World action models (WAMs) are a category of policy models that ex- plicitly predict both actions and future world states. They have been shown to outperform action-only models across various robotic manipulation tasks. How- ever, representing the future with full-frame video prediction can be computation- ally expensive during both training and inference. This raises a central question: what compact state representation preserves the planning and supervision bene- fits of future prediction? In this paper, we propose BoxWAM, which replaces dense future frames with oriented bounding box trajectories of task-relevant ob- jects. By explicitly imagining object-centric future motion, our method provides a lightweight prediction target that captures the key physical changes induced by robot actions. We show that box trajectory prediction substantially reduces com- putational cost while improving action prediction performance, suggesting that object-centric compact states can serve as an efficient alternative to video-based world action modeling for robotic manipulation. Result videos can be found on https://box-wam.github.io
Figures & tables
Figure 2: Overview of BoxWAM. Observation images are encoded into visual context tokens, which condition a rectified-flow transformer that jointly denoises future state tokens and action tokens. An enforced causal attention allows action tokens to condition on imagined object motion while preventing future state tokens from depending on future action tokens. The decoded future state forms a compact box trajectory, and the decoded action tokens form the robot action chunk.
Figure 3: Simulation rollout visualizations on RoboTwin2.0. We visualize representative rollouts from eight simulation tasks with predicted future box trajectories overlaid on the scene. BoxWAM predicts compact object-centric future motion across diverse manipulation behaviors.
Method
Obs.
Avg.
Adjust Bottle
Beat Hammer
Click Alarm
Grab Roller
Handover Mic
Lift Pot
Open Laptop
Pick Dual Bottles
Turn Switch
Clean setting
DP
1 RGB
55.4
97.0
42.0
61.0
98.0
53.0
39.0
49.0
24.0
36.0
ACT
3 RGB
60.4
97.0
56.0
32.0
94.0
85.0
88.0
56.0
31.0
5.0
DP3
1 RGBD
81.2
99.0
72.0
77.0
98.0
100.0
97.0
82.0
60.0
46.0
π0
3 RGB
71.4
90.0
43.0
63.0
96.0
98.0
84.0
85.0
57.0
27.0
Flow (action-only)
1 RGB
73.2
99.7
63.0
90.3
99.7
58.3
69.3
81.0
47.7
50.0
Table 1: Single-task RoboTwin2.0 success rates (%). BoxWAM and Flow (action-only) are evaluated over three seeds with 100 trials per seed for each task and setting. Other baselines are from the RoboTwin2.0 leaderboard. Gray rows indicate pretrained models.
Figure 4: Real-world rollout visualizations. We visualize representative rollouts from three real-world manipulation tasks with predicted future box trajectories overlaid on the scene-camera view. The first two columns show early and late coffee-making stages; the remaining columns show watering and toy placement. Each row shows a different frame, illustrating how BoxWAM predicts compact object-motion plans for action generation under real-world perception noise, actuation error, and object pose variation.
Method
Clean
Randomized
Latency
π0.5
52.6
26.9
55.3
π0.5 + BoxWAM
61.5
34.0
57.7
Table 2: Multi-task fine-tuning with 2,500 demonstrations and joint-position control. Both models are trained for 30,000 steps for a fair comparison. Models are evaluated under clean and randomized settings. We report success rate (%). The inference latency (ms) is reported based on default 10 denoising steps from π0.5 .
Method
Make Coffee
Water Plant
Place Pokemon
Average
SR
Progress
SR
Progress
SR
Progress
Diffusion Policy
10.0
34.0
8.0
9.4
34.0
47.0
23.7
Flow (action-only)
24.0
48.0
48.0
54.7
60.0
72.0
51.1
BoxWAM
26.0
54.4
66.0
70.7
70.0
78.0
60.9
Table 3: Real-world manipulation results. We report both final success rate and progress rate because full task success can be sparse. Each method is evaluated under the same execution protocol and randomized object pose.
Table 7Figure 8
Appendix figures & tables4 assets
Supplementary material from the paper’s appendix.
Appendix
Task
# Subgoals
Ordered subgoals
Make Coffee
5
grasp mug; place mug; grasp K-Cup; place K-Cup; close lid
Water Plant
3
grasp pitcher; water plant; place pitcher
Place Pokemon
2
grasp toy; place toy
Appendix
Table 6: Real-world progress subgoals. Progress is measured by the number of completed ordered subgoals in each rollout.
Method
Cameras
Clean Avg.
Randomized Avg.
π0.5
3 RGB
52.6
26.9
π0.5 + BoxWAM
3 RGB
61.5
34.0
Appendix
Table 7: Multi-task simulation summary. We report average success rate (%) over RoboTwin2.0 tasks.
Task
π0.5
π0.5 + BoxWAM
adjust_bottle
68.0
94.0
beat_block_hammer
81.0
86.0
blocks_ranking_rgb
6.0
19.0
blocks_ranking_size
28.0
46.0
click_alarmclock
89.0
93.0
click_bell
78.0
73.0
Appendix
Table 8: Per-task multi-task simulation results under the clean setting trained with 2500 demos and joint based control. We report success rate (%).
Task
π0.5
π0.5 + BoxWAM
adjust_bottle
15.0
53.0
beat_block_hammer
20.0
9.0
blocks_ranking_rgb
6.0
9.0
blocks_ranking_size
10.0
19.0
click_alarmclock
48.0
62.0
click_bell
51.0
50.0
Appendix
Table 9: Per-task multi-task simulation results under the randomized setting trained with 2500 demos and joint based control. We report success rate (%).
Department of Mechanical Engineering, National University of Singapore, Singapore · A*STAR Institute of Advanced Intelligence and Computing (A*STAR IAIC), Singapore · Nanyang Technological University, Singapore