Multics: Generative Multi-Player World Model with Hierarchical Communication
Organizations: The University of Hong Kong · ARC Lab, Tencent IEG
Abstract
Multi-player interactive world models aim to simulate shared environments from multiple players' perspectives, but achieving robust generation while scaling to more players remains challenging. Existing approaches that rely on fully-connected communication (e.g., Solaris) incur quadratic attention costs as the number of players grows, while centralized approaches (e.g., -World) suffer from interference between unrelated events in a shared global representation. To address these challenges, we present Multics, a multi-player video generation framework with hierarchical communication that structures information exchange across player, group, and global levels. This hierarchy introduces group tokens into self-attention as intermediate group-level representations that aggregate locally relevant player information. These tokens connect to global tokens for cross-group communication, while the hierarchical topology limits direct mixing between unrelated local events. Group-token parameters are shared across group slots, allowing the same communication module to accommodate varying numbers of players without introducing new group-specific parameters. We further propose budget-constrained dynamic grouping based on recent camera trajectories, which adaptively groups relevant players while limiting unnecessary communication. Experiments demonstrate that Multics achieves state-of-the-art performance in 4- and 6-player settings, with improved cross-player consistency, player-specific action and camera controllability, and interference robustness. Moreover, Multics generalizes from 4-player training to 6-, 8-, and 10-player inference without retraining, while reducing self-attention computation compared with fully-connected communication.
Figures & tables
| Method | Consistency | Action Accuracy | Camera Accuracy | Visual Quality | ||||||
| GeoKPM | PSNR | SSIM | LPIPS | IDM | RotErr | TransErr | CamMC | FID | FVD | |
| Top: Quantitative Comparison | ||||||||||
| 4 Players | ||||||||||
| Solaris ( Savva et al., 2026 ) | 48.51% | 17.62 | 0.4952 | 0.4324 | 93.87 | 2.572 | 13.50 | 15.00 | 28.41 | 171.9 |
| -World ( Liu et al., 2026a ) | 49.42% | 17.76 | 0.5009 | 0.4293 | 93.98 | 2.728 | 13.66 | 15.26 | 29.36 | 200.5 |
| Ours | 54.17% | 18.10 | 0.5005 | 0.4184 | 94.17 | 2.434 | 11.67 | 13.21 | 26.39 | 162.3 |
| Method | Consistency | Action Accuracy | Camera Accuracy | Visual Quality | ||||||
| GeoKPM | PSNR | SSIM | LPIPS | IDM | RotErr | TransErr | CamMC | FID | FVD | |
| Group-based | 48.26% | 17.50 | 0.4878 | 0.4317 | 94.02 | 2.780 | 13.18 | 14.91 | 28.76 | 158.5 |
| Fixed grouping | 50.71% | 18.16 | 0.5052 | 0.4197 | 94.05 | 2.496 | 12.09 | 13.71 | 27.78 | 168.0 |
| Random grouping | 46.76% | 17.78 | 0.5036 | 0.4329 | 93.50 | 4.796 | 14.61 | 17.90 | 29.83 | 208.2 |
| Ours | 54.17% | 18.10 | 0.5005 | 0.4184 | 94.17 | 2.434 | 11.67 | 13.21 | 26.39 | 162.3 |
Appendix figures & tables3 assets
Supplementary material from the paper’s appendix.
Appendix
| Method | Consistency | Action Accuracy | Camera Accuracy | Visual Quality | ||||||
| GeoKPM | PSNR | SSIM | LPIPS | IDM | RotErr | TransErr | CamMC | FID | FVD | |
| Copy group 0 | 45.01% | 16.43 | 0.4563 | 0.4797 | 94.08 | 4.413 | 12.91 | 16.01 | 26.43 | 199.0 |
| Copy group 1 | 43.63% | 16.41 | 0.4557 | 0.4799 | 94.04 | 4.606 | 13.15 | 16.38 | 26.39 | 200.2 |
| Average both | 43.96% | 16.41 | 0.4557 | 0.4802 | 94.04 | 4.765 | 13.32 | 16.62 | 26.82 | 202.5 |
| Ours | 54.33% | 16.97 | 0.4659 | 0.4517 | 94.31 | 3.760 | 11.15 | 13.74 | 21.80 | 133.8 |
Interactive World Models
Interactive world models predict and generate how environments change in response to actions, supporting simulation, planning, and control.
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