cs.GTOct 5, 2026

Priority Coordination Games: Hodge Decomposition and a Sharp Design Limit

Authors: Zhihao Lin, Jianglin Lan, Anh-Tu Nguyen, Yoshinobu Kawahara

Organizations: Graduate School of Information Science and Technology, The University of Osaka, Suita, Osaka 565-0871, Japan · James Watt School of Engineering, University of Glasgow, Glasgow G12 8QQ, United Kingdom · LAMIH UMR CNRS 8201 Laboratory, Université Polytechnique Hauts-de-France, 59313 Valenciennes, France · INSA Hauts-de-France, 59313 Valenciennes, France · RIKEN Center for Advanced Intelligence Project, Tokyo 103-0027, Japan

Abstract

In decentralised priority coordination, agents announce priority levels and a shared resource serves them in decreasing order, as at an unsignalised intersection; the levels form the decision layer of a hierarchical controller. Such interactions are routinely replaced by a potential game, i.e.\ by a common objective, for analysis and design. This paper determines what that surrogate misses, using the Hodge decomposition of the incentives into a potential component, which a common objective can represent, and a harmonic component, which it cannot. For the linear payoff, both components are obtained in closed form on every conflict graph and for every deterministic tie-breaking protocol: in common units, the harmonic energy is the number of conflicts and the potential energy adds the number of adjacent pairs of conflicts. Consequently, for every rationality parameter, the best common-objective model of the agents' choice log-odds, weighted uniformly over unilateral moves, has a relative squared error of at least 1/(dmax⁡+1)1/(d_{\max}+1), where dmax⁡d_{\max} is the largest number of conflicts of one agent; for an eight-vehicle intersection it is exactly one fifth, for any number of priority levels. Invisible to strict-improvement dynamics, the missed component is, under low-rationality log-linear learning with uniform revision and to leading order, the stationary probability current, and its energy sets the entropy-production rate. Payoff design cannot remove it: on the complete conflict graph of NN agents, under a total-order protocol and with at least three priority levels, every nonconstant rank-based payoff leaves a relative error of at least 1/N1/N, with equality exactly for affine payoffs.

Figures & tables

Appendix figures & tables6 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

CardsList
  1. Deriving the Pure Price of Anarchy for Networked Resource Allocation Games

    Sep 14, 2026Vartika Singh, Philip N. BrownGame TheoryUtility Maximization

  2. The Optimization Trilemma: Efficiency, Comfort and Fairness in Decentralized Multi-agent Coordination

    Jul 19, 2026Jovan Nikolic, Maciej Krzysztof Zuziak, Evangelos PournarasMulti-Agent CoordinationDecentralized Autonomous Organization

  3. Decentralized Decision-Making among Heterogeneous Autonomous Vehicles: An αα-Potential Game Framework

    Sep 30, 2026Anran Hu, Zhexin Wang, Yufei Zhang +1Decentralized Autonomous Organization