PhyMo: Learning Physical Dynamics with Accurate and Continuous Motion from Multi-View Videos
Authors: Shangjia Liu, Jinxi Li, Siyuan Zhou, Bo Yang, Bing Wang
Organizations: Spatial Intelligence Group, The Hong Kong Polytechnic University, Hong Kong SAR, China · vLAR Group, The Hong Kong Polytechnic University, Hong Kong SAR, China
Recovering dynamic 3D scene geometry, appearance, and the physical motion states that govern scene evolution from multi-view videos is important yet challenging. A key difficulty is that appearance can be deceptive. Under rendering supervision alone, a model may fit the observed images by changing color or opacity to compensate for inaccurate deformation, rather than recovering the true evolving geometry and motion. This issue is especially severe in scenes with fast or locally complex motion, where inaccurate trajectories can still produce plausible images over the observed frames, but lead to unreliable reconstruction and discontinuous future prediction. In this paper, we propose PhyMo, a framework for learning evolving dynamics from multi-view videos. We introduce a Motion-Aware Trajectory Representation that drives the model to recover accurate motion from deformation, rather than relying on appearance shortcuts to explain observed motion. On top of this, we propose a Continuous Motion Evolution module with bidirectional kinematic continuity constraint to promote temporally consistent evolution of displacement, velocity, and acceleration. Together, these designs yield geometrically faithful interpolation and continuous motion extrapolation. Experiments on four dynamic scene benchmarks demonstrate state-of-the-art performance.
Figures & tables
Figure 1: Given video of a dynamic scene, our PhyMo can achieve geometrically faithful reconstruction and continuous motion prediction, comparing to other methods. In (a), white points denote the canonical point cloud, while colored points denote the dynamic point cloud at t=0.5 .
Figure 2: Overview of PhyMo. The left module, Motion-Aware Trajectory , starts from a canonical 3D representation and uses deformation network Fdefo to derive a motion-confidence gate qi that guides canonical appearance learning, encouraging motion to be explained by deformation rather than appearance shortcuts. The right module, Continuous Motion Evolution , bi-directionally sampling from the trajectory, Motion Network Mθ predicts velocity and acceleration and performs RK2 evolution , where bidirectional kinematic continuity loss and render loss are applied.
Figure 3: Two Failure Modes of 4D Reconstruction. 1. Static-background appearance shortcut: Adjusting static-region appearance ci improves PSNR but doesn’t recover evolving geometry. 2. Dynamic primitives disappearance shortcut: For fast motion, the optimizer makes primitives transparent by reducing σi instead of recovering the correct trajectory, leading to a local minimum.
NVIDIA Dynamic Scene
PhysInOne
Method
PSNR ↑
SSIM ↑
LPIPS ↓
PSNR ↑
SSIM ↑
LPIPS ↓
CD (m) ↓
TiNeuVox [ 12 ]
30.304
0.868
0.216
30.923
0.957
0.123
0.641
4DGS [ 52 ]
24.411
0.462
0.532
28.940
0.941
0.141
0.544
DefGS [ 55 ]
26.662
0.893
0.127
30.165
0.944
0.137
0.877
FreeGave [ 26 ]
30.276
0.891
0.096
30.850
0.952
0.124
0.496
ModecGS [ 22 ]
30.080
0.914
0.081
30.110
0.938
0.113
0.678
Table 1: Geometrically Faithful Interpolation Evaluation on NVIDIA Dynamic and PhysInOne Datasets. The best metric is highlight in red, the second best in orange.
Figure 4: Qualitative Results of Geometrically Faithful Interpolation Task.
