Networked Humanoid Intelligence: Communication, Coordination, Collaboration, and Social Interaction
Organizations: School of Computing, Kyung Hee University, Republic of Korea · The University of Sydney, Australia
Abstract
Humanoid robots are moving from laboratory platforms toward connected fleets that share workspaces, infrastructure, tasks, and knowledge with other robots and humans. As deployments grow, the operation and improvement of each humanoid depend on information exchanged across the network. However, existing research has largely studied humanoids as individual systems. This survey examines networked humanoid intelligence through four functions of information exchange: communication, coordination, collaboration, and social intelligence with human interaction. We first establish the foundations of networked humanoid systems, define the question addressed by each function, and connect them through a common factory scenario. We review the literature along six dimensions: interaction architecture, exchanged information, physical coupling, operating timescale, system scale, and embodiment. We separate results obtained with physical and simulated humanoids from those based on other robotic platforms or disembodied agents, because the latter do not fully capture humanoid-specific constraints such as balance, whole-body motion, contact, and physical interaction. We examine hardware, datasets, and benchmarks, and distinguish risks handled locally from those networking introduces, such as stale information or unsafe knowledge propagation. Finally, we identify open problems in control-aware networking, compact body-centric messages, physically grounded coordination, network- and embodiment-aware knowledge sharing, fleet-level social consistency, and accountable human oversight.
Figures & tables
| Survey | Year | Humanoid specific | Multi-robot / networked | Comm. stack & real-time | Coordination mechanisms | Physical collaboration | Collective / fleet learning | Social & HRI | Network-scale safety / security | Benchmarks & datasets |
| Cloud robotics ( Kehoe et al., 2015 ) | 2015 | \ding 55 | \ding 51 | \ding 55 | \ding 51 | |||||
| Multi-robot communications ( Gielis et al., 2022 ) | 2022 | \ding 55 | \ding 51 | \ding 51 | \ding 55 | \ding 55 | \ding 55 | \ding 55 | \ding 55 | |
| Humanoid motion planning ( de Lima et al., 2024 ) | 2024 | \ding 51 | \ding 55 | \ding 55 | \ding 55 | \ding 55 | \ding 55 | \ding 55 | \ding 55 | |
| LLM-based multi-agent systems ( Guo et al., 2024 ) | 2024 | \ding 55 | \ding 55 | \ding 51 | \ding 55 | \ding 55 | ||||
| General humanoid reviews ( Sheng et al., 2025 ; Cao, 2025 ) | 2025 | \ding 51 | \ding 55 | \ding 55 | \ding 55 | \ding 55 | \ding 55 | |||
| Humanoid visual perception ( Bin et al., 2025 ) | 2025 | \ding 51 | \ding 55 | \ding 55 | \ding 55 | \ding 55 | \ding 55 | \ding 55 | \ding 55 |
| Communication and networking | Coordination | Collaboration | Social intelligence and human interaction | |
| Guiding question | What information is exchanged, with whom, when, and through which resources? | How are decisions and actions kept mutually consistent? | How are capabilities or experience combined for joint execution or improvement? | How are human intentions, expectations, responsibilities, and control incorporated? |
| Object | Information flows and their resources | Compatibility among contributions | Combination of contributions | Humans’ latent states, norms, and authority |
| Exchanged content | Observations, features, state, plans, parameters | Bids, roles, reservations, dependencies | Forces, gait phase, contact state, maps, skills | Intent estimates, legible motion, authority changes |
| Timescale | Control cycle to shift-level updates | Sub-second to minutes | Milliseconds (physical) to days (learning) | Sub-second (proximity) to weeks (teaming) |
| Success | Useful information arrives in time | Plan stays conflict-free during execution | Team achieves what no member can | People can anticipate, rely on, and override the fleet |
| Factory example | Heartbeats, obstacle events, nightly skill update | Station allocation, aisle reservation | Two humanoids lift the cockpit; a learned skill spreads | Handing a wrench; supervisor approves an exception |
| Dimension | Generic multi-robot | Networked humanoids | Implication for the network |
