Organizations: Daimon Robotics · Great Bay University · Southern University of Science and Technology · The Hong Kong University of Science and Technology (Guangzhou) · Nanyang Technological University · University College London · Northwest University · Renmin University of China · Tsinghua University · Fudan University · Nanjing University · DeepMind · Tohoku University · The Hong Kong University of Science and Technology · Royal Institute of Technology · National University of Singapore
Large-scale robot learning increasingly relies on diverse human demonstrations, yet tactile manipulation data remain difficult to scale, and existing multimodal datasets often lack consistent quality control and structured supervision. We present TacClaw-Infinity, a large-scale structured Vision-Tactile-Language-Action (VTLA) dataset for contact-rich manipulation, collected with TacClaw, a tactile-enabled UMI-style handheld interface that records synchronized visual observations, fingertip tactile signals, and end-effector trajectories without requiring a target robot during data collection. TacClaw-Infinity is built through a distributed worldwide collection across homes, laboratories, industrial workplaces, retail stores, and outdoor environments including tasks contributed by academic and industrial collaborators. Together, these efforts yield over 10,000 hours, 1 million episodes, and 1 billion frames spanning more than 1,000 task types. We develop a scalable pipeline for trajectory reconstruction, multimodal quality control, embodiment-aware filtering, and structured annotation, covering contact-centric segmentation, subtask description, and spatial grounding. We validate TacClaw-Infinity at both the data and model levels: At the data level, we assess the collection interface, the action-space compatibility of the curated demonstrations, and the structured annotations, while for the model level, we demonstrate cross-embodiment transfer across three heterogeneous robots without robot-specific demonstrations.
Figures & tables
Dataset
Collection
Distributed
Episodes
Hours
Tasks
Tactile
Temporal
Semantic
Spatial
Open X-Embodiment [ 1 ]
Real-Robot
✓
1M+
–
527
×
×
×
×
DROID [ 2 ]
Real-Robot
✓
76K
350
86
×
×
×
×
UMI [ 3 ]
UMI
✓
1.4K
–
4
×
×
×
×
ViTaMIn [ 4 ]
Tactile UMI
×
747
–
6
✓
×
×
×
exUMI [ 5 ]
Tactile UMI
×
1.7K
–
9
✓
×
×
×
Touch in the Wild [ 6 ]
Tactile UMI
✓
2.7K+
–
43
✓
×
×
×
TABLE I: Comparison with representative large-scale, UMI-style, and tactile manipulation datasets. “Distributed” indicates collection across multiple physical locations or contributing institutions; temporal, semantic, and spatial annotations denote within-episode structured supervision.
Fig. 2: Contact-anchored structured annotation. (a) Tactile contact and release events partition a demonstration into manipulation stages and provide boundaries for segment-level language annotation. (b) The inter-finger point at contact provides a spatial anchor for identifying the manipulated object. Because the anchor is a single point in space, it projects into every camera of the rig, so each view is segmented independently from the same physical prior. The URDF silhouettes of both devices, rendered per view, serve as negative regions.
Fig. 3: Statistics of TacClaw-Infinity. (a) Hierarchical distribution of manipulation actions and their associated object categories. (b) Unique action–object pairs under a matched collection-time budget, multi-site versus single-site; shaded bands are 95% resampling intervals over 2,000 draws. (c, d) Action and object vocabularies, with word size proportional to frequency. (e) t-SNE of tactile features colored by object category.
Fig. 4: Haptic subject experiment ( n=9 ). (a) Setup: a blindfolded participant closes the jaws onto a force gauge and says “stop” at first perceived contact; the three interfaces, which differ in how the fingers drive the jaws, are shown at right. (b) Perception threshold per interface. Gray markers denote participant means with within-subject standard deviation; black markers denote group mean ± standard deviation. The vertical axis uses a symlog scale (linear below 20 gf, logarithmic above). All interfaces were fabricated in-house; UMI follows the authors’ released design files.
Fig. 5: Representative execution sequences of the three bimanual long-horizon tasks: Cup Stacking , Bottle Sorting , and Vase Wiping . The tasks respectively evaluate pick-and-place coordination, tactile-dependent state discrimination, and dynamic contact regulation.