NVIDIA Dynamic Scene
Dynamic Multipart
FreeGave-GoPro
PhysInOne
Method
PSNR ↑
SSIM ↑
LPIPS ↓
PSNR ↑
SSIM ↑
LPIPS ↓
PSNR ↑
SSIM ↑
LPIPS ↓
PSNR ↑
SSIM ↑
LPIPS ↓
CD (m) ↓
TiNeuVox [ 12 ]
24.556
0.863
0.215
20.804
0.923
0.090
20.600
0.760
0.292
19.264
0.884
0.254
0.925
NVFi [ 24 ]
28.462
0.876
0.214
25.235
0.955
0.046
22.747
0.756
0.393
25.571
0.902
0.131
0.610
DefGS [ 55 ]
24.240
0.895
0.140
20.664
0.930
0.067
21.344
0.858
0.170
20.384
0.867
0.213
1.029
4DGS [ 52 ]
22.510
0.703
0.408
20.564
0.935
0.067
22.035
0.871
0.198
20.687
0.876
0.283
0.947
ODEGS [ 49 ]
25.296
0.916
0.117
33.371
0.982
0.009
25.561
0.899
0.124
24.023
0.916
0.121
0.854
Table 2: Quantitative Results for Continuous Motion Extrapolation on All Four Datasets. The best metric is highlight in red, while the second best highlight in orange.
Figure 5: Qualitative Results of Continuous Motion Extrapolation on Four Datasets.
Interp.
Extrap.
qi
ℓcont1
ℓcont2
Mθ
PSNR ↑
SSIM ↑
CD (m) ↓
PSNR ↑
SSIM ↑
CD (m) ↓
(1)
✗
✓
✓
✓
30.164
0.909
0.540
29.016
0.924
0.358
(2)
✓
✗
✓
✓
31.927
0.965
0.066
28.945
0.921
0.079
(2)
✓
✓
✗
✓
32.628
0.934
0.047
27.468
0.914
0.151
(3)
✓
✗
✗
✗
32.521
0.970
0.046
23.297
0.901
0.547
1δt
✓
✓
✓
✓
32.498
0.956
0.059
29.411
0.947
0.075
Table 3: Quantitative Results of Ablation Studies. The best metric is highlight in red, while the second best highlight in orange.
Appendix figures & tables11 assets
Supplementary material from the paper’s appendix.
Appendix
Figure 6: RGB Rendering and the Evolving Geometry of Sandwich Scene.
Figure 7: Training Dynamics of Motion-Aware Trajectory Representation on the Sandwich Scene.
Design
Interp.
Variant
qi
Per-G.
Local Motion
PSNR ↑
SSIM ↑
CD (m) ↓
w/o qi
✗
✗
✗
30.164
0.909
0.540
Freeze-then-release
✗
✗
✗
31.285
0.902
0.267
Disp.-based qi
✓
✓
✗
30.874
0.924
0.351
Local-motion qi
✓
✓
✓
32.631
0.971
0.046
Appendix
Table 4: Ablation Study of Motion-Guided Appearance on PhysInOne.
Figure 8: Qualitative Results of Ablation about Motion Guidance and Continuity Loss.
Dynamic MultiPart
FreeGave-GoPro
PSNR ↑
SSIM ↑
LPIPS ↓
PSNR ↑
SSIM ↑
LPIPS ↓
TiNeuVox [ 12 ]
29.951
0.968
0.051
19.123
0.740
0.328
4DGS [ 52 ]
37.025
0.992
0.016
28.940
0.941
0.141
DefGS [ 55 ]
34.459
0.983
0.014
28.465
0.924
0.097
FreeGave [ 26 ]
35.776
0.986
0.016
28.457
0.925
0.091
ModecGS [ 22 ]
35.768
0.991
0.011
27.946
0.928
0.083
Appendix
Table 5: Interpolation Evaluation on Dynamic MultiPart and FreeGave-GoPro Dataset.
Figure 9: Qualitative Results for Extrapolation of Bus Scene on PhysInOne Dataset.
Figure 10: Qualitative Results for Extrapolation of Freefall Scene on PhysInOne Dataset.
Figure 11: Qualitative Results for Extrapolation of Wristrest Scene on FreeGave-GoPro Dataset.
