cs.LGOct 26, 2026

High-resolution tactile observation makes hidden racket-control mechanisms learnable

Authors: Haoyang Tian, Zhengwei Li, Houcheng Li, Xu Yang, Peigeng Gu, Xinyue Wang, Tairan Zhu, Shuo Jiang, 

Organizations: Institute of Automation, Chinese Academy of Sciences, Beijing 100190, China · School of Artificial Intelligence, University of Chinese Academy of Sciences, Beijing 100049, China

Abstract

Experts can master fine hand-object manipulation skills, yet limited conscious perception of rapid tactile interactions hinders their ability to articulate the underlying control mechanisms. Badminton racket control requires rapid, fine hand-force coordination, providing a demanding testbed for uncovering these mechanisms. An 864-node tactile-inertial glove with synchronized 100-Hz acquisition recorded over 14,000 strokes from more than 70 participants across five skills. Inspired by sensorimotor control, our mechanics-grounded two-layer framework inferred object-driving and grip-stabilizing control from tactile history, while resolving their spatiotemporal force realization. We found that higher proficiency was associated with selective rather than extensive control: greater skill specificity, anticipatory regulation, focal distal modulation and lower geometric torque cancellation, while spatiotemporal coordination showed a non-monotonic acquire-refine pattern. We translated these mechanisms into personalized guidance targeting force control and force-motion coordination. In a randomized cohort, mechanism-guided learners gained 0.72 expert-rated skill levels versus 0.05 with level-only feedback, making control mechanisms actionable.

Figures & tables

Appendix figures & tables37 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

Sep 25, 2026

Humanoid Badminton: Learning Dynamic Racket Skills from Limited Human Motion Data

High-speed racket sports provide a demanding testbed for humanoid robots, requiring time-critical decisions, precise striking, and dynamic whole-body coordination. In badminton, fast-changing shuttle trajectories require timely contact decisions, while successful returns demand precise racket pose and velocity within a brief contact window and across a broad three-dimensional striking workspace. Human motion data provide valuable priors for such athletic skills, but usable badminton references are limited and imperfect. Direct tracking provides insufficient executable variation for diverse shuttle conditions, while purely task-driven optimization may produce unnatural motion. We therefore present a three-stage hierarchical reinforcement learning framework for dynamic humanoid badminton. First, task-randomized motion augmentation expands sparse annotated hitting events into executable target-conditioned stroke variations, forming a continuous latent skill space. Second, a high-level planner outputs continuous latent skill codes to compose these skills online according to the observed shuttle state. Third, a context-conditioned adversarial regularizer encourages more natural planner-level skill usage while preserving return performance. In real-world deployment, our system sustains multi-skill rallies with human players, including forehand, backhand, and highly dynamic jump returns. This is the first real-world humanoid racket-sport system to demonstrate multi-skill human--robot rallies including highly dynamic jump returns.
May 29, 2026

Learning Controlled Separation of Small Objects Between Two Fingers with a Tactile Skin

We introduce and solve the novel task of controlled separation of small objects with two fingers of a multi-purpose robotic hand: after grasping into a box of small objects, the task is to drop as many of them until a desired number remains between the fingers. The objects are small compared to the width of the fingers but also in absolute terms. In our case little pellets with a diameter of only 6mm are handled. We show that the task can be performed purely tactile (no vision) using a spatially-resolved tactile skin on a fingertip. The separation policy is trained in simulation via reinforcement learning using a straightforward sparse reward, which basically checks if the desired number of objects is reached. In simulation experiments, we provide an exhaustive analysis of the benefits of using spatially-resolved tactile feedback: while an ideal (high-resolution) tactile sensor allows solving the task almost perfectly, a sensor with lower spatial resolution (here 4x4 taxels) still leads to an improvement of up to 20% compared to using only the fingers' joint sensors. For this analysis, we further train an estimator alongside the policy that predicts the ground truth contact positions. Finally, we demonstrate the successful sim-to-real transfer for the DLR-Hand II equipped with a tactile skin.
Feb 18, 2026

Reactive Slip Control in Multifingered Grasping: Hybrid Tactile Sensing and Internal-Force Optimization

We build a low-level reflex control layer driven by fast tactile feedback for multifinger grasp stabilization. Our hybrid approach combines learned tactile slip detection with model-based internal-force control to halt in-hand slip while preserving the object-level wrench. The multimodal tactile stack integrates piezoelectric sensing (PzE) for fast slip cues and piezoresistive arrays (PzR) for contact localization, enabling online construction of a contact-centric grasp representation without prior object knowledge. Experiments demonstrate reactive stabilization of multifingered grasps under external perturbations, without explicit friction models or direct force sensing. In controlled trials, slip onset is detected after 20.4 +/- 6 ms. The framework yields a theoretical grasp response latency on the order of 30 ms, with grasp-model updates in less than 5 ms and internal-force selection in about 4 ms. The analysis supports the feasibility of sub-50 ms tactile-driven grasp responses, aligned with human reflex baselines.