Gen2Dex: Learning Dexterous Manipulation from Simulation-Initialized Generated Video Demonstrations
Authors: Xiaowen Qiu, Yian Wang, Haoxiang You, Chuang Gan
Organizations: Xiaowen Qiu, Yian Wang, and Chuang Gan are with the University of Massachusetts Amherst, Amherst, MA 01003, USA. · Haoxiang You is with the Department of Mechanical Engineering, Yale University, New Haven, CT 06520, USA.
Human video demonstrations provide rich manipulation strategies for dexterous manipulation learning. We study a setting in which a fully specified simulated scene is used to generate videos that specify the demonstrated manipulation behavior. This setup provides access to scene information such as object geometry, articulation, and camera parameters, while allowing direct control over task and scene configuration. However, generated videos may contain geometric distortions, inaccurate contacts, and other physical inconsistencies, making the recovered motion difficult to execute directly on a robot. We present an end-to-end framework for converting such simulation-grounded videos into physically executable dexterous robot demonstrations. Our perception pipeline leverages the known scene through model-based object tracking with dense foundation-model features and depth-based hand-object alignment. The recovered human motion is then retargeted and physically grounded using residual reinforcement learning, where a backward curriculum and a cache of physically valid reset states enable the policy to correct imperfect video-derived references while preserving the demonstrated manipulation strategy. On clean ARCTIC demonstrations, our method achieves competitive performance with prior dexterous retargeting approaches and shows greater robustness when applied to references extracted from generated videos. We further demonstrate diverse rigid and articulated manipulation tasks in simulation and successful open-loop transfer of the optimized trajectories to a real dexterous robot.
Figures & tables
Fig. 2: Overview of our pipeline for generating physically executable dexterous robot demonstrations from generated videos.
Method
FoundationPose
Ours
IOU
0.562
0.785
Recall
0.741
0.953
TABLE I: Object-tracking performance on generated videos.
Perception
Trajectory optimizer
Tasks solved ( ↑ )
Do-as-I-Do
Do-as-I-Do MPC
1/6
Do-as-I-Do
Our residual RL
2/6
Ours
Our residual RL
6/6
TABLE II: Perception and trajectory optimization comparison on six rigid-object tasks.
Method
ARCTIC
Generated videos
DexMachina
62.40
38.20
SPIDER
63.51
67.06
CHORD
56.30
41.15
Ours
65.75
76.18
TABLE III: Mean ADD-AUC ( ↑ ) on clean ARCTIC and generated-video references, averaged over all evaluated sequences in each set.
Fig. 3: Qualitative comparison on our generated-video tasks. Each example shows the generated demonstration followed by the best rollout frame from DexMachina, SPIDER, CHORD, and ours.
Fig. 4: Qualitative simulation results. Each example shows a generated video demonstration and keyframes from the corresponding policy rollout.