Figure 12: Qualitative Results for Interpolation of Laptop Scene on PhysInOne Dataset.
Figure 13: Qualitative Results for Interpolation of Skating Scene on NVIDIA Dynamic Scene Dataset.
Figure 14: Qualitative Results of Longer Extrapolation on Four Datasets.
Inferring object dynamics from visual observations is essential for intelligent agents to reason about and interact with the physical world, yet remains challenging due to the fundamental gap between visual evidence and intrinsic dynamics. Existing methods either rely on costly per-scene optimization, limiting efficiency and scalability, or directly map visual evidence to intrinsic dynamics without intermediate physical abstractions, making them prone to appearance and geometry shortcuts. To bridge this gap, we propose Analytic Dynamics, a feed-forward dynamics inference framework that introduces an intermediate physics-grounded dynamics representation between visual observations and intrinsic dynamics. Specifically, we leverage privileged physical states, including position, displacement, and deformation gradient fields, which are available in simulation, to learn a structured dynamics representation that is difficult to discover from visual observations alone. By aligning visual representations with this space, we equip visual models with a physics-grounded inductive bias, guiding them to capture dynamics-relevant patterns for material model classification and parameter regression. To facilitate this research, we develop a dynamics data generation pipeline and benchmark containing paired physical state trajectories, rendered videos, and ground-truth material models and parameters. Extensive experiments demonstrate that Analytic Dynamics achieves efficient, accurate, and generalizable dynamics inference from monocular videos.
Jailing Lin, Jikuan Zhang, Jianhua Sun
School of Artificial Intelligence, Shanghai Jiao Tong University
In this paper, we aim to jointly model the geometry, appearance, and physical information of 3D scenes solely from dynamic multi-view videos, without relying on any physical priors. Existing works typically employ physical losses merely as soft constraints or integrate physical simulations into neural networks; however, these approaches often fail to effectively learn complex motion physics. Although modeling velocity fields holds the potential to capture authentic physical information, due to the lack of appropriate physical constraints, current methods are unable to correctly learn the interaction mechanisms between rigid and non-rigid particles. To address this, we propose VeloGauss, designed to learn the physical properties of complex dynamic 3D scenes without physical priors. Our method learns the velocity field for each Gaussian particle by introducing a Physics Code and a Particle Dynamics System, and ultimately incorporates Global Physical Constraints to ensure the physical consistency of the scene. Extensive experiments on four public datasets demonstrate that our method outperforms achieves state-of-the-art performance in both Novel View Interpolation and Future Frame Extrapolation tasks.
Nengbo Lu, Bin Zhao
Guangxi Key Laboratory of Robot Intelligent Perception and Control, School of Artificial Intelligence, Guilin University of Electronic Technology, Guilin, 541004, China
Recent advances in 3D content generation have amplified demand for dynamic models that are both visually realistic and physically consistent. However, state-of-the-art video diffusion models frequently produce implausible results such as momentum violations and object interpenetrations. Existing physics-aware approaches often rely on task-specific fine-tuning or supervised data, which limits their scalability and applicability. To address the challenge, we present PhyMAGIC, a training-free framework that generates physically consistent motion from a single image. PhyMAGIC integrates a pre-trained image-to-video diffusion model, confidence-guided reasoning via LLMs, and a differentiable physics simulator to produce 3D assets ready for downstream physical simulation without fine-tuning or manual supervision. By iteratively refining motion prompts using LLM-derived confidence scores and leveraging simulation feedback, PhyMAGIC steers generation toward physically consistent dynamics. Comprehensive experiments demonstrate that PhyMAGIC outperforms state-of-the-art video generators and physics-aware baselines, enhancing physical property inference and motion-text alignment while maintaining visual fidelity.
Siwei Meng, Yawei Luo, Ping Liu
Department of Computer Science & Engineering, University of Nevada, Reno, USA · School of Software Technology, Zhejiang University, China