DeTac: Dual-branch Decoupling of Texture and Force Signals in Vision-Based Tactile Sensors
Authors: Zhirui Zhang, Yunkai Tang, Jiahang Li, Fan Fei, Jinnuo Zhang, Kairan Ding, Jieji Ren, Yandong Guo, Boxin Shi
Organizations: State Key Laboratory of Multimedia Information Processing, National Engineering Research Center of Visual Technology, and PKU-AI2 Robotics Joint Lab of Embodied AI, School of Computer Science, Peking University · AI2 Robotics · State Key Laboratory of Mechanical System and Vibration, School of Mechanical Engineering, Shanghai Jiao Tong University, Shanghai, and also with Shanghai Key Laboratory of Intelligent Robotics, Shanghai Jiao Tong University, Shanghai
Vision-based tactile sensors enable fine-grained perception for dexterous robotic manipulation, but current marker-based designs tightly couple surface texture and contact force signals within a single observation. Existing data-driven decoupling methods rely on serial mask-based inpainting, which suffers from mask-sizing dilemmas caused by physical indentation effects, error retention, and lack of real paired data for supervision. To address these challenges, we propose DeTac, a novel dual-branch generative framework that concurrently extracts clean shading and marker images from a single mixed tactile image. DeTac leverages full-image synthesis to naturally bypass mask dependency and introduces a cross-branch synergistic optimization that enables mutual supervision, effectively preventing error retention. Furthermore, we construct a strictly aligned, real-world paired tactile dataset using custom hardware to provide high-quality supervision. Extensive experiments demonstrate that DeTac achieves state-of-the-art decoupling accuracy, significantly facilitating downstream surface reconstruction and force estimation tasks while exhibiting cross-sensor generalization.
Figures & tables
Figure 1: (a) Markerless sensors capture shading images to reconstruct surface but lack spatial references for force estimation. (b) Marker-based sensors enable force sensing via embedded markers, but introduce coupled signals and indentation artifacts. (c) Serial pipelines suffer from mask-size dilemmas, error retention, and lack of real paired training data. (d) DeTac uses a dual-branch framework with cross-branch optimization, trained on a self-collected aligned paired real dataset.
Figure 2: Overall pipeline of DeTac. (a) DeTac takes as input a mixed tactile image and consists of two parallel branches ( Sec. 3.1 ): a conditional diffusion-based shading restoration branch and a lightweight marker extraction branch. (b) The cross-branch synergistic optimization ( Sec. 3.2 ) exploits marker-aware spatial structures for mutual supervision using surrounding indentation loss for shading restoration and change-marker consistency loss for marker extraction.
Figure 3: Hardware design and data acquisition setup. (a) Exploded view of the MC-Tac [ 52 ] sensor equipped with an outer shell featuring 20 cylindrical alignment pins arranged in a ring for repeatable positioning. (b) The data acquisition system features a collection pad with a 5 × 5 array of interchangeable texture units, each surrounded by 20 holes that mate with the sensor’s alignment pins. Rotating the sensor and fully inserting the pins into different indexed holes under consistent force enable repeatable sampling of 20 contact poses per object before and after marker fabrication.
Figure 4: 3D printed hardware for dataset collection.
Method
Unseen pose
Unseen object
FID ↓
KID ×10−2↓
PSNR ↑
SSIM ↑
FID ↓
KID ×10−2↓
PSNR ↑
SSIM ↑
TELEA [ 23 ]
237.95
18.327
31.33
0.870
232.66
17.592
31.29
0.868
TacDiff [ 21 ]
158.94
11.447
31.52
0.866
155.63
10.654
31.40
0.863
LaMa [ 54 ]
358.16
37.535
29.09
0.804
360.27
37.117
29.16
0.803
SD 1.5 [ 20 ]
121.70
7.401
25.44
0.861
114.29
6.703
24.16
0.826
U-Net
108.35
7.489
38.56
0.950
111.28
7.750
39.03
0.942
Table 1: Quantitative results of shading restoration. The best results are highlighted in bold .
UVTac [ 17 ]
SAM 3.1 [ 55 ]
DeTac (w/o Lsur )
DeTac (w/o Lcon )
DeTac (Full)
MCLE ↓
0.21
0.41
0.00839
0.00832
0.00762
Table 2: Quantitative evaluation of marker extraction. The best result is highlighted in bold .
