Organizations: Institute of Automation, Chinese Academy of Sciences · University of Chinese Academy of Sciences · Zhongguancun Academy · Fudan University · Tsinghua University
Generalist robot manipulation can benefit from pretrained vision-language models (VLMs) for semantic reasoning and video generation models (VGMs) for world modeling. However, existing unified models that directly fuse them through shared attention at multiple layers can make it harder to draw on their specialized capabilities. We introduce PINT, a unified model that coordinates semantic reasoning, world modeling, and action generation through a shared chunk-level Predictive Intent while preserving expert-specific pathways. PINT inserts learnable Intent Tokens into the VLM sequence to form this representation, conditioning both the VGM and an Action Expert (AE). It replaces only the VGM's prompt conditioning and retains the VGM at inference, where the AE reads its representations through one-way attention. Rather than prescribing what Predictive Intent should encode, PINT learns it jointly from the native prediction objectives of the VLM, VGM, and AE, which provide complementary views of the same upcoming task execution. Training uses two stages: Stage 1 freezes the VGM so that future video prediction shapes Predictive Intent with task-relevant future dynamics, while Stage 2 fixes the learned Intent and adapts the VGM and AE. Without embodied pretraining, PINT achieves strong in-distribution (ID) performance and substantially improves out-of-distribution (OOD) generalization, reaching 15.5% on RoboTwin 2.0-Hard compared with 1.8% for Fast-WAM and 3.2% for StarVLA, and 79.5% on LIBERO-Plus compared with 51.5% and 75.0%, respectively. Across five real-world bimanual tasks, PINT reaches 68% ID and 24% OOD success, compared with 35%/9% for pretrained Motus and 67%/35% for pretrained π0.5.
Figures & tables
Figure 2: PINT architecture and attention design. Left: PINT inserts learnable Intent Tokens into the VLM sequence to form Predictive Intent, which conditions both the VGM and AE while preserving their expert-specific pathways and inputs. The AE receives layer-wise current-frame K/V from the VGM. Right: attention patterns among the VLM, VGM, and AE. OBS, IT, and AR denote the observation prefix, Intent Tokens, and training-only autoregressive suffix of action tokens. Img and N1 denote the VGM image and noise inputs, while State and N2 denote the AE state and action-noise inputs.
Figure 3: Future Video Prediction across ID/OOD Scenes and Training Stages. We visualize predictions from the VGM trained in Fast-WAM [ 8 ] and PINT after Stage 1 and Stage 2 on the same ID and OOD inputs. With the VGM frozen and no direct text conditioning, instruction semantics reach the VGM only through Predictive Intent, already yielding coarse task dynamics. Stage 2 fixes the learned Intent and adapts the VGM for more accurate motion.
Method
LIBERO
LIBERO-Plus
Spatial
Object
Goal
Long
Avg.
Cam.
Robot
Lang.
Light
BG
Noise
Layout
Total
With Embodied Pretraining
π0 [ 5 ]
96.8
98.8
95.8
85.2
94.2
13.8
6.0
58.8
85.0
81.4
79.0
68.9
53.6
π0 -FAST [ 15 ]
96.4
96.8
88.6
60.2
85.5
65.1
21.6
61.0
73.2
73.2
74.4
68.8
61.6
RIPT-VLA [ 36 ]
98.6
98.6
99.0
93.8
97.5
55.2
31.2
77.6
88.4
91.6
73.5
74.2
68.4
OpenVLA-OFT [ 37 ]
97.6
98.4
97.9
94.5
97.1
56.4
31.9
79.5
88.7
93.3
75.8
74.2
69.6
Table 1: Performance on LIBERO and LIBERO-Plus. Success rates (%) on LIBERO (ID) and LIBERO-Plus (OOD). Best and second-best results in each group are bolded and underlined.
Method
PT
Easy
Hard
Avg.
With Embodied Pretraining
RDT [ 43 ]
✓
34.5
13.7
24.1
π0 [ 5 ]
✓
46.4
16.3
31.4
GalaxeaVLA [ 44 ]
✓
62.7
12.7
37.7
ABot-M0 [ 45 ]
✓
57.4
30.4
43.9
X-VLA [ 46 ]
✓
68.0
20.9
44.5
Table 2: Performance on RoboTwin 2.0. Success rates (%) under Easy and Hard, with all methods trained on clean demonstrations. PT denotes embodied pretraining. Best and second-best in each group are bolded and underlined. † denotes our reproduction.
Eval.
Method
Turn On
Stack
Place
Store
Fold
Avg.