In the field of robot learning, large-scale and diverse demonstration trajectories provide the fundamental basis for enhancing robotic manipulation ability. We introduce RoboTacDex, a large, multi-modal, and diverse dataset of dexterous manipulation behaviors performed with a humanoid robot. Built on the publicly accessible humanoid robot Unitree G1, RoboTacDex consists of 6k trajectories covering 19 tasks, 23 skills, and interactions with 22 objects. RoboTacDex provides comprehensive records including multi-view RGB and depth information, tactile feedback, and detailed semantic annotations. Furthermore, the dataset features a variety of relatively challenging tasks that can only be completed by dual arms and dexterous hands, aiming to mimic human-like operational logic and simulate real-world manipulation complexity. To ensure data collection quality, we develop an improved multi-camera synchronization system to enable millisecond data synchronization and recording of modalities. In our experiments, we evaluate three representative imitation learning models on our dataset, analyzing their performance as well as their respective strengths and limitations across different task categories. Successful trial results and a moderate level of generalization capabilities across a suite of tasks indicate the effectiveness and diversity of the collected dataset. Our dataset will be open-sourced soon.
Xinyi Wang, Donghan Li, Zi'Ang Chen +5
Fudan University · ByteDance Intelligent Creation · Shanghai AI Laboratory
Large-scale egocentric human interaction data is becoming an important source of physical supervision for embodied learning, yet video alone leaves the contact and pressure that characterize physical interaction unrecorded. Recent visual-tactile datasets provide this missing supervision, but their synchronized tactile data remain far smaller in volume than human video. Moreover, the largest resources often merge recordings from different sensors or annotation procedures, which makes the effect of data scale difficult to isolate. We therefore introduce TouchScale, a 500-hour dataset of contact-rich human interaction recorded with a single unified wearable setup. Its approximately 2K predefined task descriptions span everyday activities and structured manipulation, and each recording temporally aligns egocentric RGB-D video with wrist RGB video and dense full-hand bimanual tactile measurements. Compared with prior tactile data, training on the full TouchScale raises zero-shot contact IoU on data from an unseen tactile sensor from 0.134 to 0.383. Pretraining a visual encoder on TouchScale also yields the highest action recognition accuracy on three benchmarks among the compared visual-tactile datasets. Used for visual-tactile mid-training of a robot policy, TouchScale improves the average real-world success rate across four contact-rich manipulation tasks from 22.5% to 57.5%. With the sensor and collection protocol held fixed, both zero-shot tactile prediction and robot success show an overall upward trend as more TouchScale data is used. These results suggest that human visual-tactile data collected at scale with consistent sensing benefits both perception and robot manipulation. We will publicly release TouchScale, including all synchronized visual-tactile recordings and reconstructed object models, to support future research on scalable visual-tactile learning.
Large-scale, high-quality multimodal demonstrations are essential for robot learning of contact-rich dexterous manipulation. While human-centric data collection systems lower the barrier to scaling, they struggle to capture the tactile information during physical interactions. Motivated by this, we present DexViTac, a portable, human-centric data collection system tailored for contact-rich dexterous manipulation. The system enables the high-fidelity acquisition of first-person vision, high-density tactile sensing, end-effector poses, and hand kinematics within unstructured, in-the-wild environments. Building upon this hardware, we propose a kinematics-grounded tactile representation learning algorithm that effectively resolves semantic ambiguities within tactile signals. Leveraging the efficiency of DexViTac, we construct a multimodal dataset comprising over 2,400 visuo-tactile-kinematic demonstrations. Experiments demonstrate that DexViTac achieves a collection efficiency exceeding 248 demonstrations per hour and remains robust against complex visual occlusions. Real-world deployment confirms that policies trained with the proposed dataset and learning strategy achieve an average success rate exceeding 85% across four challenging tasks. This performance significantly outperforms baseline methods, thereby validating the substantial improvement the system provides for learning contact-rich dexterous manipulation. Project page: https://xitong-c.github.io/DexViTac/.
Xitong Chen, Yifeng Pan, Min Li +1
State Key Laboratory of Intelligent Manufacturing Equipment and Technology, Huazhong University of Science and Technology, Wuhan, China · Wuhan Huaweike Intelligent Technology Co., Ltd., Wuhan, China