Distilling vision-language features into 3D Gaussian Splatting yields a language map that can be queried with arbitrary text. In deployment, however, a small set of user-specified targets must be reliably located, which current distilled maps often miss, while open-vocabulary queryability for other words must remain intact. We propose a training-free, target-aware refinement of an already-distilled language map. Guided by a text-promptable segmenter, the visual embedding inside each detected target region is blended with the target text embedding, a convex combination whose coefficient sets the amount of injected prior, while non-target regions are left untouched. Injecting too much overwrites appearance cues and general queryability, so we seek, for each target, the smallest coefficient that still lets it win, and we obtain every coefficient in closed form, leaving no hyperparameters to tune. We further identify a failure mode of injection in language-goal localization. Text embeddings share a common component, and injecting them makes the standard cosine read-out query-agnostic, which a centering step in the read-out removes. Across three benchmarks, the refinement consistently improves open-vocabulary segmentation, roughly doubling the base mIoU on Replica, and localizes language goals more reliably than the base map. It also transfers as a plug-in to off-the-shelf field-based and object-level language maps and supports a real-world demonstration in which a legged robot navigates to natural-language goals. Project page and code: https://lab-of-ai-and-robotics.github.io/target-aware-langmap/
Figures & tables
Fig. 2: Overview. 1) SAM 3 localizes each user-specified target in every training view, and the region embedding u is blended toward the text anchor f(tk) with the per-target strength αk∗ . 2) The flip point of each detection, the smallest α that wins, has a closed form, and the knee of the capture curve over all views sets αk∗ without hyperparameters. 3) The refined features are lifted onto the frozen geometry, and a centered read-out turns the map into 3D goal locations.
Fig. 3: Capture curves and knees on Replica room0. Each curve is a target’s capture curve Wk(α) and each dot marks its knee αk∗ , with the remaining targets in grey. Targets whose views flip late, such as switch, receive a larger coefficient than targets the base almost retrieves, such as plate.
Replica
ScanNet
HM3D-Sem
Method
mIoU
mAcc
mIoU
mAcc
mIoU
mAcc
LangSplat [ 24 ]
0.176
0.280
0.164
0.297
0.049
0.079
LangSplat + Ours
0.315
0.416
0.366
0.518
0.104
0.185
Feature-3DGS [ 37 ]
0.263
0.345
0.571
0.708
0.127
0.179
Feature-3DGS + Ours
0.324
0.406
0.611
0.750
0.170
0.238
Base (SAM2+SigLIP2)
0.207
0.311
0.355
0.512
0.144
0.199
TABLE I: Open-vocabulary segmentation, zero-shot rendered-view mIoU and mAcc, dataset means. Bold marks the best per column.
Base
α=0.1
α=0.2
Ours
α=0.5
α=1
Replica
mIoU
0.207
0.360
0.416
0.436
0.461
0.471
mAcc
0.311
0.462
0.525
0.546
0.576
0.588
ScanNet
mIoU
0.355
0.501
0.541
0.542
0.557
0.560
mAcc
0.512
0.659
0.697
0.694
0.711
0.713
TABLE II: Injection-strength ablation on all three benchmarks. The last row gives αˉ∗ as Replica/ScanNet/HM3D.
Replica
ScanNet
α
tgt
held
Δ tgt
Δ held
tgt
held
Δ tgt
Δ held
Base ( α=0 )
0.271
0.349
—
—
0.448
0.578
—
—
Fixed 0.1
0.409
0.334
+50.9
−4.3
0.662
0.530
+47.8
−8.3
Fixed 0.2
0.492
0.315
+81.5
−9.7
0.736
0.511
+64.3
−11.6
Fixed 0.5
0.558
0.268
+105.9
−23.2
0.775
0.491
+73.0
−15.1
Fixed 1.0
0.582
0.257
+114.8
−26.4
0.782
0.484
+74.6
−16.3
TABLE III: Held-out generalization in mAcc, with each scene’s classes split evenly at random into an injected target half and a held-out half. Δ columns give the relative change from the base in %, and Average is the three-dataset mean.
Replica
ScanNet
Method
1
2
3
4
5
1
2
3
4
5
Base
44.6
51.8
60.7
73.2
73.2
72.9
90.0
91.4
92.9
94.3
Base + centering
57.1
62.5
66.1
75.0
76.8
71.4
87.1
87.1
88.6
90.0
Ours w/o centering
26.8
42.9
44.6
48.2
50.0
30.0
42.9
50.0
50.0
50.0
Ours
76.8
80.4
83.9
85.7
89.3
75.7
90.0
92.9
92.9
92.9
HM3D-Sem
Aggregate
TABLE IV: Instance-aware localization success rate (%), top- K , on our field-based map. Base follows the raw-similarity read-out of existing maps [ 36 , 32 ] . All rows share the same clustering read-out and differ only in the feature and the centering step.
