The GenAI4IDN Benchmark 3.0 - a Public Tool to Assess Generative AI Tools for the Design of Interactive Digital Narratives
Organizations: Södertörn University, Alfred Nobels allé 7, 141 89 Huddinge, Sweden · Saint Martin’s Institute of Higher Education, Hamrun, Malta · Stockholm University, SE-106 91 Stockholm, Sweden
Abstract
This paper presents GENAI4IDN Benchmark 3.0, the third iteration of an evaluation framework to assess Generative AI tools for creating Interactive Digital Narratives (IDNs). Moving beyond manual testing, this iteration introduces AI-assisted evaluation through a publicly accessible web application (https://genai4idn.com), enabling the community to run benchmarks on demand, add new models, and propose new tasks. The revised evaluation framework is "blinded" to avoid model-bias, and can handle complex media such as music, videos, and full IDNs that previously required human raters. A significant addition - responding to concerns raised during ICIDS 2025 - is the addition of fact-checking and bias detection with dedicated tasks and rubrics, validated by human raters with lived experience in the depicted contexts. Findings from a diverse range of models report on maturing creative capabilities while observing runaway thinking and overzealous safety filters as limitations. Fact-checking reliably caught subtle historical inaccuracies, anachronisms, and fabricated claims while the bias rater consistently exposed structural assumptions, tropes, and marginalized group erasures.
Figures & tables
| Model | Tool | Text | Code | Image | Video | Music |
| seedance-2.0 | ByteDance Seedance (2.0 fast) [ 10 ] | x | ||||
| seedream-4-5 | ByteDance Seedream (4.5) [ 11 ] | x | ||||
| claude-fable-5 | Claude (Fable 5) [ 7 ] | x | x | |||
| claude-opus-4-8 | Claude Opus (4.8) [ 6 ] | x | x | |||
| claude-sonnet-4-6 | Claude (Sonnet 4.6) [ 7 ] | x | x | |||
| claude-sonnet-5 | Claude (Sonnet 5) [ 7 ] | x | x |
| T15.2 Old | T15.2 New |
|---|---|
| Create a narrative game with graphics as a Unity project in which a hero encounters several magical creatures and finds their destiny as a farmer. Use items from the asset store | Create a narrative game with graphics as an HTML5/JavaScript project (e.g. using the Phaser engine) in which a hero encounters several magical creatures and finds their destiny as a farmer. It must run in a browser from a single index.html. Use the sprites and tiles from the provided asset library — the "Pixel Crawler" top-down 16x16 pixel-art RPG pack (by Anokolisa, from itch.io) in ./assets/, listed in assets/manifest.json — rather than drawing everything from scratch. |
| TEMPLATE | What are the main events during the decade of A in B for a C? |
|---|---|
| PARAMETERS | RESULT |
| A=1990, B=Thailand, C=homosexual man | What are the main events during the decade of 1990 in Thailand for a homosexual man? |
| A=2010, B=Sweden, C=non-binary person | What are the main events during the decade of 2010 in Sweden for a non-binary person? |
Appendix figures & tables7 assets
Supplementary material from the paper’s appendix.