Light
Cups
Pens
Block
Towel
Success
π0.5
90
85
65
75
20
67
ID
Motus
50
60
30
35
0
35
PINT
90
90
60
85
15
68
π0.5
30
70
20
45
10
35
OOD
Motus
5
20
5
15
0
9
Table 3: Real-world robot manipulation results. Success rates (%) under ID/OOD evaluation. π0.5 [ 2 ] and Motus [ 1 ] use embodied pretraining, while PINT does not. Best and second-best are bolded and underlined.
Setting
Easy
Hard
Prompt-conditioned VGM
62.4
11.1
Split Intent
65.1
11.8
PINT
68.6
15.5
Table 4: Ablation studies of PINT. All variants are trained on the 50-task clean demonstrations from RoboTwin 2.0 and evaluated under the Easy and Hard settings. We report success rates (%).
Figure 4: Predictive Intent visualization. We project ground-truth action chunks into a two-dimensional t-SNE space and color each point using a three-dimensional PCA projection of its corresponding Predictive Intent. Representative behaviors from highlighted regions are shown.
Appendix figures & tables16 assets
Supplementary material from the paper’s appendix.
Appendix
Benchmark
Camera views
VGM composition
State dim.
Action dim.
RoboTwin 2.0
Head + left wrist + right wrist
Head above two wrist views, 384×320
14
14
LIBERO
Main + wrist
Main and wrist views side by side, 224×448
8
7
Real-world ALOHA
Head + left wrist + right wrist
Same layout as RoboTwin 2.0, 384×320
14
14
Appendix
Table 5: Benchmark-specific input configuration. Image sizes are reported as height × width. The VLM receives camera views independently, whereas the VGM operates on a composed multi-view frame.
Module
Stage 1
Stage 2
VLM + Intent Tokens
10−5→10−6
Frozen
Intent → VGM projector
10−5→10−6
10−4→10−6
Intent → AE projector
10−5→10−6
10−4→10−6
AE + state encoder
10−5→10−6
10−4→10−6
VGM DiT
Frozen
10−4→10−6
Video VAE
Frozen
Frozen
Appendix
Table 6: Module-wise learning rates. Each entry reports the peak learning rate → final learning rate after cosine decay.
Hyperparameter
RoboTwin 2.0
LIBERO
Real-World ALOHA
Stage 1 epochs
5
10
5
Stage 2 epochs
5
10
5
Stage 1 batch size / GPU
16
16
16
Stage 2 batch size / GPU
12
12
12
Stage 1 global batch size
128
128
128
Stage 2 global batch size
96
96
96
Appendix
Table 7: Training budget across benchmarks. Global batch sizes correspond to 8 GPUs with no gradient accumulation.
Figure 5: Experimental overview. PINT is evaluated on LIBERO [ 50 ] , LIBERO-Plus [ 14 ] , RoboTwin 2.0 [ 12 ] , and five real-world bimanual tasks under ID/OOD settings.
Field
Easy / ID
Hard / OOD
Domain randomization
Background randomization
Off
On
Table clutter
Off
On
Clean background rate
1.00
0.02
Table-height perturbation
0
0.03
Lighting randomization
Off
On
Appendix
Table 8: RoboTwin 2.0 Easy and Hard evaluation configurations. The Easy setting uses the clean environment, while the Hard setting applies the official domain randomization.
Task
Demonstrations
Turn On Light
50
Stack Cups
50
Place Pens
150
Store Block
150
Fold Towel
300
Total
700
Appendix
Table 9: Real-world training data for PINT. Number of demonstrations collected for each ALOHA manipulation task.
Method
LIBERO source
LIBERO-Plus source
π0
OpenVLA-OFT [ 37 ]
Official LIBERO-Plus leaderboard
π0 -FAST
OpenVLA-OFT [ 37 ]
Official LIBERO-Plus leaderboard
RIPT-VLA
RIPT-VLA [ 36 ]
Official LIBERO-Plus leaderboard
OpenVLA-OFT
OpenVLA-OFT [ 37 ] , Table I
Official LIBERO-Plus leaderboard
MemoryVLA++
MemoryVLA++ [ 38 ] , Table I
MemoryVLA++ [ 38 ] , Table V
Motus
MoWAM [ 52 ] , Table I
MoWAM [ 52 ] , Table III
Appendix
Table 12: Result provenance for Table 1 . Each entry identifies the source of the corresponding LIBERO or LIBERO-Plus result.
