Abstract
Dual-process agents pair a fast policy with a slow deliberative model. In real-time settings the slow model usually runs continuously; in turn-based agents and robot planners it is invoked on events such as uncertainty or a detected failure. We study a fast learned actor that takes every decision and hands control to a reasoning vision-language model only when a gate opens, while the game keeps running. We use closed-loop Doom and the new open "System One" typed-decision models, served through a common llama.cpp interface. On 900 held-out questions, (i) zero-shot decision models from 0.15B to 9B parameters choose to collect items 1.6-1.8 times more often than chance among their errors, in any option order, although the order changes some models' accuracy; (ii) accuracy, calibration and sensitivity (how well confidence separates right from wrong answers) are distinct: models of similar accuracy differ widely in AUROC, and the confidence of the most sensitive one tracks which kinds of situation it fails, not which answers are wrong; (iii) offline, deferring the least confident 30% of decisions to a reasoning model gains over random deferral in proportion to the actor's AUROC (rank correlation 0.87); with actor and rate chosen on held-out games the gain is +0.13 [0.08, 0.18] with doomLaya's option order and +0.08 [0.02, 0.14] with shuffled options, and reasoning carries about half of it; (iv) in closed loop (33 games, three seeds) no variant reaches the exit. Committing to plans, the reasoner's or a fixed explore rule's, opens more doors and makes an actor that stands still play; with the rule the agent dies more often. Told that some doors need keys, the reasoner takes ordinary doors for locked ones, which the state cannot tell apart; without that knowledge it goes back to collecting. We release code, prompts, data and logs.
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Oct 6, 2026cs.CL
Typed decision models answer a declared question without generating text: a decision head returns a probability for each of the declared options in a single forward pass. A single pass is fast, intuitive System 1 thinking. We study what lies between one pass and generated reasoning: looping, in which the same layers are recursively applied several times before one typed readout. Each loop lets the model revise its hidden state before it commits to an answer, without generating a token; we call this System 1.5 thinking. We propose SanSi, which turns a pre-trained looped language model into a typed decision model. The option probabilities are read after every loop, and every loop is trained with a proper scoring rule, so that one model serves every budget from one loop to eight in a single run. On 10,027 test decisions from 59 sources, SanSi reaches 72.0% accuracy: 13.5 points above a non-looped model of the same shape trained with the same recipe, 5.3 points above a newer non-looped model of its size, and 1.8 points below one with three times the parameters. On two depth-controlled tasks, loops extend the solvable depth beyond the depths seen in training, where the larger single-pass model fails. Used as the judge for policy optimization with reinforcement learning, without gold answers, SanSi raises the generator's F1 by 7.7 points.
Shuyu Gan, Young-Jun Lee, Dongyeop Kang
University of Minnesota
Jun 4, 2026cs.CL
Reasoning Large Language Models can improve problem-solving performance through deliberative inference, but invoking slow reasoning for every input is computationally expensive and often unnecessary. We propose IDPR, a framework for response-conditioned inhibitory deliberation. IDPR first generates a concise intuitive answer and then uses an inhibition controller to decide whether that specific response should be released or suppressed in favor of slow reasoning. Unlike input-only routers, the inhibition controller conditions on the fast answer and fast-side evidence, including confidence, logit margin, parseability, and generation cost. We train the controller from paired fast-slow outcomes and select the inhibition threshold on a held-out validation set under an accuracy-first slow-call budget. On a held-out 5,000-example mathematical reasoning test set, IDPR invokes slow reasoning on only 8.20% of examples and improves accuracy from 47.90% to 48.92%. Under the same slow-call budget, random routing decreases accuracy to 46.76%, while the strongest confidence-based baseline reaches 48.22%. IDPR also achieves the highest corrective precision, showing that response-conditioned inhibition better identifies fast answers that benefit from slow reasoning.
Zhixuan He, Yue Feng
University of Birmingham, United Kingdom
Sep 29, 2026cs.CL
Language models increasingly make real-time decisions in applications that apply the latest answer until a newer one arrives. A late answer can prolong an outdated decision, such as a call recorder still running while a customer reads out card details, an error offline accuracy misses. We make three contributions. First, we release StreamDecisionBench (SDB), a dataset of eight streaming scenarios in four application families, with executable reference decisions derived from public rules. Second, we propose an evaluation protocol and a metric, in-force accuracy: the share of time the applied decision is correct across update intervals of 0.5-8 s. It reflects accuracy and latency jointly, attributing each error to judgment, latency or both. Third, we evaluate thirteen single-model settings, and this attribution separates speed-limited from judgment-limited models: slower, more accurate models lose 42-51% of the time to outdated answers, a fast model 34% to wrong ones. We therefore test hybrids in which a slow model corrects a fast one; with the right pairing and configuration, a hybrid outperforms every single model. However, even the best evaluated system keeps a correct decision in force only about two-thirds of the time, leaving a substantial gap for real-time use.
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National Yang Ming Chiao Tung University