cs.SDOct 27, 2026

SMEBENCH: Benchmarking Neural Music Editing with Synthetized MIDI Edits

Authors: Matthieu Cervera, Francesco Paissan, Micael Antunes, Mirco Ravanelli, Ricard Marxer, Cem Subakan

Organizations: Mila – Quebec Artificial Intelligence Institute · Concordia University · Université Laval · National University of Ireland Maynooth · 

Abstract

Neural music editing requires a system to perform a requested change while preserving the musical content that should remain unchanged. Existing evaluations often lack a paired target edit, making these requirements difficult to measure separately. We introduce SMEBench, a large-scale benchmark of controlled music edits constructed by modifying symbolic MIDI performances and rendering matched source and target audio. Each example contains a source, an instruction, a paired target, edit metadata, and complementary descriptions. The benchmark covers twelve instrumentation, articulation, dynamics, and pitch operations and includes a balanced 3,600-example test set together with a smaller real-audio complement derived from multitrack recordings. The paired targets allow source preservation, target agreement, and textual compatibility to be evaluated independently. We use these references to diagnose common audio-editing metrics and benchmark six representative editing systems, showing that the metric used to rank a system can materially change the conclusion. The dataset is available at our repository.

Figures & tables

Appendix figures & tables9 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

Jun 5, 2026

MMAE: A Massive Multitask Audio Editing Benchmark

We introduce MMAE, a Massive Multitask Audio Editing benchmark, serving as the first comprehensive evaluation testbed designed for general-purpose instruction-based audio editing. Spurred by the shift toward intelligent creation, interactive editing has rapidly expanded from visual domains, pioneered by models like Nano-banana 2 for images and Gemini-Omni for video, into audio. However, the current evaluation infrastructure lags severely, remaining highly fragmented and restricted to specific subdomains or basic operations. Unlike existing benchmarks that are limited in scope, MMAE extends to a broad spectrum of real-world scenarios, encompassing 7 distinct audio modalities, including sound, speech, music, and their mixtures. Furthermore, we establish a comprehensive taxonomy spanning 6 levels of task complexity, from basic modifications to multi-hop reasoning and multi-round editing, 2 levels of granularity, and 8 distinct operation types. Meticulously curated through human-agent collaboration, MMAE comprises 2,000 high-fidelity samples paired with a pioneering rubric-based evaluation framework. By decomposing free-form tasks into 17,741 verifiable criteria, this robust rubric-based paradigm enables a precise, multi-dimensional assessment of both instruction following and context consistency. Our extensive evaluation of leading models reveals that current systems remain far from achieving reliable edits. Strikingly, the Exact Match Rate (EMR) consistently falls below 5% and plummets to an absolute 0% in complex, mixed-modality tasks, exposing critical bottlenecks in precise execution and structural robustness. We hope MMAE will serve as a catalyst for future advances in the intelligent creation community, providing a clear diagnostic roadmap and establishing a standardized, long-lasting evaluation paradigm for next-generation audio editing systems.
Jul 13, 2026

BeatEdit: Symbolic Music Generation as Explicit Editing

Music creation is fundamentally a process of revision. Yet symbolic music generation remains dominated by paradigms that produce complete sequences from scratch, with limited support for selective modification. Edit-based methods have proven effective for text transformation tasks, but remain largely unexplored for symbolic music. We trace this absence to the representational level: conventional event-based music encodings lack the structural properties required by explicit music editing. In contrast, the BEAT encoding, a beat-grid-anchored representation originally designed for autoregressive generation, possesses structural properties amenable to editing. We propose BeatEdit, the first framework for symbolic music generation based on explicit edit operations, recasting generation as producing new content by editing a draft rather than synthesizing from scratch. BeatEdit comprises three complementary mechanisms along an axis of increasing edit density: per-token sequence tagging for error correction, iterative refinement for accompaniment editing, and tag-then-fill for segment completion. All these mechanisms share a single encoding and pre-trained backbone, achieving higher precision and perceptual quality than autoregressive and diffusion methods across all three tasks, while remaining efficient, with single-pass inference completing in under 100 ms. Cross-encoding evaluation further reveals that encoding design substantially influences editing effectiveness, with notable encoding-method interaction effects. Code is available at https://github.com/Haoyu-Gu/BeatEdit-code
Sep 13, 2026

AURA: Unified Multimodal Framework for Conversational Music Editing

Instruction-guided music editors typically process each request independently, limiting their ability to support workflows in which users progressively refine a track. We introduce AURA, a unified multimodal framework for conversational music editing. AURA uses a multimodal large language model to interpret the complete dialogue history, an optional image, and reference audio, distilling the editing intent into compact concept tokens. A concept-to-audio module injects these tokens and frame-aligned reference features into a frozen MusicGen backbone, enabling precise edits while preserving unaffected content. AURA optimizes only 91M parameters while retaining 1.9B frozen backbone parameters. Experiments on Slakh2100 and MoisesDB demonstrate substantial improvements in edit correctness and content preservation over existing instruction-guided methods, including a 4-5 times reduction in FAD for out-of-domain addition and removal.