cs.SDOct 5, 2026

Smorph: Playable Sound Morphing with Diffusion Models

Authors: Annie Chu, Hugo Flores García, Johannes Imort, Oriol Nieto, Bryan Pardo, Jordan Rudess, Prem Seetharaman, Justin Salamon

Organizations: Northwestern University, Evanston, IL, USA · Adobe Research, San Francisco, CA, USA · Wizdom Music, New York, NY, USA

Abstract

Sound morphing, generating intermediate sounds that transition from one sonic identity to another, can be a powerful tool for musical sound design. Existing diffusion-based morphing approaches entangle temporal structure and timbral identity, offering no mechanism to hold one fixed while transforming the other. We present smorph, a training-free guidance framework that preserves how a sound behaves over time while transforming what the sound is, allowing users to morph, for instance from brass to strings at a fixed pitch. We demonstrate across three morphing modes: prompt-to-prompt, audio-to-prompt, and audio-to-audio. Evaluations across diverse datasets show that smorph effectively produces smooth morph trajectories while substantially improving temporal-structure and source preservation over baselines, albeit with more conservative target-ward transformation in some settings. In an exploratory case study, musicians found smorph trajectories to be expressive and playable, suggesting structural anchoring can serve as a productive constraint for instrumental interaction.

Figures & tables

Explore similar work

CardsList
  1. Sobolev Norms in Neural Embeddings Measure Audio Morphing Regularity

    Oct 6, 2026Théo Chasle Cauchy, Modan Tailleur, Barbara Pascal +2Neural AudioSpeaker Similarity

  2. Neural Morphing: Sequence-Optimized Token-Level Morphing in Neural Audio Codecs

    Jul 14, 2026Emmanouil KarystinaiosNeural Audio CodecsAudio Editing