Figure 5: Qualitative comparison of shading restoration results.
Figure 6: Qualitative comparison of marker extraction results.
Figure 9
Figure 9: Surface texture reconstruction results.
Table 11
Appendix figures & tables3 assets
Supplementary material from the paper’s appendix.
Appendix
Figure A1: Pixel-wise errors caused by indentation artifacts.
Figure A2: Visualization of paired data samples from each of the 54 texture units, arranged in 12 rows and 9 columns. Odd rows display the mixture image Imix with markers, and even rows show the corresponding shading image Isha directly below each mixture image.
Input Type
Success Rate
Overall
Fabric A
Fabric B
Fabric C
Raw mixed image
16.7%
43.3%
90.0%
50.0%
Our marker-removed shading image
83.3 %
73.3 %
96.7 %
84.4 %
Appendix
Table A1: Fabric texture classification success rates across three fabric types.
Vision-based tactile sensing is widely used in perception, reconstruction, and robotic manipulation, yet collecting large-scale tactile data remains costly due to diverse sensor-object interactions and inconsistencies across sensor instances. Existing approaches to scaling tactile data---simulation and free-form tactile generation---often yield unrealistically rendered signals with poor transfer to highly dynamic real-world tasks. We propose \name, a two-stage controllable tactile image generation framework that generates realistic tactile images conditioned on a single reference tactile image, contact force, and contact pose. By grounding generation in these important physical priors, \name synthesizes realistic samples across different sensors while effectively capturing task-relevant variations. Across a series of downstream tasks and real-world experiments, such as object insertion, imitation learning, and object weighting, the augmented datasets using our approach consistently improve performance and demonstrate practical utility in dynamic real-world settings. Project page: https://dongyuluo.github.io/controltac.
Dongyu Luo, Kelin Yu, Amir-Hossein Shahidzadeh +3
The University of Hong Kong · University of Maryland · University of Maryland, College Park
Vision-based tactile sensors (VBTSs) enable robots to infer contact geometry and force-related cues by imaging deformation through an internal camera, yet generalisation across sensor designs remains poorly understood. We present TacVerse, a multi-sensor dataset and benchmark for cross-sensor vision-based tactile perception. The dataset contains 106,800 tactile images from seven VBTSs and supports three downstream tasks: shape classification, grating classification, and force regression. Experiments are conducted under three settings: within-sensor training, zero-shot cross-sensor transfer, and few-shot adaptation. Strong within-sensor performance across all tasks indicates that the collected tactile observations are informative for the target objectives. Direct cross-sensor transfer, however, leads to substantial degradation. Shape classification is comparatively robust, whereas grating classification and force regression are more sensitive to sensor shift. Few-shot adaptation for force regression consistently improves performance on unseen target sensors but does not fully close the gap to within-sensor upper bounds. A representation study further shows that MAE (Masked Autoencoder) pretraining provides the most consistent gains across tasks and sensors. TacVerse provides a controlled testbed for studying sensor shift, data-efficient adaptation, and self-supervised learning in tactile perception.
Lan Wei, Gurmeher Khurana, Sirine Bhouri +6
Imperial College London, UK. · Queen Mary University of London, UK · King’s College London, UK
Tactile image generation significantly reduces the dependency on expensive and wear-prone sensors by synthesizing high-fidelity tactile data, offering an efficient solution for tactile information acquisition in robotic perception and human-machine interaction systems. However, existing methods depend on large-scale, diverse datasets from specific sensors and lack efficient data utilization and robust generalization capabilities, struggling in vision-limited environments. To address this, we introduce VQ-Touch, a tactile generation framework that supports both cross-sensor and multi-scenario applications. Specifically, to efficiently extract complex deformation and texture features from the data, we propose DM-VQGAN, an effective tactile representation learner. Furthermore, we introduce a discrete diffusion decoder with a unified conditioning interface, supporting multimodal generation tasks such as images and labels, and enhances the model's generalization capability through few-shot mixed training, thus achieving compatibility with current mainstream sensors and their variants. Experiments show that VQ-Touch surpasses state-of-the-art methods in multiple tasks.
Kailin Lyu, Long Xiao, Jianing Zeng +3
Institute of Automation, Chinese Academy of Sciences