cs.CVSep 29, 2026

From Unity Simulation to Diffusion-Based Augmentation: Quantifying Dataset Balance for Robust Object Detection

Authors: Mohamed Benkedadra, Aissa Saoudi, Maxime Gloesener, Sidi Ahmed Mahmoudi, Matei Mancas

Organizations: ILIA, Université de Mons Mons, Belgium · Université Polytechnique Hauts-de-France Valenciennes, France · DeepILIA, ILIA, Université de Mons Mons, Belgium · ISIA Lab, Université de Mons Mons, Belgium

Abstract

Modern computer vision models achieve high accuracy when trained on large-scale annotated datasets. In critical domains such as construction safety monitoring, data collection is costly, hazardous, and ethically constrained. This paper presents a systematic study comparing two complementary data generation paradigms, (1) Unity Simulation-based rendering and (2) Controllable Diffusion-based generation (CIA), for object detection under real data-scarce conditions. A unified experimental framework enables controlled dataset mixing across real, simulated, and generative sources, while maintaining identical model and training settings. Quantitative evaluation using Precision, Recall, mAP, and custom ΔΔ-metrics, reveals that neither simulation nor generative augmentation alone achieves optimal transferability. Unity-only training yields an mAP@0.5 drop of −50%-50\% relative to real data, while CIA-only training shows a milder −16.5%-16.5\% degradation. Hybrid compositions significantly improve performance, with the 90% real + 10% Unity configuration achieving the best overall mAP@0.5 of 62.68%62.68\% (+7.64%+7.64\% over baseline), and the 90% real + 10% CIA configuration maximizing precision at 74.45%74.45\%. Results demonstrate that limited synthetic inclusion enhances generalization, while excessive substitution induces domain drift.

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