Point2Acoustic: Efficient Room Acoustic Parameter Estimation from 3D Geometry and Material Properties
Organizations: KTH Royal Institute of Technology, Stockholm, Sweden · Ericsson Research, Stockholm, Sweden
Abstract
Scene-adaptive immersive audio rendering requires rapid estimation of acoustic parameters that reflect the surrounding environment. For repeated runtime scene updates, performing a detailed geometric-acoustic simulation for every update can be computationally costly. We present Point2Acoustic, a learning-based framework for direct estimation of six-band reverberation time () and reverberant-to-direct ratio (RDR) from 3D scene geometry and acoustic material properties. Each scene is represented by a surface-sampled point cloud with spatial coordinates and frequency-dependent absorption and scattering coefficients, and encoded using PointNet or PointNet++. We train and evaluate the framework on a synthetic furnished-room dataset with varied geometry and acoustic materials, using geometric-acoustic simulation to obtain reference targets. Point2Acoustic achieves accurate multi-band prediction with millisecond-scale inference, and ablation results indicate that explicit global room descriptors and semantic surface labels provide no consistent benefit. The proposed formulation supports efficient scene-adaptive acoustic rendering in extended reality (XR).
Figures & tables
| RDR | ||||||
| Method | MAE | MAE | Params. | Runtime | ||
| (s) | (dB) | (M) | /scene | |||
| Sabine | 0.1511 | 0.8942 | 1.4645 | 0.6798 | – | – |
| Eyring | 0.1542 | 0.8873 | 1.5557 | 0.6956 | – | – |
| MLP | 0.1316 | 0.9299 | 1.1295 | 0.8688 | 0.020 | 0.0022 ms |
| PN | 0.1118 | 0.9436 | 1.1145 | 0.8717 | 0.473 | 0.927 ms |
| RDR | ||||
|---|---|---|---|---|
| Features | MAE (s) | MAE (dB) | ||
| Full | 0.0979 | 0.9612 | 1.1395 | 0.8708 |
| No global | 0.0956 | 0.9628 | 1.0986 | 0.8766 |
| No semantic | 0.0941 | 0.9652 | 1.1194 | 0.8718 |
| XYZ + material | 0.0916 | 0.9661 | 1.1210 | 0.8733 |
| No material | 0.4707 | 0.1532 | 3.3294 | 0.2334 |
Room Acoustics
Room acoustics studies how spaces shape sound through reflection, absorption, reverberation, and spatial propagation.
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