cs.SDOct 13, 2026

PhysicsSliders: Learning Physical Controls for Audio Foley Generation

Authors: Peiwei Chang, Yongqiang Chen, Yuelan Cheng, Liting Gao, Yishun Lu, Li Zhang, Mark D. Plumbley, Philip J. B. Jackson, 

Organizations: Centre for Vision, Speech and Signal Processing, University of Surrey, UK · Department of Engineering Science, University of Oxford, UK · Department of Computer Science, Royal Holloway, University of London, UK · Department of Informatics, King’s College London, UK

Abstract

Physical properties provide intuitive controls for sounds made by interacting objects. The challenge is to make a generative model respond predictably to these controls, both individually and in combination. We present \method\ (PXS), trained on simulated contact sounds with 15 material, geometry and contact parameters. Two separately trained variants accept direct parameter inputs or numerical captions. PXS controls hardness, size, speed and damping, supports room descriptions and produces spectrally distinct outputs at fixed targets. When controlling damping and size together, specifying thickness improves frequency accuracy and joint target delivery. Measurements from real recordings define effective-damping targets, which simulator inversion maps to generation inputs without real-audio fine-tuning. Across 18 impact classes from five real-audio datasets, PXS-Physical follows these targets with mean grouped Spearman correlation ρ=0.976ρ=0.976 and class-median error 0.094 dex (a factor of 1.24).

Figures & tables

Explore similar work

CardsList
  1. ImpactMat: Continuous Material Estimation for Inverse Impact Sound Rendering

    Oct 5, 2026Hyebin Cho, Bumsoo Kim, Joon Son ChungInverse RenderingMaterials Property Prediction

  2. PhyCo: Learning Controllable Physical Priors for Generative Motion

    Apr 30, 2026Sriram Narayanan, Ziyu Jiang, Srinivasa Narasimhan +1Physics-Informed Generative ModelingPhysical Consistency in Video Generation