cs.CLOct 15, 2026

Can LLMs Tell Stories Out of Order? A Corpus and Benchmark for Nonlinear Narrative Generation

Authors: Syed Rifat Raiyan, Md. Tariquzzaman, Md Farhan Ishmam, Tenghao Huang

Organizations: Islamic University of Technology, Bangladesh · University of Utah, USA · University of Southern California, USA

Abstract

Every story has two orders: the order in which its events happen and the order in which they are told. A story is nonlinear when the two differ. We introduce a benchmark of 83 published works that measures whether language models can tell nonlinear stories. For each work, we annotate one list of events in both orders, together with a story graph of causal dependencies, character knowledge, and the questions the telling raises and resolves. Given events in chronological order, all 19 models tell them, on average, more chronologically than the published works do; asked for a specific structure, they land within the human range about half the time. We then compare a model's stories of the same events under different conditions, using both an automated judge and 71 human readers. Both prefer the chronological story a model writes by default to the nonlinear one it writes on request, which readers find harder to follow in 81% of decisive judgments. Readers also prefer stories written from the story graph to stories constrained to the published telling order (72% of decisive judgments), a difference the judge does not detect. Our results suggest that following an instruction to reorder a story is not yet the same as telling it well out of order.

Figures & tables

Appendix figures & tables19 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

Apr 10, 2026

Spoiler Alert: Narrative Forecasting as a Metric for Tension in LLM Storytelling

LLMs have so far failed both to generate consistently compelling stories and to recognize this failure--on the leading creative-writing benchmark (EQ-Bench), LLM judges rank zero-shot AI stories above New Yorker short stories, a gold standard for literary fiction. We argue that existing rubrics overlook a key dimension of compelling human stories: narrative tension. We introduce the 100-Endings metric, which walks through a story sentence by sentence: at each position, a model predicts how the story will end 100 times given only the text so far, and we measure tension as how often predictions fail to match the ground truth. Beyond the mismatch rate, the sentence-level curve also yields complementary statistics that track plot-level twists and revelations, such as the inflection rate, a geometric measure of how frequently the curve reverses direction. Unlike rubric-based judges, 100-Endings correctly ranks New Yorker stories far above LLM outputs. Grounded in narratological principles, we design a story-generation pipeline using structural constraints, including analysis of story templates, idea formulation, and narrative scaffolding. Our pipeline significantly increases narrative tension as measured by the 100-Endings metric, while maintaining performance on the EQ-Bench leaderboard.
May 6, 2026

StoryAlign: Evaluating and Training Reward Models for Story Generation

Story generation aims to automatically produce coherent, structured, and engaging narratives. Although large language models (LLMs) have significantly advanced text generation, stories generated by LLMs still diverge from human-authored works regarding complex narrative structure and human-aligned preferences. A key reason is the absence of effective modeling of human story preferences, which are inherently subjective and under-explored. In this work, we systematically evaluate the modeling of human story preferences and introduce StoryRMB, the first benchmark for assessing reward models on story preferences. StoryRMB contains 1,1331,133 high-quality, human-verified instances, each consisting of a prompt, one chosen story, and three rejected stories. We find existing reward models struggle to select human-preferred stories, with the best model achieving only 66.3%66.3\% accuracy. To address this limitation, we construct roughly 100,000100,000 high-quality story preference pairs across diverse domains and develop StoryReward, an advanced reward model for story preference trained on this dataset. StoryReward achieves state-of-the-art (SoTA) performance on StoryRMB, outperforming much larger models. We also adopt StoryReward in downstream test-time scaling applications for best-of-n (BoN) story selection and find that it generally chooses stories better aligned with human preferences. We will release our dataset, model, and code to facilitate future research. Related code and data are available at https://github.com/THU-KEG/StoryReward.
Aug 16, 2026

When Stories Evolve: Benchmarking LLM Storytelling Across Agent Architectures in Open-Ended World Simulations

Large language models can write fluent stories, but open-ended storytelling requires more than local fluency. In evolving world simulations and AI-native games, models must preserve facts, relationships, causal dependencies, and character states as the world changes. We introduce WSE-bench, a process benchmark that separately evaluates sustained generation, canonical coherence, and meaningful development in dynamic LLM storytelling. Generation Coverage records the proportion of planned narrative steps produced; Consistency tracks when canon breaks; and Richness measures how meaningfully branching, player-shaped trajectories develop. Across frontier models, Consistency and Richness do not form a smooth trade-off: their empirical Pareto frontier is non-concave, with several non-dominated intermediate configurations that no positive linear weighting can select. Added structure can enrich trajectories, but it does not uniformly improve coherence and may shorten them. Model scale chiefly improves sustained generation, without producing reliable gains in canonical coherence or meaningful development. These results show that sustained generation, canonical coherence, and meaningful development are distinct and sometimes competing capacities. WSE-bench makes those dynamics visible by extending narrative evaluation from finished stories to the processes that create them.