cs.AIOct 5, 2026

Grounded Joint-Attention Other-Play for Zero-Shot Coordination

Authors: Giulia Benintendi, Constantin Ruhdorfer, Fabian Kögel, Andreas Bulling

Organizations: University of Zurich · University of Stuttgart

Abstract

Joint attention - the human ability to share a common visual or cognitive focus with others - enables a meeting of minds that lets us coordinate even with unfamiliar partners. In this work we investigate whether equipping AI agents with a similar mechanism can enable such zero-shot coordination. We introduce Mutual Attention for zero-shot TEaming (MATE): a novel multi-agent reinforcement learning method inspired by human joint attention. MATE encourages agents to coordinate their actions by aligning their visual attention on scene-salient objects during the interaction rather than relying on arbitrary partner-dependent conventions established during training. Unlike symmetry-breaking approaches that merely prevent brittle conventions from emerging, MATE actively promotes coordination through an environment-grounded signal that is naturally shared across partners. We evaluate MATE on three benchmarks: our Card Alignment Game, designed to isolate brittle convention formation, and the more challenging Level-Based Foraging and OvercookedV2 benchmarks. Our experiments consistently show that a joint-attention-inspired signal improves coordination with unknown partners, underlining MATE's potential as a general coordination mechanism that complements and surpasses symmetry-breaking approaches.

Figures & tables

Appendix figures & tables2 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

Apr 28, 2026cs.LG

Zero Shot Coordination for Sparse Reward Tasks with Diverse Reward Shapings

Many Multi-Agent Reinforcement Learning (MARL) agents fail to adapt properly to cooperating with agents trained with the same objectives but different seeds, algorithms, or other training differences. This is the problem of Zero-Shot Coordination (ZSC), which focuses on training agents to cooperate well with unknown agents. ZSC has been studied for a variety of tabular cases and simple games such as Hanabi, achieving excellent results. However, existing solutions to ZSC only consider identical rewards for your trained agents and all future partners. This is not realistic for the trained agents, as they do not consider the problem of cooperating with agents that have identical sparse objectives but shape the rewards for those objectives in different manner. To address this issue, we show how to train an ensemble of methods using randomized reward shapings chosen using 4 selection algorithms. Experiments done on the Overcooked environment demonstrate consistent improvements of 62.2%-119.2% in sparse reward over baseline ZSC algorithms when playing with agents that have identical sparse rewards but different reward shapings.
May 7, 2026cs.AI

Randomness is sometimes necessary for coordination

Full parameter sharing is standard in cooperative multi-agent reinforcement learning (MARL) for homogeneous agents. Under permutation-symmetric observations, however, a shared deterministic policy outputs identical action distributions for every agent, making role differentiation impossible. This failure can theoretically be resolved using symmetry breaking among anonymous identical processors, which requires randomness. We propose Diamond Attention, a cross-attention architecture in which each agent samples a scalar random number per timestep, inducing a transient rank ordering that masks lower-ranked peers from agent-to-agent attention while leaving task attention fully unmasked. This realizes a random-bit coordination protocol in a single broadcast round, and the set-based attention enables zero-shot deployment to teams of different sizes. We evaluate across three regimes that isolate when structured randomness matters. On the perfectly symmetric XOR game, our method achieves 1.01.0 success while all deterministic baselines plateau near 0.50.5. On control coordination tasks, a policy trained on N=4N=4 generalizes zero-shot to N∈[2,8]N \in [2,8]. On SMACLite cross-scenario transfer, we achieve zero-shot transfer where standard baselines cannot transfer due to structural limitations. Furthermore, replacing the structured mask with standard dropout-based randomness results in a 0% win rate, confirming that protocol-space structure, not stochastic noise, is the operative ingredient. https://anonymous.4open.science/r/randomness-137A/
May 12, 2026cs.LG

Shaping Zero-Shot Coordination via State Blocking

Zero-shot coordination (ZSC) aims to enable agents to cooperate with independently trained partners without prior interaction, a key requirement for real-world multi-agent systems and human-AI collaboration. Existing approaches have largely emphasized increasing partner diversity during training, yet such strategies often fall short of achieving reliable generalization to unseen partners. We introduce State-Blocked Coordination (SBC), a simple yet effective framework that improves ZSC by inducing diverse interaction scenarios without direct environment modification. Specifically, SBC generates a family of virtual environments through state blocking, allowing agents to experience a wide range of suboptimal partner policies. Across multiple benchmarks, SBC demonstrates superior performance in zero-shot coordination, including strong generalization to human partners.