Gym-Anything-RT: Scaling Real-Time Environments for Vision-Language Agents
Organizations: Carnegie Mellon University
Abstract
AI agents have made substantial progress in domains where they have a non-trivial amount of time to deliberate between actions, such as mathematics, software engineering, and performing tasks on desktop applications. It is less clear how such models fare in settings that demand real-time interaction, such as playing a video game or operating a physical device. In these settings, the environment state may evolve as the agent is reasoning, or even as the underlying model is performing a forward pass. To gain insight into the real-time interaction capabilities of vision-language agents, we introduce Gym-Anything-RT. Our key idea is to construct visual minigames that demand a portfolio of capabilities required for interactive real-time settings. Gym-Anything-RT uses an agentic pipeline to automatically generate such environments based on a taxonomy of six capabilities required for real-time interaction, including the ability to perceive the environment and act under an evolving environment state. A key feature of Gym-Anything-RT is that it allows for controlled comparison of real-time interaction capabilities: we can run the same minigame in real time, or pause or slow down the environment to relax the requirement for real-time actions. We use Gym-Anything-RT to construct 100 real-time minigames and evaluate AI agents on them. We find large capability gaps in real-time interaction. For example, GPT-6 Astra (xHigh) achieves a pass rate of only 9.0% on the real-time minigames, which rises to 75.0% when the environment is paused. We also identify intriguing behaviors by the most powerful frontier agents: for instance, when given the ability to write code, these agents write code that bypasses the need to perceive and act in real time. We publicly release Gym-Anything-RT and the generated minigames to spur further research on AI agents in real-time interactive settings.
Figures & tables
| Statistic | Count |
|---|---|
| Real-time minigames | 100 |
| Non-real-time counterparts | 100 |
| Difficulty levels | 5 |
| Interaction modes | 2 |
| Configurations | 2,000 |
| Real-time | 1,000 |
| Difficulty | ||||||
|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | All | |
| Real-time | 15.0 | 6.0 | 4.0 | 4.0 | 1.0 | 6.0 |
| Non-real-time | 35.0 | 33.0 | 22.0 | 18.0 | 17.0 | 25.0 |
| Gap | 20.0 | 27.0 | 18.0 | 14.0 | 16.0 | 19.0 |
Appendix figures & tables4 assets
Supplementary material from the paper’s appendix.
Appendix
| Level | Code length | Keys | Keyboard motion |
|---|---|---|---|
| 1 | 3 | 12 large keys | Gentle, begins after the second character |
| 2 | 4 | 20 keys | Begins after the first character |
| 3 | 5 | 26 keys | Faster, begins after the first character |
| 4 | 5 | 32 keys | Faster, changes direction more often |
| 5 | 8 | 32 smaller keys | Fast, sharply irregular, starts immediately |
| Minigame | Simplified | Full |
|---|---|---|
| Rotating On-Screen Keyboard | Type the code on the physical keyboard. | Click each on-screen key while it moves. |
| Clockwork Clutch Safe | Click a labeled release or engage button beneath each seal. | Drag each seal’s clutch lever between its coupled and free positions. |
| Parallel Grillmaster | Select a food, then click buttons to start cooking and move it to the tray. | Drag each food from the order to the grill and then to the serving tray. |
| LIDAR Blacksite | Hold labeled movement and turning buttons, and use buttons to scan, pick up, and verify. | Hold movement keys, drag the view to turn, click the scene to scan or pick up the beacon, and walk through the exit gate. |
| Minigame | 3D | T | R | E | Minigame | 3D | T | R | E |
|---|---|---|---|---|---|---|---|---|---|
| After Hours at the Reliquary | Impossible Ecology | ||||||||
| Anthill Front | Impossible Panorama | ||||||||
| Apothecary Dead Reckoning | Isometric Voxel Extraction Mine | ||||||||
| Ballast Lantern | Lampwrights Program | ||||||||
| Bandaged Rose Window | Lantern Loft | ||||||||
| Blind Corridor Oscilloscope | Lanternfin Dive |
| Model | Input | Cached input | Output |
|---|---|---|---|
| Qwen3.5-9B | 0.17 | – | 0.25 |
| Qwen3.8-27B | 0.20 | 0.09 | 2.50 |
| GPT-6 Luna | 0.10 | 0.01 | 0.50 |
| GPT-6 Astra | 10.00 | 1.00 | 50.00 |
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