| Safe state on link loss | Can brake, hover, or hold a statically stable state | Must continuously maintain balance over a changing support region ( de Lima et al., 2024 ) | Balance-related traffic requires low tail latency and fresh information, with onboard control as fallback ( Zhu et al., 2020 ) |
| Most time-critical content | Pose, velocity, and planned path | Contact state, gait phase, interaction force, and intended footsteps ( Wu et al., 2016 ; Liu et al., 2025b ) | Body-state messages require compact representations and explicit validity periods |
| Spatial footprint | Often represented as a point, disc, or fixed polygon | Whole-body occupancy changes with torso motion, swinging legs, and arm movement ( Kumagai and others, 2018 ; Rossini et al., 2023 ) | Shared occupancy information must represent both body geometry and its evolution over time |
| Physical coupling | Interaction often occurs from a stable mobile or fixed base | Physical interaction can directly affect the balance of both partners ( Hawley and Suleiman, 2019 ) | Coupled tasks require tightly synchronized communication with low delay variation |
| Traffic per node | Dominated by either perception or control traffic | Control, perception, language, and model updates originate from the same humanoid ( Bjorck et al., 2025 ) | Different traffic flows require different priorities, latency targets, and resource allocation |
| Knowledge exchange | Mainly maps, states, and compact policies | Learned policies and skills can be large and specific to the robot’s embodiment ( Lin et al., 2026 ; O’Neill et al., 2024 ) | Knowledge transfer must account for payload size, embodiment compatibility, and update verification |
| Work | What is agreed | Where computed | Cost of one round | Evidence |
| CBBA ( Choi et al., 2009 ) | Conflict-free task bundles | Decentralized consensus on bids | Bid vectors; rounds grow with network diameter | AB |
| EMOS ( Chen et al., 2025a ) | Capability-matched assignment | LLM agents discussing robot resumes | Tokens grow with team size | RS |
| DART-LLM ( Wang et al., 2025 ) | Task graph with dependencies | Central LLM; structured output | One decomposition | RS |
| COHERENT ( Liu et al., 2025a ) | One subtask at a time | Central assigner, local action choice | One proposal-feedback cycle | RS |
| Hybrid dialogue ( Chen et al., 2024b ) | Proposals subject to local veto | Central planner plus robot checks | One call plus local checks | RS |
| Soccer role selection ( Yi et al., 2016 ) | Attacker, supporter, defender | Each robot’s walking planner | One packet per second per robot | HR |
| Work | What is shared | Compatibility required | Evidence |
| OpenBot-Fleet ( Müller et al., 2024 ) | Raw driving frames | Same robot design | RR |
| HarvestNet ( Chinchali et al., 2021 ) | Rare, informative samples | Same perception task | RR |
| Fleet-DAgger ( Hoque et al., 2023 ) | Human interventions | Common state and action spaces | HS, RS, RR |
| Collective GPS ( Yahya et al., 2017 ) | Model updates to a shared backbone | Shared backbone, robot-specific heads | RR |
| FLEET-MERGE ( Wang et al., 2024 ) | Trained policy parameters | Same architecture; unit alignment | RS |
| LWD ( Wang et al., 2026 ) | Rollouts, interventions, redeployed policy | Common pretrained policy | RR |
| Resource | Type | Humanoid | Multiple agents | Network modeled | Physical interaction | Humans | Main limitation |
| Isaac Gym / Isaac Lab ( Makoviychuk et al., 2021 ; Mittal et al., 2025 ) | Simulator | \ding 51 | \ding 55 | \ding 55 | Ideal inter-agent channel | ||
| Humanoid-Gym, HumanoidBench ( Gu et al., 2024 ; Sferrazza et al., 2024 ) | Framework, benchmark | \ding 51 | \ding 55 | \ding 55 | \ding 55 | \ding 55 | Single humanoid |
| Humanoid Everyday ( Zhao et al., 2026b ) | Dataset | \ding 51 | \ding 55 | \ding 55 | \ding 55 | No robot-robot interaction | |
| Open X-Embodiment, DROID ( O’Neill et al., 2024 ; Khazatsky et al., 2024 ) | Dataset | \ding 55 | \ding 55 | \ding 55 | \ding 55 | \ding 55 | Arms; no whole-body state |
| Habitat-MAS ( Chen et al., 2025a ) | Benchmark | \ding 55 | \ding 51 | \ding 55 | \ding 55 | \ding 55 | Cost counted in tokens |
| RoCoBench ( Mandi et al., 2024 ) | Benchmark | \ding 51 | \ding 55 | Humanoid as a fixed-base arm |
Humanoid Robotics
Humanoid robotics develops human-shaped robots that move, manipulate objects, and interact with people in human environments.
See all 152 papers