Replica
ScanNet
Method
1
2
3
4
5
1
2
3
4
5
HOV-SG [ 32 ]
14.3
16.1
26.8
26.8
30.4
78.6
82.9
87.1
95.7
98.6
+ Ours
12.5
19.6
21.4
21.4
25.0
90.0
90.0
92.9
98.6
100.0
ConceptGraphs [ 5 ]
10.7
17.9
21.4
25.0
25.0
71.4
82.9
90.0
91.4
92.9
+ Ours
8.9
8.9
8.9
12.5
16.1
87.1
94.3
95.7
97.1
98.6
HM3D-Sem
Aggregate
TABLE V: Refinement as a plug-in on object-level maps, instance-aware localization success rate (%), top- K , same protocol as Table 5 . HOV-SG [ 32 ] and ConceptGraphs [ 5 ] are queried through their own object-retrieval interfaces, and + Ours applies our refinement to their region features.
Fig. 6: Cross-query similarity correlation on a representative HM3D-Sem scene. Injection makes the refined map query-agnostic, and centering restores discriminability.
Language-conditioned goal navigation (LGN) requires embodied agents to locate user-specified targets without step-by-step guidance. However, existing benchmarks largely focus on category-level goals or rely on instance descriptions generated by vision-language models, which often contain ambiguities and semantic errors, limiting systematic and reliable evaluation. We introduce HieraNav, an open-vocabulary LGN task with goals at four hierarchical semantic levels: scene, room, region, and instance. We present Language as a Map (LangMap), the first LGN benchmark to enrich real-world indoor 3D scans with human-verified semantic annotations supporting tasks across all four goal levels. Built on HM3D using a contrastive annotation protocol that compares same-scene regions and instances, LangMap provides region labels and discriminative region and instance descriptions covering 414 object categories and contains over 18K tasks. Each target has concise and detailed descriptions, enabling evaluation across instruction styles. Automated and human evaluations validate our annotation quality: our descriptions improve text-to-view matching accuracy over GOAT-Bench's by 23 points on all shared annotated instances, and an independent human audit yields 92.5% unique-and-correct matches. We also propose PlaNaVid, an RGB-only baseline that combines Bounded Diverse Memory with high-level planning to prime a reactive policy for multi-goal navigation, achieving top-tier success rates without depth, 3D scene representations, or object masks. Further analyses reveal that exploration and hierarchical disambiguation failures become more prominent at finer goal levels, while long-tail categories, small objects, distant targets, timely stopping, and multi-goal completion remain challenging. Benchmark and code: https://bo-miao.github.io/LangMap
Bo Miao, Weijia Liu, Jun Luo +8
AIML, Adelaide University · East China Normal University
Recent advancements in 3D Gaussian Splatting (3DGS) have enabled language-guided scene understanding. However, existing Referring 3D Gaussian Splatting (R3DGS) methods are fundamentally restricted to single-target queries. To reflect the ambiguity of real-world instructions, we introduce the Generalized Referring 3D Gaussian Splatting Segmentation (GR3DGS) task, which requires dynamically segmenting an arbitrary number of targets (0, 1, or N). To facilitate comprehensive evaluation of this new task, we construct two new benchmarks: GR-LERF and GR-ScanNet. Crucially, existing R3DGS paradigms exhibit fundamental technical bottlenecks that severely limit their performance on the GR3DGS task: they lack intrinsic 3D point-level understanding by operating merely on 2D rendered pixels, and they incur prohibitive computational overhead by requiring per-scene optimization to embed heavy semantic features. To dismantle these bottlenecks, we propose ZeroSplat, a novel training-free and zero-feature framework. ZeroSplat lifts 2D Vision-Language Model (VLM) priors into 3D space through robust multi-view geometric constraints. This strategy enables intrinsic point-level understanding without incurring any additional feature storage. Extensive experiments demonstrate that ZeroSplat significantly outperforms state-of-the-art methods across generalized and single-target scenarios while maintaining exceptional efficiency. Project Page: https://inkmind-ai.github.io/ZeroSplat
Jiayu Ding, Meilu Song, Xiaoyi Zhang +3
Peking University · North China Electric Power University · China University of Geosciences
Robots deployed in human-centric environments routinely receive natural-language descriptions of spatial information ("I left my backpack on the table") that reference parts of the world beyond their perceptual field of view. Traditional metric-semantic mapping ignores this signal, while off-the-shelf multimodal models remain limited in 3D spatial reasoning and are not directly amenable to fusion with other sensor modalities. To convert language observations into a calibrated spatial distribution, we train a Language Sensor Model (LSM) that maps each utterance and its scene-graph context to a multimodal distribution, with mixture weights encoding referential ambiguity (e.g., which table) and component covariances encoding spatial uncertainty (e.g., where on the table the target lies). We then introduce VL-Map (Vision-Language Metric-Semantic Mapping), a probabilistic framework that treats these language predictions as stochastic observations and fuses them with onboard perception within a unified belief map. On the VLA-3D benchmark as well as on a real-world mobile robot, LSM is the only language predictor whose covariance estimates remain within the calibrated regime; fused into VL-Map, it leads to more accurate predictions of the target object location (about 70% more probability mass on the true target compared to the strongest foundation-model baseline). Project website: https://aryan-naveen.github.io/language-as-a-sensor/
Aryan Naveen, Jason Xinyu Liu, Luca Carlone +1
MIT Laboratory for Information & Decision Systems · MIT Computer Science & Artificial Intelligence Laboratory