed and Diffusion Goal Bias (DGB) parameter, the second, refinement-only diversity, sweeps the diffusion refinement strength (RS) that controls how much an RRT-generated trajectory is edited. Because a single-run baseline only partially succeeds, we additionally compare H-Graph results with pool-based statistics. H-Graph improves the mean pool length of the factorial and refinement-only diversities by 18.8% and 14.5%, respectively. In addition, it also improves the best individual candidate's lengths by 9.7% and 6.8%, respectively. And last, compared with the successful baseline's trajectory length, it improves the results by 18.2% and 19.9%, respectively. These results show that inference-time parameter variation is a reliable, training-free source of path diversity, and that H-Graph hybridization reliably converts this diversity into shorter, higher quality trajectories.

Figures & tables

Explore similar work

Aug 10, 2026

Graph-Guided Safe Diffuser: Topological Graph Guidance for Safe Diffusion Planning

Many diffusion-based planners enforce safety through inference-time guidance, but such interleaved trajectory deformations often degrade kinematic feasibility due to manifold rupture. We propose Graph-Guided Safe Diffuser (G2SD), a hierarchical framework that leverages a high-level topological graph planner to guide a low-level diffusion model. G2SD enforces safety at a structural level by abstracting the data manifold into a learned latent graph, on which high-level planning is performed. Continuous trajectories are generated by diffusion planners, which are conditioned on the graph node representations selected by the high-level planner. Theoretical analyses demonstrate conditions under which manifold rupture occurs in diffusion planners, and show that G2SD improves safety by reducing the constraint violation probability as the number of segments increases. Experiments demonstrate that G2SD substantially outperforms baselines, increasing goal-reaching rate without any collision from 40-50% to 98% in Maze2D navigation and also achieving superior task scores in locomotion.
May 16, 2026

Plan First, Diffuse Later: Extrinsic Graph Guidance for Long-Horizon Diffusion Planning

Compositional diffusion models offer a promising route to long-horizon planning by denoising multiple overlapping sub-trajectories while ensuring that together they constitute a global solution. However, enforcing local behavior over long chains is often insufficient for a coherent global structure to emerge. Recent works tackle this limitation through intrinsic search, which explores multiple paths during the denoising process. While intrinsic search improves global coherence, it comes at the cost of repeated evaluations of an already compute-heavy model. In this work, we argue that extrinsic search, performed outside the denoising process, offers a more effective mode of exploration for long-horizon planning while naturally enabling the use of classical algorithms to solve unseen combinatorial tasks at test time. Our eXtrinsic search-guided Diffuser (XDiffuser) first computes a plan over a state-space graph -- serving as a lightweight local connectivity oracle for the diffusion model. The plan is then used to guide denoising for a single trajectory, effectively offloading the burden of exploration. XDiffuser outperforms diffusion-based baselines on long-horizon tasks, with particularly large gains in the low-quality data regime and on unseen tasks beyond goal-reaching, including multi-agent coordination and TSP-style reasoning. Project website: https://yanivhass.github.io/XDiffuser-site/
May 11, 2026

Muninn: Your Trajectory Diffusion Model But Faster

Diffusion-based trajectory planners can synthesize rich, multimodal robot motions, but their iterative denoising makes online planning and control prohibitively slow. Existing accelerations either modify the sampler or compress the network--sacrificing plan quality or requiring retraining without accounting for downstream control risk. We address the problem of making diffusion-based trajectory planners fast enough for real-time robot use without retraining the model or sacrificing trajectory quality, and in a way that works across diverse state-space diffusion architectures. Our key insight is that diffusion trajectory planners expose two signals we can exploit: a cheap probe of how their internal trajectory representation changes across steps, and analytic coefficients that describe how denoiser errors affect the sampler's state update. By calibrating the first signal against the second on offline runs, we obtain a per-step score that upper-bounds how far the final trajectory can deviate when we reuse a cached denoiser output, and we treat this bound as an uncertainty budget that we can spend over the denoising process. Building on this insight, we present Muninn, a training-free caching wrapper that tracks this uncertainty budget during sampling and, at each diffusion step, chooses between reusing a cached denoiser output when the predicted deviation is small and recomputing the denoiser when it is not. Across standard benchmarks Muninn delivers up to 4.6x wall-clock speedups across several trajectory diffusion models by reducing denoiser evaluations, while preserving task performance and safety metrics. Muninn further certifies that cached rollouts remain within a specified distance of their full-compute counterparts, and we validate these gains in real-time closed-loop navigation and manipulation hardware deployments. Project page: https://github.com/gokulp01/Muninn.