Waypoint-1.5: A Real-Time Video World Model for Consumer Hardware
Organizations: HuggingFace
Abstract
We present Waypoint 1.5, a real-time diffusion world model for interactive video generation on consumer-grade hardware. Unlike general video diffusion models, interactive world models (iWMs) must respond to dense user controls under strict latency and throughput constraints. Waypoint 1.5 is pre-trained on 100,000 hours of diverse, control-aligned video game data across hundreds of games, and generates playable video conditioned on full keyboard and mouse input. The model includes two resolution variants that run across a wide spectrum of consumer hardware. To characterize this unique setting, we distinguish rendered FPS, latent FPS, and control rate. We describe the data pipeline, architecture, training methodology, and runtime system behind Waypoint 1.5. We evaluate interactivity through latency and throughput. Finally, we discuss the safety and ethics considerations unique to iWMs.
Figures & tables
| Parameter | Value |
|---|---|
| Total Parameters | 1,281,959,992 |
| Transformer Layers | 24 |
| Query Heads / KV Heads | 32 / 16 |
| Model Dimension ( ) | 2048 |
| MLP Expansion Ratio | |
| Head Dimension | 64 |
| Hardware | 720P INT8 | 720P BF16 | 360P INT8 | 360P BF16 |
|---|---|---|---|---|
| RTX PRO 6000 Blackwell | 132.40 | 87.76 | 371.08 | 303.72 |
| RTX 5090 | 111.40 | 66.28 | 346.64 | 277.52 |
| RTX 4090 | 72.88 | 66.60 | 275.84 | 207.52 |
| RTX 5070 Ti | 59.68 | 39.96 | 270.48 | 178.56 |
| RTX 3090 Ti | 43.64 | 29.00 | 198.16 | 104.36 |
| RTX 3090 | 37.36 | 21.60 | 188.44 | 116.12 |