OneLA: Learning Many Worlds from Latent Actions
Organizations: AMAP, Alibaba Group · Tsinghua University
Abstract
Learning world models across diverse domains calls for a unified control space, yet ac- tion interfaces vary across domains and action annotations are often scarce. Latent ac- tions learned directly from videos offer a promising way to establish such a space without explicit action supervision. However, learning shared latent actions across domains re- mains challenging, as variations in appearance, embodiment, and dynamics can entangle domain-specific visual cues with transferable transition structure. To this end, we intro- duce OneLA, a simple framework that learns continuous latent actions through a shared orthogonal dictionary and a common predictive objective, without task-specific designs or cross-domain alignment losses during latent action pretraining. These latent actions pro- vide a shared conditioning interface for world models, with lightweight adapters mapping native control commands into the same space. Conditioned on latent actions and the cur- rent visual state, the world model predicts context-dependent transitions for controllable rollout. OneLA improves action readout across domains and reduces action cycle-transfer rotation error by 24.8% over the strongest evaluated baseline. A joint-training comparison further shows a 20.5% improvement in Human Preference Score v3 (HPSv3) for real- scene generation. These results suggest a path toward general-purpose world models that learn from diverse videos and support flexible control through latent action space.
Figures & tables
| (a) Linear probe (all dimensions) | ||||||
|---|---|---|---|---|---|---|
| Method | Game | Sekai | MIND | nuScenes | RT-1 | AgiBot |
| OLaF [ 35 ] | 61.78 | 53.84 | 81.41 | 87.22 | 60.02 | 48.90 |
| AdaWorld [ 23 ] | 58.95 | 50.63 | 79.68 | 80.84 | 61.58 | 45.41 |
| OLaF w/o align (VAE) [ 35 ] | 56.43 | 48.02 | 75.57 | 78.39 | 58.59 | 43.87 |
| DiLA [ 66 ] | 40.55 | 34.90 | 57.94 | 59.05 | 56.32 | 46.53 |
| RLA-WM [ 67 ] | 45.26 | 26.33 | 64.48 | 49.58 | 52.20 | 39.09 |
| nuScenes | RT-1 | |||||
|---|---|---|---|---|---|---|
| Method | PSNR | SSIM | LPIPS | PSNR | SSIM | LPIPS |
| OLaF [ 35 ] | 15.92 | 0.601 | 0.525 | 18.78 | 0.785 | 0.321 |
| AdaWorld [ 23 ] | 10.08 | 0.208 | 0.801 | 17.16 | 0.743 | 0.367 |
| DiLA [ 66 ] | 15.49 | 0.604 | 0.538 | 17.28 | 0.734 | 0.370 |
| OneLA | 16.13 | 0.625 | 0.533 | 17.78 | 0.771 | 0.338 |
| Layers | Params (M) | Game | nuScenes | RT-1 |
|---|---|---|---|---|
| 6 | 180.9 | 55.94 | 71.29 | 57.81 |
| 12 | 357.2 | 62.38 | 81.59 | 59.16 |
| 24 | 709.8 | 65.35 | 84.02 | 60.05 |
| Training sources | Evaluation datasets | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| G Games | V Real videos | D Driving | R Robotics | Game | Sekai | MIND | nuScenes | RT-1 | AgiBot |
| 58.41 | 44.60 | 71.16 | 73.64 | 58.79 | 39.18 | ||||
| 64.82 | 54.44 | 82.49 | 83.84 | 58.76 | 49.79 | ||||
| 65.14 | 55.60 | 83.74 | 84.93 | 58.89 | 50.79 | ||||
| 66.34 | 53.87 | 84.58 | 87.49 | 61.08 | 54.42 | ||||
Appendix figures & tables11 assets
Supplementary material from the paper’s appendix.
Appendix
| Category | Source | Retained (%) | Clips | Share (%) |
|---|---|---|---|---|
| Egocentric | Ego4D | 100 | 242,712 | 13.53 |
| EgoDex | 100 | 7,136 | 0.40 | |
| Daily activities | 5 | 159,833 | 8.91 | |
| In the wild | 100 | 15,203 | 0.85 | |
| Games | ABot-World | 100 | 333,201 | 18.58 |
| Driving | NVIDIA driving | 100 | 306,912 | 17.11 |
| Source | Sample count | Labeled count |
|---|---|---|
| ABot-World | 42,422 | 8,484 |
| AgiBot | 16,204 | 3,241 |
| nuScenes | 1,250 | 250 |
| RT-1 | 4,490 | 898 |
| DL3DV | 1,674 | 0 |
| EgoDex | 2,548 | 0 |
| Dataset | Fit | Test | Action labels |
|---|---|---|---|
| Game | 800 | 1,600 | 8 binary keyboard controls |
| Sekai | 607 | 1,222 | 6 evaluated motion labels |
| MIND | 1,500 | 1,500 | 8 actions; first-/third-person views |
| nuScenes | 2,342 | 2,441 | 4 binary motion directions |
| RT-1 | 1,640 | 1,650 | 14 signed motion/gripper labels |
| AgiBot | 1,600 | 1,600 | 28 signed labels across two arms |
World Model Learning
World model learning builds predictive models of how environments change under actions to support planning, simulation, and decision-making.
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