Method
Source
Note
RDT
Official RoboTwin 2.0 leaderboard
Clean-to-clean / clean-to-randomized
π0
Official RoboTwin 2.0 leaderboard
Clean-to-clean / clean-to-randomized
GalaxeaVLA
Official RoboTwin 2.0 leaderboard
Clean-to-clean / clean-to-randomized
ABot-M0
Official RoboTwin 2.0 leaderboard
Clean-to-clean / clean-to-randomized
X-VLA
Official RoboTwin 2.0 leaderboard
Clean-to-clean / clean-to-randomized
X-WAM
Official RoboTwin 2.0 leaderboard
Clean-to-clean / clean-to-randomized
Appendix
Table 13: Result provenance for Table 2 . Leaderboard values refer to the official RoboTwin 2.0 leaderboard snapshot used for this submission.
LIBERO
LIBERO-Plus
Setting
Avg.
Cam.
Robot
Lang.
Light
BG
Noise
Layout
Total
Prompt-conditioned VGM
95.9
53.2
39.1
78.7
88.3
45.7
69.8
70.9
63.4
w/o Stage 1 Video Loss
97.1
53.5
65.3
80.2
88.7
88.8
83.1
75.1
75.2
PINT
98.0
59.2
73.7
84.4
94.0
91.4
80.8
81.2
79.5
Appendix
Table 14: Ablations on LIBERO and LIBERO-Plus. Success rates (%) on LIBERO (ID) and across the seven LIBERO-Plus distribution shifts. The LIBERO-Plus Total is computed over all 10,030 evaluation trials rather than by averaging the seven category-level success rates.
Benchmark
Metric
Eval. 1
Eval. 2
Eval. 3
Mean ± Std.
RoboTwin 2.0
Easy
68.34
68.66
68.90
68.63 ± 0.28
RoboTwin 2.0
Hard
15.08
15.52
15.86
15.49 ± 0.39
LIBERO
Avg.
98.2
97.8
98.0
98.00 ± 0.20
LIBERO-Plus
Total
79.5
79.5
79.4
79.47 ± 0.06
Appendix
Table 15: Repeated evaluation of PINT. Each row uses a fixed trained checkpoint and three evaluation seeds. We report the mean and sample standard deviation across evaluations.
Method
Easy ↑
Hard ↑
Avg. ↑
Latency (ms) ↓
Fast-WAM
72.4
1.8
37.1
266
PINT
68.6
15.5
42.1
331
PINT-VA
71.9
18.1
45.0
776
Appendix
Table 16: Performance and inference efficiency. RoboTwin 2.0 success rates (%) and mean end-to-end latency for generating one 32-step action chunk. All latency measurements use the same NVIDIA A100 80GB GPU, BF16 precision, batch size 1, and 10 action denoising steps.
RDT
π0
Evo-1
PINT
PINT-VA
Task
Easy
Hard
Easy
Hard
Easy
Hard
Easy
Hard
Easy
Hard
Adjust Bottle
81
75
90
56
100
40
99.67
40.67
99
50
Beat Block Hammer
77
37
43
21
82
8
87.67
13.67
95
19
Blocks Ranking RGB
3
0
19
5
76
21
82.67
3.67
83
6
Blocks Ranking Size
0
0
7
1
58
7
34.00
0.00
53
2
Click Alarmclock
61
12
63
11
98
18
84.67
22.33
93
17
Appendix
Table 17: Per-task performance on RoboTwin 2.0. Success rates (%) on all 50 tasks under the Easy and Hard settings. PINT results are averaged over three repeated evaluations.
Figure 6: Expanded closed-loop visualization corresponding to Fig. 3 . We show closed-loop future-video predictions under ID (Easy / clean) and OOD (Hard / randomized) conditions for placing the container on the plate. Rows compare the VGM from our Fast-WAM reproduction with PINT after Stage 1 and Stage 2.
Figure 7: Additional open-loop future-video predictions on RoboTwin 2.0 (part I). For each task, the left and right panels show ID (Easy / clean) and OOD (Hard / randomized) examples, respectively. Rows show the ground-truth future frames, the VGM trained in Fast-WAM, PINT after Stage 1, and PINT after Stage 2. Columns show the main-camera view at t+8 , t+16 , t+24 , and t+32 .
Figure 8: Additional open-loop future-video predictions on RoboTwin 2.0 (part II). Same visualization format as Fig. 7 .
Figure 9: Qualitative real-world rollouts on individual tasks. We show representative executions of Turn On Light, Stack Cups, Place Pens, Store Block, and Fold Towel under both in-distribution and out-of-distribution conditions. For each task, the top row shows the in-distribution rollout and the bottom row shows the corresponding out-of-distribution rollout. Frames are ordered temporally from left to right.
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