cs.CVOct 23, 2026

Ampe-DB: A Dataset for Human Activity and Interaction Analysis Using the Ghanaian Game Ampe

Authors: Ruth Senior Biney, Isaac Kojo Yedonu Aboah

Abstract

Human activity recognition benchmarks underrepresent culturally situated forms of movement and interaction. We introduce Ampe-DB, a multimodal dataset based on Ampe, a traditional Ghanaian game involving coordinated jumping, leg movements, and two-person interaction. It contains 637 canonical clips from 15 participants, with RGB video, two-person pose representations, participant and pair metadata, four-class movement labels, and derived binary movement-relation labels. We evaluate four-class movement recognition and binary movement-relation classification using three protocols: a duplicate-safe fixed benchmark, four-fold pair-held-out evaluation, and participant-held-out diagnostics for participants with complete class coverage. Baselines comprise a frozen Kinetics-400-pretrained R(2+1)D-18 RGB encoder, a two-layer bidirectional GRU for pose sequences, and validation-selected RGB-pose late fusion. For four-class recognition, RGB macro-F1 falls from 0.955 on the fixed benchmark to 0.418 under pair-held-out evaluation and 0.384 under participant-held-out evaluation. Pose is more robust, achieving 0.957, 0.811, and 0.839 across the same protocols. Fusion reaches 0.976 on the fixed benchmark and 0.824 under pair-held-out evaluation, but does not consistently improve on pose under participant shift. Binary movement-relation recognition also becomes substantially harder under held-out evaluation, especially for different-leg configurations. These findings show that strong fixed-benchmark scores can mask failures to generalize across people and pairings. Ampe-DB supports research on fine-grained movement recognition, human-human interaction, multimodal learning, and identity-aware generalization.

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